bfd6beaa8e
Change-Id: I24e5187f603f66ef87f10a1b197907c5b869cfd1 Reviewed-on: https://gerrit.libreoffice.org/81644 Tested-by: Jenkins Reviewed-by: Noel Grandin <noel.grandin@collabora.co.uk>
77 lines
3.1 KiB
C++
77 lines
3.1 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file incorporates work covered by the following license notice:
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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*/
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#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRSPHEREPRIMITIVE3D_HXX
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#define INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRSPHEREPRIMITIVE3D_HXX
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#include <drawinglayer/drawinglayerdllapi.h>
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#include <drawinglayer/primitive3d/sdrprimitive3d.hxx>
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namespace drawinglayer
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{
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namespace primitive3d
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{
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/** SdrSpherePrimitive3D class
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This 3D primitive expands the SdrPrimitive3D to a 3D sphere definition.
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The sphere is implicitly in unit coordinates and the given transformation
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defines its geometry in space.
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*/
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class DRAWINGLAYER_DLLPUBLIC SdrSpherePrimitive3D final : public SdrPrimitive3D
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{
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private:
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/// additional geometry definitions
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sal_uInt32 mnHorizontalSegments;
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sal_uInt32 mnVerticalSegments;
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/// local decomposition.
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virtual Primitive3DContainer create3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const override;
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public:
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/// constructor
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SdrSpherePrimitive3D(
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const basegfx::B3DHomMatrix& rTransform,
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const basegfx::B2DVector& rTextureSize,
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const attribute::SdrLineFillShadowAttribute3D& rSdrLFSAttribute,
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const attribute::Sdr3DObjectAttribute& rSdr3DObjectAttribute,
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sal_uInt32 nHorizontalSegments,
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sal_uInt32 nVerticalSegments);
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/// data read access
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sal_uInt32 getHorizontalSegments() const { return mnHorizontalSegments; }
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sal_uInt32 getVerticalSegments() const { return mnVerticalSegments; }
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/// compare operator
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virtual bool operator==(const BasePrimitive3D& rPrimitive) const override;
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/// get range
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virtual basegfx::B3DRange getB3DRange(const geometry::ViewInformation3D& rViewInformation) const override;
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/// provide unique ID
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DeclPrimitive3DIDBlock()
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};
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} // end of namespace primitive3d
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} // end of namespace drawinglayer
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#endif //INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRSPHEREPRIMITIVE3D_HXX
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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