4d0ba0bade
when we have a lot of shapes, the number of listeners attached to SdrModel becomes a serious bottleneck because of the number of broadcast/notify function calls. But SvxTextEditSourceImpl can just as well listen to the SdrObject, which achieves the same end, and reduces the bottleneck on the SdrModel. We do have to adjust some of the broadcast sites to broadcast the event to the SdrObject listeners as well as the SdrModel listeners. Possibly as another change we can remove the broadcasting to the SdrModel listeners. This shaves 10% off the load time of a large DOCX with lots of shapes. Noting that we do no need to listen to SdrHintKind::ModelCleared because we will get called via SvxTextEditSourceImpl::ObjectInDestruction when the model is destroyed. Change-Id: I3f7f6aa2a2146e4c4f59c974aa3fed92becf5eca Reviewed-on: https://gerrit.libreoffice.org/c/core/+/169565 Tested-by: Jenkins Reviewed-by: Noel Grandin <noel.grandin@collabora.co.uk> |
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.. | ||
doc | ||
inc | ||
qa | ||
sdi | ||
source | ||
uiconfig/ui | ||
util | ||
AllLangMoTarget_svx.mk | ||
CppunitTest_svx_core.mk | ||
CppunitTest_svx_dialogs_test.mk | ||
CppunitTest_svx_gallery_test.mk | ||
CppunitTest_svx_removewhichrange.mk | ||
CppunitTest_svx_unit.mk | ||
Executable_gengal.mk | ||
IwyuFilter_svx.yaml | ||
JunitTest_svx_unoapi.mk | ||
Library_svx.mk | ||
Library_svxcore.mk | ||
Library_textconversiondlgs.mk | ||
Makefile | ||
Module_svx.mk | ||
Package_gengal.mk | ||
README.md | ||
UIConfig_svx.mk | ||
UITest_svx_table.mk |
Graphics Related Helper Code
Contains graphics related helper code. Lots of the draw and impress code is in this shared library.
-
xoutdev
this is where a lot of wht work would happen to move to the canvas. (what does that mean?)
-
svdraw
transparent gradient stuff. [seriously? surely much more, too]
SdrObject
The shapes you can see in LibreOffice (like rectangle, etc.) are SdrObjects. They are declared as a hierarchy:
SdrObject <- SdrAttrObj <- E3dObject <- E3dCompoundObject <- E3dCubeObj
^ ^ ^ ^ ^ | | ^ ^
| | | | | | | | +--- E3dExtrudeObj
| | | | | | | +----- E3dLatheObj
| | | | | | +------- E3dPolygonObj
| | | | | +--------- E3dSphereObj
| | | | +--- E3dScene...
| | | |
| | | +--- SdrTextObj <- SdrObjCustomShape...
| | | ^ ^ ^ ^ ^
| | | | | | | +--- SdrEdgeObj...
| | | | | | +----- SdrMeasureObj...
| | | | | +------- SdrPathObj...
| | | | +--------- SdrRectObj...
| | | +----------- SdrTableObj...
| | +--- SdrObjGroup...
| + ---- SdrPageObj...
+------- SdrVirtObj...
The above is incomplete of course.
SdrModel / SdrView
Copied from svdview.hxx
:
First of all the app creates a SdrModel
.
Then it opens a Win and creates a SdrView
.
ShowSdrPage()
announces a page at SdrView
.
It's possible to show SdrView
in any Wins at once.
SdrView
can show as many Wins as it wants at once. Pages are announced
or checked out with the help of ShowSdrPage()
/HideSdrPage()
. For every announced
page there is a SdrPageView
instance in container aPages. If more than one page
is showed, you have to pay attention that the offset parameter of ShowSdrPage()
is conformed to the size of the page (to prevent overlapping of two pages).
SdrView
itself is inherited from many objects in a chain of inheritance (all
that starts with SdrPaintView
- that is itself inherited from few classes
too):
SdrPaintView <- SdrSnapView <- SdrMarkView <- SdrEditView <- SdrPolyEditView
^
+----------------------------------------------------------------+
|
SdrGlueEditView <- SdrObjEditView <- SdrExchangeView <- SdrDragView
^
+----------------------------------------------------------------+
|
SdrCreateView <- SdrView
From SdrView
on, it is not flat, but a real hierarchy again.
Drawing Layer / SdrObject(s)
See drawinglayer/README.md
for general information about drawinglayer.
Below is the class diagram that comes from https://web.archive.org/web/20160827020830if_/http://www.openoffice.org:80/marketing/ooocon2006/presentations/wednesday_g11.odp slide number 6.
.------- Model --------------. .------- View -----------------------------------------.
| SdrObject - ViewContact | 1..* | ViewObjectContact |
| getChild() |------| getPrimitiveList() -----> Object(s) ---> SdrView |
| getVOC() | | getRecPrimitiveList() Contact |
| getViewInd... | |________|_____________________________________________|
| ...ependentPrimitiveList() | |
|____________________________| generates
| ______
V / |
.----------------------. |
| basePrimitive | |
| getRange() |<---'
| getDecomposition() |
|______________________|
For SdrObjects
, there are own DrawingLayer
primitives in
svx/source/sdr/primitive2d
The ViewContact
/ ViewObject
/ ViewObjectContact
are in svx/source/sdr/contact
Decomposes the SdrObjects
, and does all sort of operations on them.
If the number of visualizable objects (e.g. SdrObjects
) is X
, and the number of
SdrViews
is Y
, then:
- there are
X
ViewContact
instances (1:1 relation with a visualizable object) - there are
Y
ObjectContact
instances (1:1 relation with anSdrView
) - there are
X*Y
ViewObjectContact
instances (1:N relation to both visualizable objects andSdrView
s)