office-gobmx/slideshow/Package_opengl.mk
Emmanuel Gil Peyrot 0c14c7babb slideshow: Add shadows to the Vortex transition
These are done using a shadow mapping technique, we render both slides
from the point of view of the light, and then do a second pass in which
we lower the light of the fragment if some other cube is above it.

Change-Id: I8aaa1428c4481661283bf69b5e56aa4d95fb80dd
Reviewed-on: https://gerrit.libreoffice.org/22232
Tested-by: Jenkins <ci@libreoffice.org>
Reviewed-by: Michael Meeks <michael.meeks@collabora.com>
2016-02-09 17:02:46 +00:00

32 lines
1 KiB
Makefile

# -*- Mode: makefile-gmake; tab-width: 4; indent-tabs-mode: t -*-
#
# This file is part of the LibreOffice project.
#
# This Source Code Form is subject to the terms of the Mozilla Public
# License, v. 2.0. If a copy of the MPL was not distributed with this
# file, You can obtain one at http://mozilla.org/MPL/2.0/.
#
$(eval $(call gb_Package_Package,slideshow_opengl_shader,$(SRCDIR)/slideshow/opengl))
$(eval $(call gb_Package_add_files,slideshow_opengl_shader,$(LIBO_ETC_FOLDER)/opengl,\
basicVertexShader.glsl \
basicFragmentShader.glsl \
dissolveFragmentShader.glsl \
fadeBlackFragmentShader.glsl \
fadeFragmentShader.glsl \
glitterVertexShader.glsl \
glitterFragmentShader.glsl \
honeycombVertexShader.glsl \
honeycombGeometryShader.glsl \
honeycombFragmentShader.glsl \
reflectionVertexShader.glsl \
reflectionFragmentShader.glsl \
staticFragmentShader.glsl \
vortexVertexShader.glsl \
vortexGeometryShader.glsl \
vortexFragmentShader.glsl \
rippleFragmentShader.glsl \
))
# vim: set noet sw=4 ts=4: