27c95bb445
Set the allowed range using weld::SpinButton::set_range
so that weld::SpinButton makes sure that a value within
the correct range is set, instead of having a custom
handler called when the text of the spinbutton changes
that effectively does the same thing (+ manually setting
cursor to the end of the edit, but sticking to the toolkit
default there instead makes sense to me for consistency).
Adjust the test case to no longer type invalid input
for the page number ("3a"), as SalInstanceSpinButton
doesn't parse the number then, but would set the value to
the minimum (here: 1) instead.
(If a different behavior were intended here, that
should be implemented in SalInstanceSpinButton or
the underlying VCL widgets to be consistent
across dialogs.)
In GotoPageDlg::GetPageSelection, use weld::SpinButton::get_value
to get the integer value right away, instead of
getting the text and converting that into an
integer manually.
All that custom handling provided an interesting test case
while implementing support for that dialog using native
Qt widgets, see commits up to
commit
|
||
---|---|---|
.. | ||
doc | ||
inc | ||
qa | ||
sdi | ||
source | ||
uiconfig/ui | ||
util | ||
AllLangMoTarget_svx.mk | ||
CppunitTest_svx_core.mk | ||
CppunitTest_svx_dialogs_test.mk | ||
CppunitTest_svx_gallery_test.mk | ||
CppunitTest_svx_removewhichrange.mk | ||
CppunitTest_svx_unit.mk | ||
Executable_gengal.mk | ||
IwyuFilter_svx.yaml | ||
JunitTest_svx_unoapi.mk | ||
Library_svx.mk | ||
Library_svxcore.mk | ||
Library_textconversiondlgs.mk | ||
Makefile | ||
Module_svx.mk | ||
Package_gengal.mk | ||
README.md | ||
UIConfig_svx.mk | ||
UITest_svx_table.mk |
Graphics Related Helper Code
Contains graphics related helper code. Lots of the draw and impress code is in this shared library.
-
xoutdev
this is where a lot of the work would happen to move to the canvas. (what does that mean?)
-
svdraw
transparent gradient stuff. [seriously? surely much more, too]
SdrObject
The shapes you can see in LibreOffice (like rectangle, etc.) are SdrObjects. They are declared as a hierarchy:
SdrObject <- SdrAttrObj <- E3dObject <- E3dCompoundObject <- E3dCubeObj
^ ^ ^ ^ ^ | | ^ ^
| | | | | | | | +--- E3dExtrudeObj
| | | | | | | +----- E3dLatheObj
| | | | | | +------- E3dPolygonObj
| | | | | +--------- E3dSphereObj
| | | | +--- E3dScene...
| | | |
| | | +--- SdrTextObj <- SdrObjCustomShape...
| | | ^ ^ ^ ^ ^
| | | | | | | +--- SdrEdgeObj...
| | | | | | +----- SdrMeasureObj...
| | | | | +------- SdrPathObj...
| | | | +--------- SdrRectObj...
| | | +----------- SdrTableObj...
| | +--- SdrObjGroup...
| + ---- SdrPageObj...
+------- SdrVirtObj...
The above is incomplete of course.
SdrModel / SdrView
Copied from svdview.hxx
:
First of all the app creates a SdrModel
.
Then it opens a Win and creates a SdrView
.
ShowSdrPage()
announces a page at SdrView
.
It's possible to show SdrView
in any Wins at once.
SdrView
can show as many Wins as it wants at once. Pages are announced
or checked out with the help of ShowSdrPage()
/HideSdrPage()
. For every announced
page there is a SdrPageView
instance in container aPages. If more than one page
is showed, you have to pay attention that the offset parameter of ShowSdrPage()
is conformed to the size of the page (to prevent overlapping of two pages).
SdrView
itself is inherited from many objects in a chain of inheritance (all
that starts with SdrPaintView
- that is itself inherited from few classes
too):
SdrPaintView <- SdrSnapView <- SdrMarkView <- SdrEditView <- SdrPolyEditView
^
+----------------------------------------------------------------+
|
SdrGlueEditView <- SdrObjEditView <- SdrExchangeView <- SdrDragView
^
+----------------------------------------------------------------+
|
SdrCreateView <- SdrView
From SdrView
on, it is not flat, but a real hierarchy again.
Drawing Layer / SdrObject(s)
See drawinglayer/README.md
for general information about drawinglayer.
Below is the class diagram that comes from https://web.archive.org/web/20160827020830if_/http://www.openoffice.org:80/marketing/ooocon2006/presentations/wednesday_g11.odp slide number 6.
.------- Model --------------. .------- View -----------------------------------------.
| SdrObject - ViewContact | 1..* | ViewObjectContact |
| getChild() |------| getPrimitiveList() -----> Object(s) ---> SdrView |
| getVOC() | | getRecPrimitiveList() Contact |
| getViewInd... | |________|_____________________________________________|
| ...ependentPrimitiveList() | |
|____________________________| generates
| ______
V / |
.----------------------. |
| basePrimitive | |
| getRange() |<---'
| getDecomposition() |
|______________________|
For SdrObjects
, there are own DrawingLayer
primitives in
svx/source/sdr/primitive2d
The ViewContact
/ ViewObject
/ ViewObjectContact
are in svx/source/sdr/contact
Decomposes the SdrObjects
, and does all sort of operations on them.
If the number of visualizable objects (e.g. SdrObjects
) is X
, and the number of
SdrViews
is Y
, then:
- there are
X
ViewContact
instances (1:1 relation with a visualizable object) - there are
Y
ObjectContact
instances (1:1 relation with anSdrView
) - there are
X*Y
ViewObjectContact
instances (1:N relation to both visualizable objects andSdrView
s)