office-gobmx/cppcanvas/qa/unit/test.cxx
Noel Grandin 11b1557147 convert KernArray from sal_Int32 to double
which allows us to eliminate a bunch of rounding at various layers, and
consequently maintain a lot more precision

Change-Id: I911dedd7c041c1d67396c082e5695346ea689acb
Reviewed-on: https://gerrit.libreoffice.org/c/core/+/175814
Tested-by: Jenkins
Reviewed-by: Noel Grandin <noel.grandin@collabora.co.uk>
2024-10-31 12:10:52 +01:00

208 lines
6.5 KiB
C++
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*/
#include <config_cairo_canvas.h>
#include <sal/config.h>
#include <vcl/wrkwin.hxx>
#include <vcl/canvastools.hxx>
#include <vcl/virdev.hxx>
#include <vcl/gdimtf.hxx>
#include <vcl/metaact.hxx>
#include <com/sun/star/rendering/XBitmap.hpp>
#include <com/sun/star/rendering/XCanvas.hpp>
#include <com/sun/star/rendering/XBitmapCanvas.hpp>
#include <cppcanvas/vclfactory.hxx>
using namespace ::com::sun::star;
static std::ostream& operator<<(std::ostream& rStream, const KernArray& rArray)
{
if (rArray.empty())
{
rStream << "{ }";
return rStream;
}
rStream << "{ ";
for (size_t i = 0; i < rArray.size() - 1; i++)
rStream << rArray[i] << ", ";
rStream << rArray.back();
rStream << " }";
return rStream;
}
static std::ostream& operator<<(std::ostream& rStream, const std::vector<sal_Bool>& rVec)
{
if (rVec.empty())
{
rStream << "{ }";
return rStream;
}
rStream << "{ ";
for (size_t i = 0; i < rVec.size() - 1; i++)
rStream << std::boolalpha << bool(rVec[i]) << ", ";
rStream << std::boolalpha << bool(rVec.back());
rStream << " }";
return rStream;
}
#include <test/bootstrapfixture.hxx>
class CanvasTest : public test::BootstrapFixture
{
public:
CanvasTest()
: BootstrapFixture(true, false)
{
}
};
CPPUNIT_TEST_FIXTURE(CanvasTest, testComposite)
{
ScopedVclPtrInstance<WorkWindow> pWin(nullptr, WB_STDWORK);
uno::Reference<rendering::XCanvas> xCanvas = pWin->GetOutDev()->GetCanvas();
CPPUNIT_ASSERT(xCanvas.is());
// a huge canvas ...
Size aSize(1, 1);
uno::Reference<rendering::XBitmap> xBitmap = xCanvas->getDevice()->createCompatibleAlphaBitmap(
vcl::unotools::integerSize2DFromSize(aSize));
CPPUNIT_ASSERT(xBitmap.is());
uno::Reference<rendering::XBitmapCanvas> xBitmapCanvas(xBitmap, uno::UNO_QUERY);
CPPUNIT_ASSERT(xBitmapCanvas.is());
BitmapEx aBitmapEx;
{
// clear the canvas and basic sanity check ...
xBitmapCanvas->clear();
CPPUNIT_ASSERT(aBitmapEx.Create(xBitmapCanvas, aSize));
CPPUNIT_ASSERT(aBitmapEx.IsAlpha());
CPPUNIT_ASSERT(!aBitmapEx.GetAlphaMask().IsEmpty());
}
{
// render something
rendering::RenderState aDefaultState;
uno::Sequence<double> aRedTransparent{ 1.0, // R
0.0, // G
0.0, // B
0.5 }; // A
aDefaultState.DeviceColor = aRedTransparent;
#if 0
// words fail me to describe the sheer beauty of allocating a UNO
// object to represent a polygon, and manually handling the ViewState
// and there being no public helper for this - to render ... a rectangle.
XCachedPrimitive fillPolyPolygon( [in] XPolyPolygon2D xPolyPolygon, [in] ViewState aViewState, [in] RenderState aRenderState )
#endif
}
}
CPPUNIT_TEST_FIXTURE(CanvasTest, testTdf155810)
{
GDIMetaFile aInputMetaFile, aOutputMetaFile;
KernArray aDXArray;
std::vector<sal_Bool> aKashidaArray;
// First create a meta file with a text array action that has Kashida adjustments.
{
ScopedVclPtrInstance<VirtualDevice> pDev;
vcl::Font aFont(u"Noto Naskh Arabic"_ustr, u"Regular"_ustr, Size(0, 72));
pDev->SetFont(aFont);
aInputMetaFile.Record(pDev.get());
OUString aText(u"خالد"_ustr);
pDev->GetTextArray(aText, &aDXArray);
auto nKashida = 200;
aDXArray[0] += nKashida;
aDXArray[2] += nKashida;
aKashidaArray = { true, false, true, false };
pDev->DrawTextArray(Point(0, 0), aText, aDXArray, aKashidaArray, 0, -1);
aInputMetaFile.Stop();
}
// Then draw it using canvas
{
ScopedVclPtrInstance<VirtualDevice> pDev;
aOutputMetaFile.Record(pDev.get());
auto xCanvas = pDev->GetCanvas();
CPPUNIT_ASSERT(xCanvas.is());
auto pCanvas = cppcanvas::VCLFactory::createCanvas(xCanvas);
auto pRenderer = cppcanvas::VCLFactory::createRenderer(pCanvas, aInputMetaFile, {});
pRenderer->draw();
aOutputMetaFile.Stop();
}
// Then check that the text array drawn by the canvas renderer didnt loose
// the Kashida insertion positions.
{
auto pInputAction = aInputMetaFile.GetAction(aInputMetaFile.GetActionSize() - 1);
auto pOutputAction = aOutputMetaFile.GetAction(aOutputMetaFile.GetActionSize() - 2);
CPPUNIT_ASSERT_EQUAL(MetaActionType::TEXTARRAY, pInputAction->GetType());
CPPUNIT_ASSERT_EQUAL(pInputAction->GetType(), pOutputAction->GetType());
MetaTextArrayAction* pInputTextAction = static_cast<MetaTextArrayAction*>(pInputAction);
MetaTextArrayAction* pOutputTextAction = static_cast<MetaTextArrayAction*>(pOutputAction);
CPPUNIT_ASSERT_EQUAL(pInputTextAction->GetDXArray(), aDXArray);
CPPUNIT_ASSERT_EQUAL(pInputTextAction->GetDXArray(), pOutputTextAction->GetDXArray());
CPPUNIT_ASSERT_EQUAL(pInputTextAction->GetKashidaArray(), aKashidaArray);
CPPUNIT_ASSERT_EQUAL(pInputTextAction->GetKashidaArray(),
pOutputTextAction->GetKashidaArray());
}
// Now, test drawSubset
{
ScopedVclPtrInstance<VirtualDevice> pDev;
aOutputMetaFile.Clear();
aOutputMetaFile.Record(pDev.get());
auto xCanvas = pDev->GetCanvas();
CPPUNIT_ASSERT(xCanvas.is());
auto pCanvas = cppcanvas::VCLFactory::createCanvas(xCanvas);
auto pRenderer = cppcanvas::VCLFactory::createRenderer(pCanvas, aInputMetaFile, {});
pRenderer->drawSubset(1, 3);
aOutputMetaFile.Stop();
}
{
auto pOutputAction = aOutputMetaFile.GetAction(aOutputMetaFile.GetActionSize() - 2);
CPPUNIT_ASSERT_EQUAL(MetaActionType::TEXTARRAY, pOutputAction->GetType());
MetaTextArrayAction* pOutputTextAction = static_cast<MetaTextArrayAction*>(pOutputAction);
std::vector<sal_Bool> aSubsetKashidaArray({ false, true });
CPPUNIT_ASSERT_EQUAL(aSubsetKashidaArray, pOutputTextAction->GetKashidaArray());
}
}
CPPUNIT_PLUGIN_IMPLEMENT();
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */