296 lines
11 KiB
C++
296 lines
11 KiB
C++
/*************************************************************************
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*
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* Copyright 2008 by Sun Microsystems, Inc.
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*
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* OpenOffice.org - a multi-platform office productivity suite
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*
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* $RCSfile: valuenode.hxx,v $
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* $Revision: 1.32 $
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*
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* This file is part of OpenOffice.org.
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*
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* OpenOffice.org is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License version 3
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* only, as published by the Free Software Foundation.
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*
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* OpenOffice.org is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License version 3 for more details
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* (a copy is included in the LICENSE file that accompanied this code).
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*
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* You should have received a copy of the GNU Lesser General Public License
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* version 3 along with OpenOffice.org. If not, see
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* <http://www.openoffice.org/license.html>
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* for a copy of the LGPLv3 License.
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*
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************************************************************************/
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#ifndef _CONFIGMGR_TREE_VALUENODE_HXX
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#define _CONFIGMGR_TREE_VALUENODE_HXX
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#include "attributes.hxx"
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#include "anypair.hxx"
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#include <com/sun/star/uno/Any.h>
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#include <rtl/ustring.hxx>
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#include <string.h>
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#ifndef INCLUDED_MEMORY
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#include <memory>
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#define INCLUDED_MEMORY
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#endif
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namespace configmgr
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{
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namespace css = com::sun::star;
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namespace uno = css::uno;
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class INode;
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class ISubtree;
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class ValueNode;
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// helper (tag) class
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namespace treeop { struct NoChildCopy {}; struct DeepChildCopy {}; enum { ALL_LEVELS = -1 }; }
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//==========================================================================
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//= Visitors
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//==========================================================================
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struct NodeAction
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{
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virtual void handle(ValueNode const&) = 0;
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virtual void handle(ISubtree const&) = 0;
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void applyToNode(INode const&);
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void applyToChildren(ISubtree const&);
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protected:
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virtual ~NodeAction() {}
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};
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struct NodeModification
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{
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virtual void handle(ValueNode&) = 0;
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virtual void handle(ISubtree&) = 0;
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void applyToNode(INode&);
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void applyToChildren(ISubtree&);
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protected:
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virtual ~NodeModification() {}
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};
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class INode
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{
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rtl::OUString m_aName;
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node::Attributes m_aAttributes;
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protected:
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INode(){}
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void markAsDefault(bool _bDefault = true)
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{
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m_aAttributes.markAsDefault(_bDefault);
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}
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public:
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explicit
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INode(rtl::OUString const& aName, node::Attributes);
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virtual ~INode();
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virtual std::auto_ptr<INode> clone() const = 0;
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public:
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const rtl::OUString& getName() const { return m_aName; }
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node::Attributes getAttributes() const { return m_aAttributes; }
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bool isDefault() const { return m_aAttributes.isDefault(); }
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bool isLocalized() const { return m_aAttributes.isLocalized(); }
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void modifyState(node::State _eNewState);
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void modifyAccess(node::Access _aAccessLevel);
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void markMandatory();
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void markRemovable();
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void promoteAccessToDefault();
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// to be used with caution. If the node is referenced from somewhere else under it's old name,
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// you may have problems with this inconsistence
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void setName(const rtl::OUString& _rNewName) { m_aName = _rNewName; }
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virtual ValueNode* asValueNode();
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virtual ValueNode const* asValueNode() const;
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virtual ISubtree* asISubtree();
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virtual ISubtree const* asISubtree() const;
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// double dispatch support
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virtual void dispatch(NodeAction&) const = 0;
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virtual void dispatch(NodeModification&) = 0;
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};
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// -----------------------------------------------------------------------------
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//==========================================================================
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//= ISubtree
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//==========================================================================
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class ISubtree : public INode
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{
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sal_Int16 m_nLevel; /// determines if everything is read
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sal_Int16 m_nDefaultLevels; /// determines if defaults are read
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rtl::OUString m_sId;
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rtl::OUString m_sTemplateName; /// path of the template for child instantiation
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rtl::OUString m_sTemplateModule; /// module of the template for child instantiation
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virtual INode* doGetChild(rtl::OUString const& name) const = 0;
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protected:
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ISubtree():m_nLevel(0){}
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ISubtree(ISubtree const& other)
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:INode(other)
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,m_nLevel(other.m_nLevel)
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,m_nDefaultLevels(other.m_nDefaultLevels)
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,m_sId() // do not copy ID while cloning !
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,m_sTemplateName(other.m_sTemplateName)
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,m_sTemplateModule(other.m_sTemplateModule)
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{}
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public:
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// Ctor for group trees
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ISubtree(const rtl::OUString& aName, const node::Attributes& _rAttrs)
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:INode(aName, _rAttrs)
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,m_nLevel(0)
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,m_nDefaultLevels(0)
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{}
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// Ctor for set trees
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ISubtree(const rtl::OUString& aName,
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const rtl::OUString& _rTemplateName,
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const rtl::OUString& _rTemplateModule,
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const node::Attributes& _rAttrs)
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:INode(aName, _rAttrs)
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,m_nLevel(0)
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,m_nDefaultLevels(0)
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,m_sTemplateName(_rTemplateName)
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,m_sTemplateModule(_rTemplateModule){}
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INode* getChild(rtl::OUString const& name) { return doGetChild(name); }
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INode const* getChild(rtl::OUString const& name) const { return doGetChild(name); }
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ISubtree* asISubtree();
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ISubtree const* asISubtree() const;
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using INode::markAsDefault;
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sal_Int16 getLevel() const { return m_nLevel; }
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void setLevels(sal_Int16 _nLevel,sal_Int16 _nDefaultsLevel);
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bool isSetNode() const { return m_sTemplateName.getLength() != 0; }
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void makeSetNode(rtl::OUString const& _sTemplateName, rtl::OUString const& _sTemplateModule)
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{ m_sTemplateName = _sTemplateName; m_sTemplateModule = _sTemplateModule; }
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rtl::OUString const& getElementTemplateName() const { return m_sTemplateName; }
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rtl::OUString const& getElementTemplateModule() const { return m_sTemplateModule; }
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virtual INode* addChild(std::auto_ptr<INode> node) =0; // takes ownership
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virtual ::std::auto_ptr<INode> removeChild(rtl::OUString const& name) =0; // releases ownership
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// Iteration support, stop if (action returns true)
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virtual void forEachChild(NodeAction& anAction) const = 0;
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virtual void forEachChild(NodeModification& anAction) = 0;
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// double dispatch support
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virtual void dispatch(NodeAction& anAction) const { anAction.handle(*this); }
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virtual void dispatch(NodeModification& anAction) { anAction.handle(*this); }
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};
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//==========================================================================
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//= ValueNode
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//==========================================================================
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class ValueNode : public INode
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{
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AnyPair m_aValuePair;
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// uno::Type m_aType;
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// uno::Any m_aValue;
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// uno::Any m_aDefaultValue;
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public:
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//ValueNode(){}
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//explicit ValueNode(node::Attributes _aAttrs):INode(_aAttrs){}
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/*
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ValueNode(rtl::OUString const& aName, node::Attributes _aAttrs)
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: INode(aName, _aAttrs)
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, m_aValuePair()
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{}
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*/
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ValueNode(rtl::OUString const& aName,uno::Type const& aType, node::Attributes _aAttrs)
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: INode(aName, _aAttrs)
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, m_aValuePair(aType)
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{
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}
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ValueNode(rtl::OUString const& aName,uno::Any const& anAny, node::Attributes _aAttrs)
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: INode(aName, _aAttrs)
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, m_aValuePair(anAny, selectMember(_aAttrs.isDefault()))
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{
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}
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ValueNode(rtl::OUString const& aName,uno::Any const& anAny,uno::Any const& aDefault, node::Attributes _aAttrs)
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: INode(aName, _aAttrs)
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, m_aValuePair(anAny, aDefault)
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{
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}
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bool isEmpty() const {return m_aValuePair.isEmpty();}
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bool isValid() const {return !m_aValuePair.isEmpty();}
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bool isNull() const {return m_aValuePair.isNull();}
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bool hasUsableDefault() const {return getAttributes().isNullable() || m_aValuePair.hasSecond();}
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uno::Type getValueType() const {return m_aValuePair.getValueType();}
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uno::Any getValue() const {return m_aValuePair.getValue( selectMember(this->isDefault()) );}
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uno::Any getUserValue() const {return m_aValuePair.getFirst();}
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uno::Any getDefault() const {return m_aValuePair.getSecond();}
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bool setValueType(uno::Type const& _aType);
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bool setValue(uno::Any const& _aValue);
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void setDefault();
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bool changeDefault(uno::Any const& _aValue);
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void promoteToDefault();
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virtual std::auto_ptr<INode> clone() const;
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ValueNode* asValueNode();
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ValueNode const* asValueNode() const;
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// double dispatch support
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virtual void dispatch(NodeAction& anAction) const { anAction.handle(*this); }
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virtual void dispatch(NodeModification& anAction) { anAction.handle(*this); }
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private:
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static AnyPair::SelectMember selectValue() { return AnyPair::SELECT_FIRST; }
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static AnyPair::SelectMember selectDeflt() { return AnyPair::SELECT_SECOND; }
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static AnyPair::SelectMember selectMember(bool bDeflt)
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{ return bDeflt ? AnyPair::SELECT_SECOND : AnyPair::SELECT_FIRST; }
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};
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//==========================================================================
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extern bool isLocalizedValueSet(ISubtree const& _aSubtree);
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//==========================================================================
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//= inlines
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//==========================================================================
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inline void NodeAction::applyToNode(INode const& aNode)
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{ aNode.dispatch(*this); }
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inline void NodeAction::applyToChildren(ISubtree const& aSubtree)
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{ aSubtree.forEachChild(*this); }
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inline void NodeModification::applyToNode(INode& aNode)
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{ aNode.dispatch(*this); }
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inline void NodeModification::applyToChildren(ISubtree& aSubtree)
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{ aSubtree.forEachChild(*this); }
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} // namespace configmgr
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#endif
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