office-gobmx/drawinglayer/source/primitive3d/sdrdecompositiontools3d.cxx

299 lines
13 KiB
C++

/*************************************************************************
*
* OpenOffice.org - a multi-platform office productivity suite
*
* $RCSfile: sdrdecompositiontools3d.cxx,v $
*
* $Revision: 1.7 $
*
* last change: $Author: aw $ $Date: 2008-05-27 14:11:21 $
*
* The Contents of this file are made available subject to
* the terms of GNU Lesser General Public License Version 2.1.
*
*
* GNU Lesser General Public License Version 2.1
* =============================================
* Copyright 2005 by Sun Microsystems, Inc.
* 901 San Antonio Road, Palo Alto, CA 94303, USA
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License version 2.1, as published by the Free Software Foundation.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston,
* MA 02111-1307 USA
*
************************************************************************/
// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_drawinglayer.hxx"
#include <drawinglayer/primitive3d/sdrdecompositiontools3d.hxx>
#include <basegfx/polygon/b3dpolygon.hxx>
#include <drawinglayer/attribute/strokeattribute.hxx>
#include <drawinglayer/attribute/sdrattribute.hxx>
#include <drawinglayer/primitive3d/baseprimitive3d.hxx>
#include <drawinglayer/primitive3d/polygonprimitive3d.hxx>
#include <basegfx/polygon/b3dpolypolygon.hxx>
#include <drawinglayer/primitive3d/polypolygonprimitive3d.hxx>
#include <drawinglayer/attribute/sdrattribute.hxx>
#include <vcl/vclenum.hxx>
#include <drawinglayer/attribute/fillattribute.hxx>
#include <drawinglayer/attribute/fillbitmapattribute.hxx>
#include <drawinglayer/attribute/sdrfillbitmapattribute.hxx>
#include <vcl/bmpacc.hxx>
#include <basegfx/polygon/b3dpolypolygontools.hxx>
#include <drawinglayer/primitive3d/textureprimitive3d.hxx>
#include <drawinglayer/primitive3d/modifiedcolorprimitive3d.hxx>
#include <drawinglayer/primitive3d/hatchtextureprimitive3d.hxx>
#include <drawinglayer/primitive3d/shadowprimitive3d.hxx>
#include <drawinglayer/attribute/sdrattribute3d.hxx>
#include <basegfx/range/b2drange.hxx>
//////////////////////////////////////////////////////////////////////////////
namespace drawinglayer
{
namespace primitive3d
{
basegfx::B3DRange getRangeFrom3DGeometry(::std::vector< basegfx::B3DPolyPolygon >& rFill)
{
basegfx::B3DRange aRetval;
for(sal_uInt32 a(0); a < rFill.size(); a++)
{
aRetval.expand(basegfx::tools::getRange(rFill[a]));
}
return aRetval;
}
void applyNormalsKindSphereTo3DGeometry(::std::vector< basegfx::B3DPolyPolygon >& rFill, const basegfx::B3DRange& rRange)
{
// create sphere normals
const basegfx::B3DPoint aCenter(rRange.getCenter());
for(sal_uInt32 a(0); a < rFill.size(); a++)
{
rFill[a] = basegfx::tools::applyDefaultNormalsSphere(rFill[a], aCenter);
}
}
void applyNormalsKindFlatTo3DGeometry(::std::vector< basegfx::B3DPolyPolygon >& rFill)
{
for(sal_uInt32 a(0); a < rFill.size(); a++)
{
rFill[a].clearNormals();
}
}
void applyNormalsInvertTo3DGeometry(::std::vector< basegfx::B3DPolyPolygon >& rFill)
{
// invert normals
for(sal_uInt32 a(0); a < rFill.size(); a++)
{
rFill[a] = basegfx::tools::invertNormals(rFill[a]);
}
}
void applyTextureTo3DGeometry(
::com::sun::star::drawing::TextureProjectionMode eModeX,
::com::sun::star::drawing::TextureProjectionMode eModeY,
::std::vector< basegfx::B3DPolyPolygon >& rFill,
const basegfx::B3DRange& rRange,
const basegfx::B2DVector& rTextureSize)
{
sal_uInt32 a;
// handle texture coordinates X
const bool bParallelX(::com::sun::star::drawing::TextureProjectionMode_PARALLEL == eModeX);
const bool bSphereX(!bParallelX && (::com::sun::star::drawing::TextureProjectionMode_SPHERE == eModeX));
// handle texture coordinates Y
const bool bParallelY(::com::sun::star::drawing::TextureProjectionMode_PARALLEL == eModeY);
const bool bSphereY(!bParallelY && (::com::sun::star::drawing::TextureProjectionMode_SPHERE == eModeY));
if(bParallelX || bParallelY)
{
// apply parallel texture coordinates in X and/or Y
for(a = 0; a < rFill.size(); a++)
{
rFill[a] = basegfx::tools::applyDefaultTextureCoordinatesParallel(rFill[a], rRange, bParallelX, bParallelY);
}
}
if(bSphereX || bSphereY)
{
// apply spherical texture coordinates in X and/or Y
const basegfx::B3DPoint aCenter(rRange.getCenter());
for(a = 0; a < rFill.size(); a++)
{
rFill[a] = basegfx::tools::applyDefaultTextureCoordinatesSphere(rFill[a], aCenter, bSphereX, bSphereY);
}
}
// transform texture coordinates to texture size
basegfx::B2DHomMatrix aTexMatrix;
aTexMatrix.scale(rTextureSize.getX(), rTextureSize.getY());
for(a = 0; a < rFill.size(); a++)
{
rFill[a].transformTextureCoordiantes(aTexMatrix);
}
}
Primitive3DSequence create3DPolyPolygonLinePrimitives(
const basegfx::B3DPolyPolygon& rUnitPolyPolygon,
const basegfx::B3DHomMatrix& rObjectTransform,
const attribute::SdrLineAttribute& rLine)
{
// prepare fully scaled polyPolygon
basegfx::B3DPolyPolygon aScaledPolyPolygon(rUnitPolyPolygon);
aScaledPolyPolygon.transform(rObjectTransform);
// create line and stroke attribute
const attribute::LineAttribute aLineAttribute(rLine.getColor(), rLine.getWidth(), rLine.getJoin());
const attribute::StrokeAttribute aStrokeAttribute(rLine.getDotDashArray(), rLine.getFullDotDashLen());
// create primitives
Primitive3DSequence aRetval(aScaledPolyPolygon.count());
for(sal_uInt32 a(0L); a < aScaledPolyPolygon.count(); a++)
{
const Primitive3DReference xRef(new PolygonStrokePrimitive3D(aScaledPolyPolygon.getB3DPolygon(a), aLineAttribute, aStrokeAttribute));
aRetval[a] = xRef;
}
if(0.0 != rLine.getTransparence())
{
// create UnifiedAlphaTexturePrimitive3D, add created primitives and exchange
const Primitive3DReference xRef(new UnifiedAlphaTexturePrimitive3D(rLine.getTransparence(), aRetval));
aRetval = Primitive3DSequence(&xRef, 1L);
}
return aRetval;
}
Primitive3DSequence create3DPolyPolygonFillPrimitives(
const ::std::vector< basegfx::B3DPolyPolygon >& r3DPolyPolygonVector,
const basegfx::B3DHomMatrix& rObjectTransform,
const basegfx::B2DVector& rTextureSize,
const attribute::Sdr3DObjectAttribute& aSdr3DObjectAttribute,
const attribute::SdrFillAttribute& rFill,
const attribute::FillGradientAttribute* pFillGradient)
{
Primitive3DSequence aRetval;
if(r3DPolyPolygonVector.size())
{
// create list of simple fill primitives
aRetval.realloc(r3DPolyPolygonVector.size());
for(sal_uInt32 a(0L); a < r3DPolyPolygonVector.size(); a++)
{
// get scaled PolyPolygon
basegfx::B3DPolyPolygon aScaledPolyPolygon(r3DPolyPolygonVector[a]);
aScaledPolyPolygon.transform(rObjectTransform);
if(aScaledPolyPolygon.areNormalsUsed())
{
aScaledPolyPolygon.transformNormals(rObjectTransform);
}
const Primitive3DReference xRef(new PolyPolygonMaterialPrimitive3D(
aScaledPolyPolygon,
aSdr3DObjectAttribute.getMaterial(),
aSdr3DObjectAttribute.getDoubleSided()));
aRetval[a] = xRef;
}
// look for and evtl. build texture sub-group primitive
if(rFill.isGradient() || rFill.isHatch() || rFill.isBitmap())
{
bool bModulate(::com::sun::star::drawing::TextureMode_MODULATE == aSdr3DObjectAttribute.getTextureMode());
bool bFilter(aSdr3DObjectAttribute.getTextureFilter());
BasePrimitive3D* pNewTexturePrimitive3D = 0L;
if(rFill.isGradient())
{
// create gradientTexture3D with sublist, add to local aRetval
pNewTexturePrimitive3D = new GradientTexturePrimitive3D(*rFill.getGradient(), aRetval, rTextureSize, bModulate, bFilter);
}
else if(rFill.isHatch())
{
// create hatchTexture3D with sublist, add to local aRetval
pNewTexturePrimitive3D = new HatchTexturePrimitive3D(*rFill.getHatch(), aRetval, rTextureSize, bModulate, bFilter);
}
else // if(rFill.isBitmap())
{
// create bitmapTexture3D with sublist, add to local aRetval
basegfx::B2DRange aTexRange(0.0, 0.0, rTextureSize.getX(), rTextureSize.getY());
pNewTexturePrimitive3D = new BitmapTexturePrimitive3D(rFill.getBitmap()->getFillBitmapAttribute(aTexRange), aRetval, rTextureSize, bModulate, bFilter);
}
// exchange aRetval content with texture group
const Primitive3DReference xRef(pNewTexturePrimitive3D);
aRetval = Primitive3DSequence(&xRef, 1L);
if(::com::sun::star::drawing::TextureKind2_LUMINANCE == aSdr3DObjectAttribute.getTextureKind())
{
// use modified color primitive to force textures to gray
const basegfx::BColorModifier aBColorModifier(basegfx::BColor(), 0.0, basegfx::BCOLORMODIFYMODE_GRAY);
const Primitive3DReference xRef2(new ModifiedColorPrimitive3D(aRetval, aBColorModifier));
aRetval = Primitive3DSequence(&xRef2, 1L);
}
}
if(0.0 != rFill.getTransparence())
{
// create UnifiedAlphaTexturePrimitive3D with sublist and exchange
const Primitive3DReference xRef(new UnifiedAlphaTexturePrimitive3D(rFill.getTransparence(), aRetval));
aRetval = Primitive3DSequence(&xRef, 1L);
}
else if(pFillGradient)
{
// create AlphaTexturePrimitive3D with sublist and exchange
const Primitive3DReference xRef(new AlphaTexturePrimitive3D(*pFillGradient, aRetval, rTextureSize));
aRetval = Primitive3DSequence(&xRef, 1L);
}
}
return aRetval;
}
Primitive3DSequence createShadowPrimitive3D(
const Primitive3DSequence& rSource,
const attribute::SdrShadowAttribute& rShadow,
bool bShadow3D)
{
// create Shadow primitives. Uses already created primitives
if(rSource.hasElements() && !basegfx::fTools::moreOrEqual(rShadow.getTransparence(), 1.0))
{
// prepare new list for shadow geometry
basegfx::B2DHomMatrix aShadowOffset;
aShadowOffset.set(0, 2, rShadow.getOffset().getX());
aShadowOffset.set(1, 2, rShadow.getOffset().getY());
// create shadow primitive and add primitives
const Primitive3DReference xRef(new ShadowPrimitive3D(aShadowOffset, rShadow.getColor(), rShadow.getTransparence(), bShadow3D, rSource));
return Primitive3DSequence(&xRef, 1L);
}
else
{
return Primitive3DSequence();
}
}
} // end of namespace primitive3d
} // end of namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
// eof