office-gobmx/include/drawinglayer/primitive2d/PolygonMarkerPrimitive2D.hxx
Noel Grandin 3b83c6ac80 make BufferedDecompositionPrimitive2D store a Primitive2DReference..
.. instead of a Primitive2DContainer.

The container very frequently contains only a single item, since
the decomposition method often sticks only a single top-level node
in there, so it turns out to be a net loss overall, memory
consumption-wise.

Also, if we return a single Primitive2DReference from
a BufferedDecomposition, that maximises the sharing of
data between the BufferedDecomposition objects at the
bottom of the decomposed tree, and objects higher up.

Change-Id: Iaf272e60e2997299cc35a1bd209c51b6b79e9a8b
Reviewed-on: https://gerrit.libreoffice.org/c/core/+/162976
Tested-by: Jenkins
Reviewed-by: Noel Grandin <noel.grandin@collabora.co.uk>
2024-02-12 11:36:05 +01:00

90 lines
3.3 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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* This file incorporates work covered by the following license notice:
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#pragma once
#include <drawinglayer/drawinglayerdllapi.h>
#include <drawinglayer/primitive2d/BufferedDecompositionPrimitive2D.hxx>
#include <basegfx/matrix/b2dhommatrix.hxx>
#include <basegfx/polygon/b2dpolygon.hxx>
#include <basegfx/color/bcolor.hxx>
namespace drawinglayer::primitive2d
{
/** PolygonMarkerPrimitive2D class
This primitive defines a two-colored marker hairline which is
dashed with the given dash length. Since hairlines are view-dependent,
this primitive is view-dependent, too.
It will be decomposed to the needed PolygonHairlinePrimitive2D if
not handled directly by a renderer.
*/
class DRAWINGLAYER_DLLPUBLIC PolygonMarkerPrimitive2D final
: public BufferedDecompositionPrimitive2D
{
private:
/// the marker hairline geometry
basegfx::B2DPolygon maPolygon;
/// the two colors
basegfx::BColor maRGBColorA;
basegfx::BColor maRGBColorB;
/// the dash distance in 'pixels'
double mfDiscreteDashLength;
/// decomposition is view-dependent, remember last InverseObjectToViewTransformation
basegfx::B2DHomMatrix maLastInverseObjectToViewTransformation;
/// local decomposition.
virtual Primitive2DReference
create2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const override;
public:
/// constructor
PolygonMarkerPrimitive2D(basegfx::B2DPolygon aPolygon, const basegfx::BColor& rRGBColorA,
const basegfx::BColor& rRGBColorB, double fDiscreteDashLength);
/// data read access
const basegfx::B2DPolygon& getB2DPolygon() const { return maPolygon; }
const basegfx::BColor& getRGBColorA() const { return maRGBColorA; }
const basegfx::BColor& getRGBColorB() const { return maRGBColorB; }
double getDiscreteDashLength() const { return mfDiscreteDashLength; }
/// compare operator
virtual bool operator==(const BasePrimitive2D& rPrimitive) const override;
/// get range
virtual basegfx::B2DRange
getB2DRange(const geometry::ViewInformation2D& rViewInformation) const override;
/// Override standard getDecomposition to be view-dependent here
virtual void
get2DDecomposition(Primitive2DDecompositionVisitor& rVisitor,
const geometry::ViewInformation2D& rViewInformation) const override;
/// provide unique ID
virtual sal_uInt32 getPrimitive2DID() const override;
};
} // end of namespace primitive2d::drawinglayer
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */