office-gobmx/include/drawinglayer/primitive2d/fillhatchprimitive2d.hxx
Noel Grandin 3b83c6ac80 make BufferedDecompositionPrimitive2D store a Primitive2DReference..
.. instead of a Primitive2DContainer.

The container very frequently contains only a single item, since
the decomposition method often sticks only a single top-level node
in there, so it turns out to be a net loss overall, memory
consumption-wise.

Also, if we return a single Primitive2DReference from
a BufferedDecomposition, that maximises the sharing of
data between the BufferedDecomposition objects at the
bottom of the decomposed tree, and objects higher up.

Change-Id: Iaf272e60e2997299cc35a1bd209c51b6b79e9a8b
Reviewed-on: https://gerrit.libreoffice.org/c/core/+/162976
Tested-by: Jenkins
Reviewed-by: Noel Grandin <noel.grandin@collabora.co.uk>
2024-02-12 11:36:05 +01:00

97 lines
4.3 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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#pragma once
#include <drawinglayer/primitive2d/baseprimitive2d.hxx>
#include <drawinglayer/primitive2d/primitivetools2d.hxx>
#include <drawinglayer/attribute/fillhatchattribute.hxx>
#include <basegfx/color/bcolor.hxx>
// FillHatchPrimitive2D class
namespace drawinglayer::primitive2d
{
/** FillHatchPrimitive2D class
This class defines a hatch filling for a rectangular area. The
Range is defined by the Transformation, the hatch by the FillHatchAttribute.
If the background is to be filled, a flag in FillHatchAttribute is set and
the BColor defines the background color.
#i120230# This primitive is now evtl. metric dependent due to the value
MinimalDiscreteDistance in the FillHatchAttribute if the value is not zero.
This is used for a more appealing, VCL-like visualisation by not letting the
distances get too small between lines.
The decomposition will deliver the hatch lines.
*/
class FillHatchPrimitive2D final : public DiscreteMetricDependentPrimitive2D
{
private:
/// the geometrically visible area
basegfx::B2DRange maOutputRange;
/// the area the gradient definition is based on
/// in the simplest case identical to OutputRange
basegfx::B2DRange maDefinitionRange;
/// the hatch definition
attribute::FillHatchAttribute maFillHatch;
/// hatch background color (if used)
basegfx::BColor maBColor;
/// local decomposition.
virtual Primitive2DReference create2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const override;
public:
/// constructors. The one without definition range will use output range as definition range
FillHatchPrimitive2D(
const basegfx::B2DRange& rOutputRange,
const basegfx::BColor& rBColor,
attribute::FillHatchAttribute aFillHatch);
FillHatchPrimitive2D(
const basegfx::B2DRange& rOutputRange,
const basegfx::B2DRange& rDefinitionRange,
const basegfx::BColor& rBColor,
attribute::FillHatchAttribute aFillHatch);
/// data read access
const basegfx::B2DRange& getOutputRange() const { return maOutputRange; }
const basegfx::B2DRange& getDefinitionRange() const { return maDefinitionRange; }
const attribute::FillHatchAttribute& getFillHatch() const { return maFillHatch; }
const basegfx::BColor& getBColor() const { return maBColor; }
/// compare operator
virtual bool operator==(const BasePrimitive2D& rPrimitive) const override;
/// get range
virtual basegfx::B2DRange getB2DRange(const geometry::ViewInformation2D& rViewInformation) const override;
/// Override standard getDecomposition to be view-dependent here
virtual void get2DDecomposition(Primitive2DDecompositionVisitor& rVisitor, const geometry::ViewInformation2D& rViewInformation) const override;
/// provide unique ID
virtual sal_uInt32 getPrimitive2DID() const override;
};
} // end of namespace drawinglayer::primitive2d
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */