office-gobmx/include/drawinglayer/primitive2d/pointarrayprimitive2d.hxx
Noel Grandin cf739db1d6 loplugin:moveparam in drawinglayer
Change-Id: I428116d96a011b061dda8376b6f27fb135a62964
Reviewed-on: https://gerrit.libreoffice.org/c/core/+/123114
Tested-by: Jenkins
Reviewed-by: Noel Grandin <noel.grandin@collabora.co.uk>
2021-10-06 07:13:56 +02:00

74 lines
2.8 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#pragma once
#include <drawinglayer/primitive2d/baseprimitive2d.hxx>
#include <basegfx/color/bcolor.hxx>
// PointArrayPrimitive2D class
namespace drawinglayer::primitive2d
{
/** PointArrayPrimitive2D class
This primitive defines single,discrete 'pixels' for the given
positions in the given color. This makes it view-dependent since
the logic size of a 'pixel' depends on the view transformation.
This is one of the non-decomposable primitives, so a renderer
should process it (Currently it is only used for grid visualisation,
but this may change).
*/
class PointArrayPrimitive2D final : public BasePrimitive2D
{
private:
/// the array of positions
std::vector< basegfx::B2DPoint > maPositions;
/// the color to use
basegfx::BColor maRGBColor;
/// #i96669# add simple range buffering for this primitive
basegfx::B2DRange maB2DRange;
public:
/// constructor
PointArrayPrimitive2D(
std::vector< basegfx::B2DPoint >&& rPositions,
const basegfx::BColor& rRGBColor);
/// data read access
const std::vector< basegfx::B2DPoint >& getPositions() const { return maPositions; }
const basegfx::BColor& getRGBColor() const { return maRGBColor; }
/// compare operator
virtual bool operator==(const BasePrimitive2D& rPrimitive) const override;
/// get range
virtual basegfx::B2DRange getB2DRange(const geometry::ViewInformation2D& rViewInformation) const override;
/// provide unique ID
virtual sal_uInt32 getPrimitive2DID() const override;
};
} // end of namespace drawinglayer::primitive2d
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */