5b2cd79ade
create a plugin that finds methods we can mark as final because they are not override in subclasses. Which is useful both as documentation (telling you that you don't need to worry about subclasses changing the implementation under you), and for performance, letting the compiler elide virtual calls in many cases. Apply the results to a subset of stuff in /include Change-Id: I7b5cc893ec2f343bc356bfc338e4cf531ffba1e0 Reviewed-on: https://gerrit.libreoffice.org/c/core/+/165054 Tested-by: Jenkins Reviewed-by: Noel Grandin <noel.grandin@collabora.co.uk>
151 lines
7 KiB
C++
151 lines
7 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file incorporates work covered by the following license notice:
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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*/
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#pragma once
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#include <drawinglayer/drawinglayerdllapi.h>
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#include <drawinglayer/primitive2d/BufferedDecompositionPrimitive2D.hxx>
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#include <basegfx/matrix/b2dhommatrix.hxx>
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namespace drawinglayer::primitive2d
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{
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/** DiscreteMetricDependentPrimitive2D class
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tooling class for BufferedDecompositionPrimitive2D based classes which are view-dependent
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regarding the size of a discrete unit. The implementation of get2DDecomposition
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guards the buffered local decomposition and ensures that a create2DDecomposition
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implementation may use an up-to-date DiscreteUnit accessible using getDiscreteUnit()
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*/
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class DRAWINGLAYER_DLLPUBLIC DiscreteMetricDependentPrimitive2D : public BufferedDecompositionPrimitive2D
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{
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private:
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/** the last used fDiscreteUnit definitions for decomposition. Since this
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is checked and updated from get2DDecomposition() it will be current and
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usable in create2DDecomposition()
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*/
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double mfDiscreteUnit;
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public:
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/// constructor
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DiscreteMetricDependentPrimitive2D()
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: mfDiscreteUnit(0.0)
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{
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}
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/// data read access
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double getDiscreteUnit() const { return mfDiscreteUnit; }
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/// Override standard getDecomposition to be view-dependent here
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virtual void get2DDecomposition(Primitive2DDecompositionVisitor& rVisitor, const geometry::ViewInformation2D& rViewInformation) const override;
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};
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/** ViewportDependentPrimitive2D class
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tooling class for BufferedDecompositionPrimitive2D based classes which are view-dependent
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regarding the viewport. The implementation of get2DDecomposition
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guards the buffered local decomposition and ensures that a create2DDecomposition
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implementation may use an up-to-date Viewport accessible using getViewport()
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*/
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class DRAWINGLAYER_DLLPUBLIC ViewportDependentPrimitive2D : public BufferedDecompositionPrimitive2D
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{
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private:
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/** the last used Viewport definition for decomposition. Since this
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is checked and updated from get2DDecomposition() it will be current and
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usable in create2DDecomposition()
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*/
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basegfx::B2DRange maViewport;
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public:
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/// constructor
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ViewportDependentPrimitive2D()
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{
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}
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/// data read access
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const basegfx::B2DRange& getViewport() const { return maViewport; }
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/// Override standard getDecomposition to be view-dependent here
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virtual void get2DDecomposition(Primitive2DDecompositionVisitor& rVisitor, const geometry::ViewInformation2D& rViewInformation) const override final;
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};
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/** ViewTransformationDependentPrimitive2D class
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tooling class for BufferedDecompositionPrimitive2D based classes which are view-dependent
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regarding the complete Viewtransformation. The implementation of get2DDecomposition
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guards the buffered local decomposition and ensures that a create2DDecomposition
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implementation may use an up-to-date ViewTransformation accessible using getViewTransformation()
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*/
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class DRAWINGLAYER_DLLPUBLIC ViewTransformationDependentPrimitive2D : public BufferedDecompositionPrimitive2D
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{
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private:
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/** the last used ViewTransformation definition for decomposition. Since this
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is checked and updated from get2DDecomposition() it will be current and
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usable in create2DDecomposition()
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*/
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basegfx::B2DHomMatrix maViewTransformation;
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public:
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/// constructor
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ViewTransformationDependentPrimitive2D()
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{
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}
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/// data read access
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const basegfx::B2DHomMatrix& getViewTransformation() const { return maViewTransformation; }
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/// Override standard getDecomposition to be view-dependent here
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virtual void get2DDecomposition(Primitive2DDecompositionVisitor& rVisitor, const geometry::ViewInformation2D& rViewInformation) const override final;
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};
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/** ObjectAndViewTransformationDependentPrimitive2D class
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tooling class for BufferedDecompositionPrimitive2D based classes which are view-dependent
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and Object-Transform dependent. The implementation of get2DDecomposition
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guards the buffered local decomposition and ensures that a create2DDecomposition
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implementation may use an up-to-date ViewTransformation accessible using getViewTransformation()
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and an object transformation via getObjectTransformation()
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*/
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class DRAWINGLAYER_DLLPUBLIC ObjectAndViewTransformationDependentPrimitive2D : public BufferedDecompositionPrimitive2D
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{
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private:
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/** the last used ViewTransformation and the last ObjectTransformation
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definition for decomposition. Since this is checked and updated from
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get2DDecomposition() it will be current and usable in create2DDecomposition()
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*/
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basegfx::B2DHomMatrix maViewTransformation;
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basegfx::B2DHomMatrix maObjectTransformation;
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public:
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/// constructor
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ObjectAndViewTransformationDependentPrimitive2D()
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{
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}
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/// data read access
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const basegfx::B2DHomMatrix& getViewTransformation() const { return maViewTransformation; }
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const basegfx::B2DHomMatrix& getObjectTransformation() const { return maObjectTransformation; }
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/// Override standard getDecomposition to be view-dependent here
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virtual void get2DDecomposition(Primitive2DDecompositionVisitor& rVisitor, const geometry::ViewInformation2D& rViewInformation) const override final;
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};
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} // end of namespace drawinglayer::primitive2d
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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