3b83c6ac80
.. instead of a Primitive2DContainer. The container very frequently contains only a single item, since the decomposition method often sticks only a single top-level node in there, so it turns out to be a net loss overall, memory consumption-wise. Also, if we return a single Primitive2DReference from a BufferedDecomposition, that maximises the sharing of data between the BufferedDecomposition objects at the bottom of the decomposed tree, and objects higher up. Change-Id: Iaf272e60e2997299cc35a1bd209c51b6b79e9a8b Reviewed-on: https://gerrit.libreoffice.org/c/core/+/162976 Tested-by: Jenkins Reviewed-by: Noel Grandin <noel.grandin@collabora.co.uk>
134 lines
6.3 KiB
C++
134 lines
6.3 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file incorporates work covered by the following license notice:
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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*/
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#pragma once
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#include <drawinglayer/drawinglayerdllapi.h>
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#include <drawinglayer/primitive2d/textprimitive2d.hxx>
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#include <drawinglayer/primitive2d/textenumsprimitive2d.hxx>
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namespace basegfx::utils {
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class B2DHomMatrixBufferedOnDemandDecompose;
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}
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namespace drawinglayer::primitive2d
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{
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/** TextDecoratedPortionPrimitive2D class
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This primitive expands the TextSimplePortionPrimitive2D by common
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decorations used in the office. It can be decomposed and will create
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a TextSimplePortionPrimitive2D and all the contained decorations (if used)
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as geometry.
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*/
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class DRAWINGLAYER_DLLPUBLIC TextDecoratedPortionPrimitive2D final : public TextSimplePortionPrimitive2D
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{
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private:
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/// decoration definitions
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basegfx::BColor maOverlineColor;
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basegfx::BColor maTextlineColor;
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TextLine meFontOverline;
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TextLine meFontUnderline;
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TextStrikeout meTextStrikeout;
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TextEmphasisMark meTextEmphasisMark;
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TextRelief meTextRelief;
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bool mbUnderlineAbove : 1;
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bool mbWordLineMode : 1;
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bool mbEmphasisMarkAbove : 1;
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bool mbEmphasisMarkBelow : 1;
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bool mbShadow : 1;
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/// helper methods
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void impCreateGeometryContent(
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Primitive2DContainer& rTarget,
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basegfx::utils::B2DHomMatrixBufferedOnDemandDecompose const & rDecTrans,
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const OUString& rText,
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sal_Int32 nTextPosition,
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sal_Int32 nTextLength,
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const ::std::vector< double >& rDXArray,
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const ::std::vector< sal_Bool >& rKashidaArray,
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const attribute::FontAttribute& rFontAttribute) const;
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/// local decomposition.
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virtual Primitive2DReference create2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const override;
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public:
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/// constructor
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TextDecoratedPortionPrimitive2D(
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/// TextSimplePortionPrimitive2D parameters
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const basegfx::B2DHomMatrix& rNewTransform,
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const OUString& rText,
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sal_Int32 nTextPosition,
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sal_Int32 nTextLength,
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std::vector< double >&& rDXArray,
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std::vector< sal_Bool >&& rKashidaArray,
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const attribute::FontAttribute& rFontAttribute,
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const css::lang::Locale& rLocale,
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const basegfx::BColor& rFontColor,
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const Color& rFillColor,
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/// local parameters
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const basegfx::BColor& rOverlineColor,
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const basegfx::BColor& rTextlineColor,
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TextLine eFontOverline = TEXT_LINE_NONE,
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TextLine eFontUnderline = TEXT_LINE_NONE,
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bool bUnderlineAbove = false,
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TextStrikeout eTextStrikeout = TEXT_STRIKEOUT_NONE,
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bool bWordLineMode = false,
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TextEmphasisMark eTextEmphasisMark = TEXT_FONT_EMPHASIS_MARK_NONE,
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bool bEmphasisMarkAbove = true,
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bool bEmphasisMarkBelow = false,
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TextRelief eTextRelief = TEXT_RELIEF_NONE,
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bool bShadow = false);
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/// data read access
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TextLine getFontOverline() const { return meFontOverline; }
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TextLine getFontUnderline() const { return meFontUnderline; }
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TextStrikeout getTextStrikeout() const { return meTextStrikeout; }
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TextEmphasisMark getTextEmphasisMark() const { return meTextEmphasisMark; }
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TextRelief getTextRelief() const { return meTextRelief; }
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const basegfx::BColor& getOverlineColor() const { return maOverlineColor; }
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const basegfx::BColor& getTextlineColor() const { return maTextlineColor; }
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bool getUnderlineAbove() const { return mbUnderlineAbove; }
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bool getWordLineMode() const { return mbWordLineMode; }
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bool getEmphasisMarkAbove() const { return mbEmphasisMarkAbove; }
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bool getEmphasisMarkBelow() const { return mbEmphasisMarkBelow; }
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bool getShadow() const { return mbShadow; }
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void CreateDecorationGeometryContent(
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Primitive2DContainer& rTarget,
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basegfx::utils::B2DHomMatrixBufferedOnDemandDecompose const & rDecTrans,
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const OUString& rText,
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sal_Int32 nTextPosition,
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sal_Int32 nTextLength,
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const std::vector< double >& rDXArray) const;
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/// compare operator
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virtual bool operator==( const BasePrimitive2D& rPrimitive ) const override;
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/// get range
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virtual basegfx::B2DRange getB2DRange(const geometry::ViewInformation2D& rViewInformation) const override;
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/// provide unique ID
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virtual sal_uInt32 getPrimitive2DID() const override;
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};
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} // end of namespace drawinglayer::primitive2d
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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