office-gobmx/include/drawinglayer/primitive2d/textdecoratedprimitive2d.hxx
Noel Grandin 3b83c6ac80 make BufferedDecompositionPrimitive2D store a Primitive2DReference..
.. instead of a Primitive2DContainer.

The container very frequently contains only a single item, since
the decomposition method often sticks only a single top-level node
in there, so it turns out to be a net loss overall, memory
consumption-wise.

Also, if we return a single Primitive2DReference from
a BufferedDecomposition, that maximises the sharing of
data between the BufferedDecomposition objects at the
bottom of the decomposed tree, and objects higher up.

Change-Id: Iaf272e60e2997299cc35a1bd209c51b6b79e9a8b
Reviewed-on: https://gerrit.libreoffice.org/c/core/+/162976
Tested-by: Jenkins
Reviewed-by: Noel Grandin <noel.grandin@collabora.co.uk>
2024-02-12 11:36:05 +01:00

134 lines
6.3 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#pragma once
#include <drawinglayer/drawinglayerdllapi.h>
#include <drawinglayer/primitive2d/textprimitive2d.hxx>
#include <drawinglayer/primitive2d/textenumsprimitive2d.hxx>
namespace basegfx::utils {
class B2DHomMatrixBufferedOnDemandDecompose;
}
namespace drawinglayer::primitive2d
{
/** TextDecoratedPortionPrimitive2D class
This primitive expands the TextSimplePortionPrimitive2D by common
decorations used in the office. It can be decomposed and will create
a TextSimplePortionPrimitive2D and all the contained decorations (if used)
as geometry.
*/
class DRAWINGLAYER_DLLPUBLIC TextDecoratedPortionPrimitive2D final : public TextSimplePortionPrimitive2D
{
private:
/// decoration definitions
basegfx::BColor maOverlineColor;
basegfx::BColor maTextlineColor;
TextLine meFontOverline;
TextLine meFontUnderline;
TextStrikeout meTextStrikeout;
TextEmphasisMark meTextEmphasisMark;
TextRelief meTextRelief;
bool mbUnderlineAbove : 1;
bool mbWordLineMode : 1;
bool mbEmphasisMarkAbove : 1;
bool mbEmphasisMarkBelow : 1;
bool mbShadow : 1;
/// helper methods
void impCreateGeometryContent(
Primitive2DContainer& rTarget,
basegfx::utils::B2DHomMatrixBufferedOnDemandDecompose const & rDecTrans,
const OUString& rText,
sal_Int32 nTextPosition,
sal_Int32 nTextLength,
const ::std::vector< double >& rDXArray,
const ::std::vector< sal_Bool >& rKashidaArray,
const attribute::FontAttribute& rFontAttribute) const;
/// local decomposition.
virtual Primitive2DReference create2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const override;
public:
/// constructor
TextDecoratedPortionPrimitive2D(
/// TextSimplePortionPrimitive2D parameters
const basegfx::B2DHomMatrix& rNewTransform,
const OUString& rText,
sal_Int32 nTextPosition,
sal_Int32 nTextLength,
std::vector< double >&& rDXArray,
std::vector< sal_Bool >&& rKashidaArray,
const attribute::FontAttribute& rFontAttribute,
const css::lang::Locale& rLocale,
const basegfx::BColor& rFontColor,
const Color& rFillColor,
/// local parameters
const basegfx::BColor& rOverlineColor,
const basegfx::BColor& rTextlineColor,
TextLine eFontOverline = TEXT_LINE_NONE,
TextLine eFontUnderline = TEXT_LINE_NONE,
bool bUnderlineAbove = false,
TextStrikeout eTextStrikeout = TEXT_STRIKEOUT_NONE,
bool bWordLineMode = false,
TextEmphasisMark eTextEmphasisMark = TEXT_FONT_EMPHASIS_MARK_NONE,
bool bEmphasisMarkAbove = true,
bool bEmphasisMarkBelow = false,
TextRelief eTextRelief = TEXT_RELIEF_NONE,
bool bShadow = false);
/// data read access
TextLine getFontOverline() const { return meFontOverline; }
TextLine getFontUnderline() const { return meFontUnderline; }
TextStrikeout getTextStrikeout() const { return meTextStrikeout; }
TextEmphasisMark getTextEmphasisMark() const { return meTextEmphasisMark; }
TextRelief getTextRelief() const { return meTextRelief; }
const basegfx::BColor& getOverlineColor() const { return maOverlineColor; }
const basegfx::BColor& getTextlineColor() const { return maTextlineColor; }
bool getUnderlineAbove() const { return mbUnderlineAbove; }
bool getWordLineMode() const { return mbWordLineMode; }
bool getEmphasisMarkAbove() const { return mbEmphasisMarkAbove; }
bool getEmphasisMarkBelow() const { return mbEmphasisMarkBelow; }
bool getShadow() const { return mbShadow; }
void CreateDecorationGeometryContent(
Primitive2DContainer& rTarget,
basegfx::utils::B2DHomMatrixBufferedOnDemandDecompose const & rDecTrans,
const OUString& rText,
sal_Int32 nTextPosition,
sal_Int32 nTextLength,
const std::vector< double >& rDXArray) const;
/// compare operator
virtual bool operator==( const BasePrimitive2D& rPrimitive ) const override;
/// get range
virtual basegfx::B2DRange getB2DRange(const geometry::ViewInformation2D& rViewInformation) const override;
/// provide unique ID
virtual sal_uInt32 getPrimitive2DID() const override;
};
} // end of namespace drawinglayer::primitive2d
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */