office-gobmx/include/drawinglayer/primitive2d/textprimitive2d.hxx
Noel Grandin 3b83c6ac80 make BufferedDecompositionPrimitive2D store a Primitive2DReference..
.. instead of a Primitive2DContainer.

The container very frequently contains only a single item, since
the decomposition method often sticks only a single top-level node
in there, so it turns out to be a net loss overall, memory
consumption-wise.

Also, if we return a single Primitive2DReference from
a BufferedDecomposition, that maximises the sharing of
data between the BufferedDecomposition objects at the
bottom of the decomposed tree, and objects higher up.

Change-Id: Iaf272e60e2997299cc35a1bd209c51b6b79e9a8b
Reviewed-on: https://gerrit.libreoffice.org/c/core/+/162976
Tested-by: Jenkins
Reviewed-by: Noel Grandin <noel.grandin@collabora.co.uk>
2024-02-12 11:36:05 +01:00

190 lines
7.2 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
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* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
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* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#pragma once
#include <drawinglayer/drawinglayerdllapi.h>
#include <drawinglayer/primitive2d/BufferedDecompositionPrimitive2D.hxx>
#include <drawinglayer/attribute/fontattribute.hxx>
#include <basegfx/polygon/b2dpolypolygon.hxx>
#include <basegfx/matrix/b2dhommatrix.hxx>
#include <rtl/ustring.hxx>
#include <tools/color.hxx>
#include <tools/long.hxx>
#include <basegfx/color/bcolor.hxx>
#include <com/sun/star/lang/Locale.hpp>
#include <vector>
namespace drawinglayer::primitive2d
{
/** TextSimplePortionPrimitive2D class
This is the basic primitive for representing a text portion. It contains
all needed information. If it is not handled by a renderer, its decomposition
will provide the text tools::PolyPolygon outlines as filled polygons, correctly
transformed.
To get better text quality, it is suggested to handle this primitive directly
in a renderer. In that case, e.g. hintings on the system can be supported.
@param maTextTransform
The text transformation contains the text start position (always baselined)
as translation, the FontSize as scale (where width relative to height defines
font scaling and width == height means no font scaling) and the font rotation
and shear.
When shear is used and a renderer does not support it, it may be better to use
the decomposition which will do everything correctly. Same is true for mirroring
which would be expressed as negative scalings.
@param rText
The text to be used. Only a part may be used, but a bigger part of the string
may be necessary for correct layouting (e.g. international)
@param aTextPosition
The index to the first character to use from rText
@param aTextLength
The number of characters to use from rText
@param rDXArray
The distances between the characters. This parameter may be empty, in that case
the renderer is responsible to do something useful. If it is given, it has to be of
the size aTextLength. Its values are in logical coordinates and describe the
distance for each character to use. This is independent from the font width which
is given with maTextTransform. The first value is the offset to use from the start
point in FontCoordinateSystem X-Direction (given by maTextTransform) to the start
point of the second character
@param rKashidaArray
The Kashida insertion positions.
@param rFontAttribute
The font definition
@param rLocale
The locale to use
@param rFontColor
The font color to use
@param bFilled
@param nWidthToFill
@param rTextFillColor
Text background color (has nothing to do with bFilled and nWidthToFill)
*/
class DRAWINGLAYER_DLLPUBLIC TextSimplePortionPrimitive2D : public BufferedDecompositionPrimitive2D
{
private:
/// text transformation (FontCoordinateSystem)
basegfx::B2DHomMatrix maTextTransform;
/// The text, used from maTextPosition up to maTextPosition + maTextLength
OUString maText;
/// The index from where on maText is used
sal_Int32 mnTextPosition;
/// The length for maText usage, starting from maTextPosition
sal_Int32 mnTextLength;
/// The DX array in logic units
std::vector<double> maDXArray;
/// The Kashida array
std::vector<sal_Bool> maKashidaArray;
/// The font definition
attribute::FontAttribute maFontAttribute;
/// The Locale for the text
css::lang::Locale maLocale;
/// font color
basegfx::BColor maFontColor;
// Whether to fill a given width with the text
bool mbFilled;
// the width to fill
tools::Long mnWidthToFill;
/// The fill color of the text
Color maTextFillColor;
/// #i96669# internal: add simple range buffering for this primitive
basegfx::B2DRange maB2DRange;
protected:
/// local decomposition.
virtual Primitive2DReference
create2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const override;
public:
/// constructor
TextSimplePortionPrimitive2D(basegfx::B2DHomMatrix aNewTransform, OUString aText,
sal_Int32 nTextPosition, sal_Int32 nTextLength,
std::vector<double>&& rDXArray,
std::vector<sal_Bool>&& rKashidaArray,
attribute::FontAttribute aFontAttribute, css::lang::Locale aLocale,
const basegfx::BColor& rFontColor, bool bFilled = false,
tools::Long nWidthToFill = 0,
const Color& rTextFillColor = COL_TRANSPARENT);
/** get text outlines as polygons and their according ObjectTransformation. Handles all
the necessary VCL outline extractions, scaling adaptations and other stuff.
*/
void getTextOutlinesAndTransformation(basegfx::B2DPolyPolygonVector& rTarget,
basegfx::B2DHomMatrix& rTransformation) const;
/// data read access
const basegfx::B2DHomMatrix& getTextTransform() const { return maTextTransform; }
const OUString& getText() const { return maText; }
sal_Int32 getTextPosition() const { return mnTextPosition; }
sal_Int32 getTextLength() const { return mnTextLength; }
const ::std::vector<double>& getDXArray() const { return maDXArray; }
const ::std::vector<sal_Bool>& getKashidaArray() const { return maKashidaArray; }
const attribute::FontAttribute& getFontAttribute() const { return maFontAttribute; }
const css::lang::Locale& getLocale() const { return maLocale; }
const basegfx::BColor& getFontColor() const { return maFontColor; }
const Color& getTextFillColor() const { return maTextFillColor; }
bool isFilled() const { return mbFilled; }
tools::Long getWidthToFill() const { return mnWidthToFill; }
/// compare operator
virtual bool operator==(const BasePrimitive2D& rPrimitive) const override;
/// get range
virtual basegfx::B2DRange
getB2DRange(const geometry::ViewInformation2D& rViewInformation) const override;
/// provide unique ID
virtual sal_uInt32 getPrimitive2DID() const override;
};
/// small helper to have a compare operator for Locale
bool DRAWINGLAYER_DLLPUBLIC LocalesAreEqual(const css::lang::Locale& rA,
const css::lang::Locale& rB);
} // end of namespace drawinglayer::primitive2d
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */