office-gobmx/include/drawinglayer/primitive2d/wrongspellprimitive2d.hxx
Noel Grandin 3b83c6ac80 make BufferedDecompositionPrimitive2D store a Primitive2DReference..
.. instead of a Primitive2DContainer.

The container very frequently contains only a single item, since
the decomposition method often sticks only a single top-level node
in there, so it turns out to be a net loss overall, memory
consumption-wise.

Also, if we return a single Primitive2DReference from
a BufferedDecomposition, that maximises the sharing of
data between the BufferedDecomposition objects at the
bottom of the decomposed tree, and objects higher up.

Change-Id: Iaf272e60e2997299cc35a1bd209c51b6b79e9a8b
Reviewed-on: https://gerrit.libreoffice.org/c/core/+/162976
Tested-by: Jenkins
Reviewed-by: Noel Grandin <noel.grandin@collabora.co.uk>
2024-02-12 11:36:05 +01:00

83 lines
3.4 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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* This file incorporates work covered by the following license notice:
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* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
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* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
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*/
#pragma once
#include <drawinglayer/drawinglayerdllapi.h>
#include <drawinglayer/primitive2d/BufferedDecompositionPrimitive2D.hxx>
#include <basegfx/color/bcolor.hxx>
#include <basegfx/matrix/b2dhommatrix.hxx>
// WrongSpellPrimitive2D class
namespace drawinglayer::primitive2d
{
/** WrongSpellPrimitive2D class
This is a helper primitive to hold evtl. WrongSpell visualisations
in the sequence of primitives. The primitive holds this information
separated from the TextPortions to where it belongs to, to expand the
TextSimplePortionPrimitive2D more as needed.
A renderer who does not want to visualize this (if contained at all)
can detect and ignore this primitive. If its decomposition is used,
it will be visualized as red wavelines.
The geometric definition defines a line on the X-Axis (no Y-coordinates)
which will when transformed by Transformation, create the coordinate data.
*/
class DRAWINGLAYER_DLLPUBLIC WrongSpellPrimitive2D final : public BufferedDecompositionPrimitive2D
{
private:
/// geometry definition
basegfx::B2DHomMatrix maTransformation;
double mfStart;
double mfStop;
/// color (usually red)
basegfx::BColor maColor;
/// create local decomposition
virtual Primitive2DReference create2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const override;
public:
/// constructor
WrongSpellPrimitive2D(
basegfx::B2DHomMatrix aTransformation,
double fStart,
double fStop,
const basegfx::BColor& rColor);
/// data read access
const basegfx::B2DHomMatrix& getTransformation() const { return maTransformation; }
double getStart() const { return mfStart; }
double getStop() const { return mfStop; }
const basegfx::BColor& getColor() const { return maColor; }
/// compare operator
virtual bool operator==(const BasePrimitive2D& rPrimitive) const override;
/// provide unique ID
virtual sal_uInt32 getPrimitive2DID() const override;
};
} // end of namespace drawinglayer::primitive2d
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */