dcb36da295
Change-Id: I8a3245c6a4d687edbc95cf28b2932d80c86a7b65 Reviewed-on: https://gerrit.libreoffice.org/c/core/+/135828 Tested-by: Jenkins Reviewed-by: Noel Grandin <noel.grandin@collabora.co.uk>
70 lines
2.6 KiB
C++
70 lines
2.6 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file incorporates work covered by the following license notice:
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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*/
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#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_TRANSFORMPRIMITIVE3D_HXX
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#define INCLUDED_DRAWINGLAYER_PRIMITIVE3D_TRANSFORMPRIMITIVE3D_HXX
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#include <drawinglayer/drawinglayerdllapi.h>
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#include <drawinglayer/primitive3d/groupprimitive3d.hxx>
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#include <basegfx/matrix/b3dhommatrix.hxx>
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namespace drawinglayer::primitive3d
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{
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/** TransformPrimitive3D class
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This is one of the basic grouping 3D primitives and it provides
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embedding a sequence of primitives (a geometry) into a
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3D transformation.
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Please see the description for TransformPrimitive2D since these
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primitives are pretty similar.
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*/
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class DRAWINGLAYER_DLLPUBLIC TransformPrimitive3D final : public GroupPrimitive3D
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{
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private:
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// the 3D transformation to apply
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basegfx::B3DHomMatrix maTransformation;
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public:
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/// constructor
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TransformPrimitive3D(
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basegfx::B3DHomMatrix aTransformation,
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const Primitive3DContainer& rChildren);
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/// data read access
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const basegfx::B3DHomMatrix& getTransformation() const { return maTransformation; }
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/// compare operator
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virtual bool operator==(const BasePrimitive3D& rPrimitive) const override;
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/// get range
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virtual basegfx::B3DRange getB3DRange(const geometry::ViewInformation3D& rViewInformation) const override;
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/// provide unique ID
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DeclPrimitive3DIDBlock()
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};
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} // end of namespace drawinglayer::primitive3d
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#endif //INCLUDED_DRAWINGLAYER_PRIMITIVE3D_TRANSFORMPRIMITIVE3D_HXX
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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