office-gobmx/slideshow
Jan Holesovsky 8d40fd2e0d slideshow: Don't assume anything about the duration.
Let the player decide what to do when the duration is zero, and start()/stop() was called.

Change-Id: I17027349e8d61f7b114e193a769402c04a64f3f3
2014-05-27 14:54:24 +02:00
..
inc/pch update_pch 2014-05-28 15:53:10 +02:00
qa
source slideshow: Don't assume anything about the duration. 2014-05-27 14:54:24 +02:00
test
util
CppunitTest_slideshow.mk
Executable_demoshow.mk
Library_OGLTrans.mk
Library_slideshow.mk
Makefile
manifest.txt
Module_slideshow.mk
README

The Impress slideshow engine

== 3D transitions ==

The 3D transitions are slideshow transition engine using OpenGL and
are located in slideshow/source/engine/OGLTrans/. They were initially
written by GSOC student Shane.M.Mathews. Radek has later polished the
code a bit, added few new 3D transitions, added infrastructure for
vertex and fragment shaders. Wrote few transitions with fragment shader
too.