20635ed90b
Change-Id: I0752cbb0cb2e0f89607d81d9eda7ce7091449fd6
377 lines
15 KiB
C++
377 lines
15 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file incorporates work covered by the following license notice:
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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*/
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#ifndef INCLUDED_VCL_GRAPHICTOOLS_HXX
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#define INCLUDED_VCL_GRAPHICTOOLS_HXX
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#include <vcl/dllapi.h>
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#include <sal/types.h>
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#include <rtl/string.hxx>
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#include <tools/color.hxx>
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#include <tools/poly.hxx>
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#include <vcl/graph.hxx>
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#include <memory>
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#include <vector>
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class SvStream;
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/** Encapsulates geometry and associated attributes of a graphical 'pen stroke'
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@attention Widespread use is deprecated. See declarations above
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for the way to go. Especially the copied enums from svx/xenum.hxx
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are troublesome.
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Use this class to store geometry and attributes of a graphical
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'pen stroke', such as pen width, dashing etc. The geometry is the
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so-called 'path' along which the stroke is traced, with the given
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pen width. The cap type determines how the open ends of the path
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should be drawn. If the geometry consists of more than one
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segment, the join type determines in which way the segments are
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joined.
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*/
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class VCL_DLLPUBLIC SvtGraphicStroke
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{
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public:
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/// Style for open stroke ends
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enum CapType
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{
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/// No additional cap
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capButt=0,
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/// Half-round cap at the line end, the center lying at the end point
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capRound,
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/// Half-square cap at the line end, the center lying at the end point
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capSquare
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};
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/// Style for joins of individual stroke segments
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enum JoinType
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{
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/// Extend segment edges, until they cross
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joinMiter=0,
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/// Connect segments by a filled round arc
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joinRound,
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/// Connect segments by a direct straight line
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joinBevel,
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/// Perform no join, leads to visible gaps between thick line segments
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joinNone
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};
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enum
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{
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/// Width of stroke start/end arrow to exactly fit the joining stroke
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normalizedArrowWidth=65536
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};
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typedef ::std::vector< double > DashArray;
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SvtGraphicStroke();
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/** All in one constructor
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See accessor method descriptions for argument description
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*/
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SvtGraphicStroke( const tools::Polygon& rPath,
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const tools::PolyPolygon& rStartArrow,
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const tools::PolyPolygon& rEndArrow,
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double fTransparency,
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double fStrokeWidth,
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CapType aCap,
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JoinType aJoin,
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double fMiterLimit,
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const DashArray& rDashArray ); // TODO: Dash array offset (position where to start, see PS)
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// accessors
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/// Query path to stroke
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void getPath ( tools::Polygon& ) const;
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/** Get the polygon that is put at the start of the line
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The polygon is in a special normalized position: the center of
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the stroked path will meet the given polygon at (0,0) from
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negative y values. Thus, an arrow would have its baseline on
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the x axis, going upwards to positive y values. Furthermore,
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the polygon is also scaled in a special way: the width of the
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joining stroke is defined to be
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SvtGraphicStroke::normalizedArrowWidth (0x10000), i.e. ranging
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from x=-0x8000 to x=0x8000. So, if the arrow does have this
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width, it has to fit every stroke with every stroke width
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exactly.
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*/
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void getStartArrow ( tools::PolyPolygon& ) const;
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/** Get the polygon that is put at the end of the line
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The polygon is in a special normalized position, and already
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scaled to the desired size: the center of the stroked path
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will meet the given polygon at (0,0) from negative y
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values. Thus, an arrow would have its baseline on the x axis,
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going upwards to positive y values. Furthermore, the polygon
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is also scaled in a special way: the width of the joining
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stroke is defined to be SvtGraphicStroke::normalizedArrowWidth
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(0x10000), i.e. ranging from x=-0x8000 to x=0x8000. So, if the
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arrow does have this width, it has to fit every stroke with
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every stroke width exactly.
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*/
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void getEndArrow ( tools::PolyPolygon& ) const;
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/** Get stroke transparency
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@return the transparency, ranging from 0.0 (opaque) to 1.0 (fully translucent)
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*/
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double getTransparency () const { return mfTransparency;}
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/// Get width of the stroke
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double getStrokeWidth () const { return mfStrokeWidth;}
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/// Get the style in which open stroke ends are drawn
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CapType getCapType () const { return maCapType;}
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/// Get the style in which the stroke segments are joined
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JoinType getJoinType () const { return maJoinType;}
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/// Get the maximum length of mitered joins
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double getMiterLimit () const { return mfMiterLimit;}
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/// Get an array of "on" and "off" lengths for stroke dashing
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void getDashArray ( DashArray& ) const;
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// mutators
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/// Set path to stroke
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void setPath ( const tools::Polygon& );
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/** Set the polygon that is put at the start of the line
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The polygon has to be in a special normalized position, and
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already scaled to the desired size: the center of the stroked
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path will meet the given polygon at (0,0) from negative y
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values. Thus, an arrow would have its baseline on the x axis,
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going upwards to positive y values. Furthermore, the polygon
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also has to be scaled appropriately: the width of the joining
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stroke is defined to be SvtGraphicStroke::normalizedArrowWidth
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(0x10000), i.e. ranging from x=-0x8000 to x=0x8000. If your
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arrow does have this width, it will fit every stroke with
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every stroke width exactly.
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*/
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void setStartArrow ( const tools::PolyPolygon& );
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/** Set the polygon that is put at the end of the line
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The polygon has to be in a special normalized position, and
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already scaled to the desired size: the center of the stroked
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path will meet the given polygon at (0,0) from negative y
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values. Thus, an arrow would have its baseline on the x axis,
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going upwards to positive y values. Furthermore, the polygon
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also has to be scaled appropriately: the width of the joining
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stroke is defined to be SvtGraphicStroke::normalizedArrowWidth
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(0x10000), i.e. ranging from x=-0x8000 to x=0x8000. If your
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arrow does have this width, it will fit every stroke with
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every stroke width exactly.
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*/
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void setEndArrow ( const tools::PolyPolygon& );
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/// Affine scaling in both X and Y dimensions
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void scale ( double fScaleX, double fScaleY );
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private:
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// friends
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VCL_DLLPUBLIC friend SvStream& WriteSvtGraphicStroke( SvStream& rOStm, const SvtGraphicStroke& rClass );
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VCL_DLLPUBLIC friend SvStream& ReadSvtGraphicStroke( SvStream& rIStm, SvtGraphicStroke& rClass );
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tools::Polygon maPath;
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tools::PolyPolygon maStartArrow;
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tools::PolyPolygon maEndArrow;
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double mfTransparency;
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double mfStrokeWidth;
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CapType maCapType;
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JoinType maJoinType;
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double mfMiterLimit;
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DashArray maDashArray;
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};
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/** Encapsulates geometry and associated attributes of a filled area
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@attention Widespread use is deprecated. See declarations above
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for the way to go. Especially the copied enums from svx/xenum.hxx
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is troublesome.
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Use this class to store geometry and attributes of a filled area,
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such as fill color, transparency, texture or hatch. The geometry
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is the so-called 'path', whose inner area will get filled
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according to the attributes set. If the path is intersecting, or
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one part of the path is lying fully within another part, then the
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fill rule determines which parts are filled and which are not.
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*/
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class VCL_DLLPUBLIC SvtGraphicFill
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{
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public:
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/// Type of fill algorithm used
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enum FillRule
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{
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/** Non-zero winding rule
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Fill shape scanline-wise. Starting at the left, determine
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the winding number as follows: every segment crossed that
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runs counter-clockwise adds one to the winding number,
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every segment crossed that runs clockwise subtracts
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one. The part of the scanline where the winding number is
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non-zero gets filled.
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*/
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fillNonZero=0,
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/** Even-odd fill rule
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Fill shape scanline-wise. Starting at the left, count the
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number of segments crossed. If this number is odd, the
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part of the scanline is filled, otherwise not.
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*/
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fillEvenOdd
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};
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/// Type of filling used
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enum FillType
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{
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/// Fill with a specified solid color
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fillSolid=0,
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/// Fill with the specified gradient
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fillGradient,
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/// Fill with the specified hatch
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fillHatch,
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/// Fill with the specified texture (a Graphic object)
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fillTexture
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};
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/// Type of hatching used
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enum HatchType
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{
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/// horizontal parallel lines, one unit apart
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hatchSingle=0,
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/// horizontal and verticall orthogonally crossing lines, one unit apart
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hatchDouble,
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/// three crossing lines, like HatchType::hatchDouble, but
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/// with an additional diagonal line, rising to the upper
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/// right corner. The first diagonal line goes through the
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/// upper left corner, the other are each spaced a unit apart.
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hatchTriple
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};
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/// Type of gradient used
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enum GradientType {gradientLinear=0, gradientRadial, gradientRectangular};
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/// Special values for gradient step count
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enum { gradientStepsInfinite=0 };
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/** Homogeneous 2D transformation matrix
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This is a 2x3 matrix representing an affine transformation on
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the R^2, in the usual C/C++ row major form. It is structured as follows:
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<pre>
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a b t_x
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c d t_y
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0 0 1
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</pre>
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where the lowest line is not stored in the matrix, since it is
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constant. Variables t_x and t_y contain translational
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components, a to d rotation, scale and shear (for details,
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look up your favorite linear algebra/computer graphics book).
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*/
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struct VCL_DLLPUBLIC Transform
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{
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enum { MatrixSize=6 };
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Transform();
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double matrix[MatrixSize];
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};
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SvtGraphicFill();
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/** All in one constructor
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See accessor method descriptions for argument description
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*/
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SvtGraphicFill( const tools::PolyPolygon& rPath,
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Color aFillColor,
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double fTransparency,
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FillRule aFillRule,
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FillType aFillType, // TODO: Multitexturing
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const Transform& aFillTransform,
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bool bTiling,
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HatchType aHatchType, // TODO: vector of directions and start points
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Color aHatchColor,
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GradientType aGradientType, // TODO: Transparent gradients (orthogonal to normal ones)
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Color aGradient1stColor, // TODO: vector of colors and offsets
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Color aGradient2ndColor,
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sal_Int32 aGradientStepCount, // numbers of steps to render the gradient. gradientStepsInfinite means infinitely many.
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const Graphic& aFillGraphic );
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// accessors
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/// Query path to fill
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void getPath ( tools::PolyPolygon& ) const;
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/// Get color used for solid fills
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const Color& getFillColor () const { return maFillColor;}
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/** Get stroke transparency
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@return the transparency, ranging from 0.0 (opaque) to 1.0 (fully translucent)
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*/
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double getTransparency () const { return mfTransparency;}
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/// Get fill rule used
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FillRule getFillRule () const { return maFillRule;}
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/** Get fill type used
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Currently, only one of the fill types can be used
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simultaneously. If you specify e.g. FillRule::fillGradient,
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hatching, texture and solid fill color are ignored.
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*/
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FillType getFillType () const { return maFillType;}
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/** Get transformation applied to hatch, gradient or texture during fill
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A fill operation generally starts at the top left position of
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the object's bounding box. At that position (if tiling is on,
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also all successive positions), the specified fill graphic is
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rendered, after applying the fill transformation to it. For
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example, if the fill transformation contains a translation,
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the fill graphic is rendered at the object's bounding box's
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top left corner plus the translation components.
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*/
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void getTransform ( Transform& ) const;
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/// deprecated
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bool IsTiling () const { return mbTiling;}
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/** Query state of texture tiling
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@return true, if texture is tiled, false, if output only once.
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*/
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bool isTiling () const { return mbTiling;}
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/// Get type of gradient used
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GradientType getGradientType () const { return maGradientType;}
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/** Get the texture graphic used
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The Graphic object returned is used to fill the geometry, if
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the FillType is fillTexture. The Graphic object is always
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assumed to be of size 1x1, the transformation is used to scale
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it to the appropriate size.
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*/
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void getGraphic ( Graphic& ) const;
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// mutators
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/// Set path to fill
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void setPath ( const tools::PolyPolygon& rPath );
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private:
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// friends
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VCL_DLLPUBLIC friend SvStream& WriteSvtGraphicFill( SvStream& rOStm, const SvtGraphicFill& rClass );
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VCL_DLLPUBLIC friend SvStream& ReadSvtGraphicFill( SvStream& rIStm, SvtGraphicFill& rClass );
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tools::PolyPolygon maPath;
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Color maFillColor;
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double mfTransparency;
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FillRule maFillRule;
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FillType maFillType;
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Transform maFillTransform;
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bool mbTiling;
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HatchType maHatchType;
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Color maHatchColor;
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GradientType maGradientType;
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Color maGradient1stColor;
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Color maGradient2ndColor;
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sal_Int32 maGradientStepCount;
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Graphic maFillGraphic;
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};
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#endif // INCLUDED_VCL_GRAPHICTOOLS_HXX
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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