office-gobmx/include/vcl/graphictools.hxx
Matteo Casalin 20635ed90b Reduce scope of #include <tools/stream.hxx>
Change-Id: I0752cbb0cb2e0f89607d81d9eda7ce7091449fd6
2015-10-27 13:59:10 +01:00

377 lines
15 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#ifndef INCLUDED_VCL_GRAPHICTOOLS_HXX
#define INCLUDED_VCL_GRAPHICTOOLS_HXX
#include <vcl/dllapi.h>
#include <sal/types.h>
#include <rtl/string.hxx>
#include <tools/color.hxx>
#include <tools/poly.hxx>
#include <vcl/graph.hxx>
#include <memory>
#include <vector>
class SvStream;
/** Encapsulates geometry and associated attributes of a graphical 'pen stroke'
@attention Widespread use is deprecated. See declarations above
for the way to go. Especially the copied enums from svx/xenum.hxx
are troublesome.
Use this class to store geometry and attributes of a graphical
'pen stroke', such as pen width, dashing etc. The geometry is the
so-called 'path' along which the stroke is traced, with the given
pen width. The cap type determines how the open ends of the path
should be drawn. If the geometry consists of more than one
segment, the join type determines in which way the segments are
joined.
*/
class VCL_DLLPUBLIC SvtGraphicStroke
{
public:
/// Style for open stroke ends
enum CapType
{
/// No additional cap
capButt=0,
/// Half-round cap at the line end, the center lying at the end point
capRound,
/// Half-square cap at the line end, the center lying at the end point
capSquare
};
/// Style for joins of individual stroke segments
enum JoinType
{
/// Extend segment edges, until they cross
joinMiter=0,
/// Connect segments by a filled round arc
joinRound,
/// Connect segments by a direct straight line
joinBevel,
/// Perform no join, leads to visible gaps between thick line segments
joinNone
};
enum
{
/// Width of stroke start/end arrow to exactly fit the joining stroke
normalizedArrowWidth=65536
};
typedef ::std::vector< double > DashArray;
SvtGraphicStroke();
/** All in one constructor
See accessor method descriptions for argument description
*/
SvtGraphicStroke( const tools::Polygon& rPath,
const tools::PolyPolygon& rStartArrow,
const tools::PolyPolygon& rEndArrow,
double fTransparency,
double fStrokeWidth,
CapType aCap,
JoinType aJoin,
double fMiterLimit,
const DashArray& rDashArray ); // TODO: Dash array offset (position where to start, see PS)
// accessors
/// Query path to stroke
void getPath ( tools::Polygon& ) const;
/** Get the polygon that is put at the start of the line
The polygon is in a special normalized position: the center of
the stroked path will meet the given polygon at (0,0) from
negative y values. Thus, an arrow would have its baseline on
the x axis, going upwards to positive y values. Furthermore,
the polygon is also scaled in a special way: the width of the
joining stroke is defined to be
SvtGraphicStroke::normalizedArrowWidth (0x10000), i.e. ranging
from x=-0x8000 to x=0x8000. So, if the arrow does have this
width, it has to fit every stroke with every stroke width
exactly.
*/
void getStartArrow ( tools::PolyPolygon& ) const;
/** Get the polygon that is put at the end of the line
The polygon is in a special normalized position, and already
scaled to the desired size: the center of the stroked path
will meet the given polygon at (0,0) from negative y
values. Thus, an arrow would have its baseline on the x axis,
going upwards to positive y values. Furthermore, the polygon
is also scaled in a special way: the width of the joining
stroke is defined to be SvtGraphicStroke::normalizedArrowWidth
(0x10000), i.e. ranging from x=-0x8000 to x=0x8000. So, if the
arrow does have this width, it has to fit every stroke with
every stroke width exactly.
*/
void getEndArrow ( tools::PolyPolygon& ) const;
/** Get stroke transparency
@return the transparency, ranging from 0.0 (opaque) to 1.0 (fully translucent)
*/
double getTransparency () const { return mfTransparency;}
/// Get width of the stroke
double getStrokeWidth () const { return mfStrokeWidth;}
/// Get the style in which open stroke ends are drawn
CapType getCapType () const { return maCapType;}
/// Get the style in which the stroke segments are joined
JoinType getJoinType () const { return maJoinType;}
/// Get the maximum length of mitered joins
double getMiterLimit () const { return mfMiterLimit;}
/// Get an array of "on" and "off" lengths for stroke dashing
void getDashArray ( DashArray& ) const;
// mutators
/// Set path to stroke
void setPath ( const tools::Polygon& );
/** Set the polygon that is put at the start of the line
The polygon has to be in a special normalized position, and
already scaled to the desired size: the center of the stroked
path will meet the given polygon at (0,0) from negative y
values. Thus, an arrow would have its baseline on the x axis,
going upwards to positive y values. Furthermore, the polygon
also has to be scaled appropriately: the width of the joining
stroke is defined to be SvtGraphicStroke::normalizedArrowWidth
(0x10000), i.e. ranging from x=-0x8000 to x=0x8000. If your
arrow does have this width, it will fit every stroke with
every stroke width exactly.
*/
void setStartArrow ( const tools::PolyPolygon& );
/** Set the polygon that is put at the end of the line
The polygon has to be in a special normalized position, and
already scaled to the desired size: the center of the stroked
path will meet the given polygon at (0,0) from negative y
values. Thus, an arrow would have its baseline on the x axis,
going upwards to positive y values. Furthermore, the polygon
also has to be scaled appropriately: the width of the joining
stroke is defined to be SvtGraphicStroke::normalizedArrowWidth
(0x10000), i.e. ranging from x=-0x8000 to x=0x8000. If your
arrow does have this width, it will fit every stroke with
every stroke width exactly.
*/
void setEndArrow ( const tools::PolyPolygon& );
/// Affine scaling in both X and Y dimensions
void scale ( double fScaleX, double fScaleY );
private:
// friends
VCL_DLLPUBLIC friend SvStream& WriteSvtGraphicStroke( SvStream& rOStm, const SvtGraphicStroke& rClass );
VCL_DLLPUBLIC friend SvStream& ReadSvtGraphicStroke( SvStream& rIStm, SvtGraphicStroke& rClass );
tools::Polygon maPath;
tools::PolyPolygon maStartArrow;
tools::PolyPolygon maEndArrow;
double mfTransparency;
double mfStrokeWidth;
CapType maCapType;
JoinType maJoinType;
double mfMiterLimit;
DashArray maDashArray;
};
/** Encapsulates geometry and associated attributes of a filled area
@attention Widespread use is deprecated. See declarations above
for the way to go. Especially the copied enums from svx/xenum.hxx
is troublesome.
Use this class to store geometry and attributes of a filled area,
such as fill color, transparency, texture or hatch. The geometry
is the so-called 'path', whose inner area will get filled
according to the attributes set. If the path is intersecting, or
one part of the path is lying fully within another part, then the
fill rule determines which parts are filled and which are not.
*/
class VCL_DLLPUBLIC SvtGraphicFill
{
public:
/// Type of fill algorithm used
enum FillRule
{
/** Non-zero winding rule
Fill shape scanline-wise. Starting at the left, determine
the winding number as follows: every segment crossed that
runs counter-clockwise adds one to the winding number,
every segment crossed that runs clockwise subtracts
one. The part of the scanline where the winding number is
non-zero gets filled.
*/
fillNonZero=0,
/** Even-odd fill rule
Fill shape scanline-wise. Starting at the left, count the
number of segments crossed. If this number is odd, the
part of the scanline is filled, otherwise not.
*/
fillEvenOdd
};
/// Type of filling used
enum FillType
{
/// Fill with a specified solid color
fillSolid=0,
/// Fill with the specified gradient
fillGradient,
/// Fill with the specified hatch
fillHatch,
/// Fill with the specified texture (a Graphic object)
fillTexture
};
/// Type of hatching used
enum HatchType
{
/// horizontal parallel lines, one unit apart
hatchSingle=0,
/// horizontal and verticall orthogonally crossing lines, one unit apart
hatchDouble,
/// three crossing lines, like HatchType::hatchDouble, but
/// with an additional diagonal line, rising to the upper
/// right corner. The first diagonal line goes through the
/// upper left corner, the other are each spaced a unit apart.
hatchTriple
};
/// Type of gradient used
enum GradientType {gradientLinear=0, gradientRadial, gradientRectangular};
/// Special values for gradient step count
enum { gradientStepsInfinite=0 };
/** Homogeneous 2D transformation matrix
This is a 2x3 matrix representing an affine transformation on
the R^2, in the usual C/C++ row major form. It is structured as follows:
<pre>
a b t_x
c d t_y
0 0 1
</pre>
where the lowest line is not stored in the matrix, since it is
constant. Variables t_x and t_y contain translational
components, a to d rotation, scale and shear (for details,
look up your favorite linear algebra/computer graphics book).
*/
struct VCL_DLLPUBLIC Transform
{
enum { MatrixSize=6 };
Transform();
double matrix[MatrixSize];
};
SvtGraphicFill();
/** All in one constructor
See accessor method descriptions for argument description
*/
SvtGraphicFill( const tools::PolyPolygon& rPath,
Color aFillColor,
double fTransparency,
FillRule aFillRule,
FillType aFillType, // TODO: Multitexturing
const Transform& aFillTransform,
bool bTiling,
HatchType aHatchType, // TODO: vector of directions and start points
Color aHatchColor,
GradientType aGradientType, // TODO: Transparent gradients (orthogonal to normal ones)
Color aGradient1stColor, // TODO: vector of colors and offsets
Color aGradient2ndColor,
sal_Int32 aGradientStepCount, // numbers of steps to render the gradient. gradientStepsInfinite means infinitely many.
const Graphic& aFillGraphic );
// accessors
/// Query path to fill
void getPath ( tools::PolyPolygon& ) const;
/// Get color used for solid fills
const Color& getFillColor () const { return maFillColor;}
/** Get stroke transparency
@return the transparency, ranging from 0.0 (opaque) to 1.0 (fully translucent)
*/
double getTransparency () const { return mfTransparency;}
/// Get fill rule used
FillRule getFillRule () const { return maFillRule;}
/** Get fill type used
Currently, only one of the fill types can be used
simultaneously. If you specify e.g. FillRule::fillGradient,
hatching, texture and solid fill color are ignored.
*/
FillType getFillType () const { return maFillType;}
/** Get transformation applied to hatch, gradient or texture during fill
A fill operation generally starts at the top left position of
the object's bounding box. At that position (if tiling is on,
also all successive positions), the specified fill graphic is
rendered, after applying the fill transformation to it. For
example, if the fill transformation contains a translation,
the fill graphic is rendered at the object's bounding box's
top left corner plus the translation components.
*/
void getTransform ( Transform& ) const;
/// deprecated
bool IsTiling () const { return mbTiling;}
/** Query state of texture tiling
@return true, if texture is tiled, false, if output only once.
*/
bool isTiling () const { return mbTiling;}
/// Get type of gradient used
GradientType getGradientType () const { return maGradientType;}
/** Get the texture graphic used
The Graphic object returned is used to fill the geometry, if
the FillType is fillTexture. The Graphic object is always
assumed to be of size 1x1, the transformation is used to scale
it to the appropriate size.
*/
void getGraphic ( Graphic& ) const;
// mutators
/// Set path to fill
void setPath ( const tools::PolyPolygon& rPath );
private:
// friends
VCL_DLLPUBLIC friend SvStream& WriteSvtGraphicFill( SvStream& rOStm, const SvtGraphicFill& rClass );
VCL_DLLPUBLIC friend SvStream& ReadSvtGraphicFill( SvStream& rIStm, SvtGraphicFill& rClass );
tools::PolyPolygon maPath;
Color maFillColor;
double mfTransparency;
FillRule maFillRule;
FillType maFillType;
Transform maFillTransform;
bool mbTiling;
HatchType maHatchType;
Color maHatchColor;
GradientType maGradientType;
Color maGradient1stColor;
Color maGradient2ndColor;
sal_Int32 maGradientStepCount;
Graphic maFillGraphic;
};
#endif // INCLUDED_VCL_GRAPHICTOOLS_HXX
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