d18ad8a7fb
Adds native opengl polyline rendering to draw polylines, line joins and line caps as triangle strips. The vertex shader allows for the dynamic line width by calculating the correct vertex posiitons, and the fragment shader is used for anti-aliasing. Change-Id: If7982c828cae1fae59c57194c8ac77e5ad7f1d26 |
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.. | ||
inc/pch | ||
qa | ||
source | ||
test | ||
CppunitTest_basegfx.mk | ||
Library_basegfx.mk | ||
Makefile | ||
Module_basegfx.mk | ||
README |
Algorithms and data types for graphics (e.g. polygons, vectors, matrices and the like - see that used in [[canvas]]).