ae96bc0fcc
2004/11/12 22:20:11 thb 1.6.2.1: #102922# Fixed array new/delete mismatch
636 lines
17 KiB
C++
636 lines
17 KiB
C++
/*************************************************************************
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*
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* $RCSfile: b3dhommatrix.cxx,v $
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*
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* $Revision: 1.7 $
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*
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* last change: $Author: rt $ $Date: 2004-11-26 18:38:01 $
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*
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* The Contents of this file are made available subject to the terms of
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* either of the following licenses
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*
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* - GNU Lesser General Public License Version 2.1
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* - Sun Industry Standards Source License Version 1.1
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*
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* Sun Microsystems Inc., October, 2000
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*
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* GNU Lesser General Public License Version 2.1
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* =============================================
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* Copyright 2000 by Sun Microsystems, Inc.
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* 901 San Antonio Road, Palo Alto, CA 94303, USA
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License version 2.1, as published by the Free Software Foundation.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston,
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* MA 02111-1307 USA
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*
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*
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* Sun Industry Standards Source License Version 1.1
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* =================================================
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* The contents of this file are subject to the Sun Industry Standards
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* Source License Version 1.1 (the "License"); You may not use this file
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* except in compliance with the License. You may obtain a copy of the
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* License at http://www.openoffice.org/license.html.
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*
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* Software provided under this License is provided on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING,
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* WITHOUT LIMITATION, WARRANTIES THAT THE SOFTWARE IS FREE OF DEFECTS,
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* MERCHANTABLE, FIT FOR A PARTICULAR PURPOSE, OR NON-INFRINGING.
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* See the License for the specific provisions governing your rights and
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* obligations concerning the Software.
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*
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* The Initial Developer of the Original Code is: Sun Microsystems, Inc.
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*
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* Copyright: 2000 by Sun Microsystems, Inc.
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*
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* All Rights Reserved.
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*
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* Contributor(s): _______________________________________
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*
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*
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************************************************************************/
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#ifndef _BGFX_MATRIX_B3DHOMMATRIX_HXX
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#include <basegfx/matrix/b3dhommatrix.hxx>
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#endif
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#ifndef _HOMMATRIX_TEMPLATE_HXX
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#include <hommatrixtemplate.hxx>
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#endif
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#ifndef _BGFX_VECTOR_B3DVECTOR_HXX
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#include <basegfx/vector/b3dvector.hxx>
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#endif
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namespace basegfx
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{
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class Impl3DHomMatrix : public ::basegfx::internal::ImplHomMatrixTemplate< 4 >
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{
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};
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static Impl3DHomMatrix& get3DIdentityMatrix()
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{
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static Impl3DHomMatrix maStatic3DIdentityHomMatrix;
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return maStatic3DIdentityHomMatrix;
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}
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void B3DHomMatrix::implPrepareChange()
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{
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if(mpM->getRefCount())
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{
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mpM->decRefCount();
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mpM = new Impl3DHomMatrix(*mpM);
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}
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}
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B3DHomMatrix::B3DHomMatrix()
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: mpM(&get3DIdentityMatrix())
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{
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mpM->incRefCount();
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}
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B3DHomMatrix::B3DHomMatrix(const B3DHomMatrix& rMat)
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: mpM(rMat.mpM)
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{
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mpM->incRefCount();
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}
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B3DHomMatrix::~B3DHomMatrix()
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{
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if(mpM->getRefCount())
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mpM->decRefCount();
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else
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delete mpM;
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}
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B3DHomMatrix& B3DHomMatrix::operator=(const B3DHomMatrix& rMat)
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{
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if(mpM->getRefCount())
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mpM->decRefCount();
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else
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delete mpM;
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mpM = rMat.mpM;
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mpM->incRefCount();
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return *this;
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}
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double B3DHomMatrix::get(sal_uInt16 nRow, sal_uInt16 nColumn) const
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{
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return mpM->get(nRow, nColumn);
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}
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void B3DHomMatrix::set(sal_uInt16 nRow, sal_uInt16 nColumn, double fValue)
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{
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implPrepareChange();
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mpM->set(nRow, nColumn, fValue);
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}
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bool B3DHomMatrix::isIdentity() const
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{
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if(mpM == &get3DIdentityMatrix())
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return true;
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return mpM->isIdentity();
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}
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void B3DHomMatrix::identity()
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{
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if(mpM->getRefCount())
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mpM->decRefCount();
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else
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delete mpM;
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mpM = &get3DIdentityMatrix();
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mpM->incRefCount();
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}
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bool B3DHomMatrix::isInvertible() const
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{
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return mpM->isInvertible();
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}
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bool B3DHomMatrix::invert()
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{
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Impl3DHomMatrix aWork(*mpM);
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sal_uInt16* pIndex = new sal_uInt16[mpM->getEdgeLength()];
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sal_Int16 nParity;
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if(aWork.ludcmp(pIndex, nParity))
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{
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implPrepareChange();
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mpM->doInvert(aWork, pIndex);
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delete[] pIndex;
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return true;
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}
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delete[] pIndex;
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return false;
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}
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bool B3DHomMatrix::isNormalized() const
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{
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return mpM->isNormalized();
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}
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void B3DHomMatrix::normalize()
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{
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if(!mpM->isNormalized())
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{
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implPrepareChange();
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mpM->doNormalize();
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}
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}
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double B3DHomMatrix::determinant() const
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{
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return mpM->doDeterminant();
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}
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double B3DHomMatrix::trace() const
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{
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return mpM->doTrace();
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}
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void B3DHomMatrix::transpose()
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{
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implPrepareChange();
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mpM->doTranspose();
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}
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B3DHomMatrix& B3DHomMatrix::operator+=(const B3DHomMatrix& rMat)
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{
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implPrepareChange();
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mpM->doAddMatrix(*rMat.mpM);
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return *this;
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}
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B3DHomMatrix& B3DHomMatrix::operator-=(const B3DHomMatrix& rMat)
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{
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implPrepareChange();
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mpM->doSubMatrix(*rMat.mpM);
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return *this;
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}
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B3DHomMatrix& B3DHomMatrix::operator*=(double fValue)
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{
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const double fOne(1.0);
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if(!::basegfx::fTools::equal(fOne, fValue))
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{
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implPrepareChange();
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mpM->doMulMatrix(fValue);
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}
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return *this;
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}
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B3DHomMatrix& B3DHomMatrix::operator/=(double fValue)
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{
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const double fOne(1.0);
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if(!::basegfx::fTools::equal(fOne, fValue))
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{
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implPrepareChange();
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mpM->doMulMatrix(1.0 / fValue);
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}
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return *this;
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}
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B3DHomMatrix& B3DHomMatrix::operator*=(const B3DHomMatrix& rMat)
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{
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if(!rMat.isIdentity())
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{
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implPrepareChange();
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mpM->doMulMatrix(*rMat.mpM);
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}
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return *this;
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}
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bool B3DHomMatrix::operator==(const B3DHomMatrix& rMat) const
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{
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if(mpM == rMat.mpM)
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return true;
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return mpM->isEqual(*rMat.mpM);
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}
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bool B3DHomMatrix::operator!=(const B3DHomMatrix& rMat) const
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{
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if(mpM == rMat.mpM)
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return false;
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return !mpM->isEqual(*rMat.mpM);
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}
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void B3DHomMatrix::rotate(double fAngleX,double fAngleY,double fAngleZ)
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{
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if(!::basegfx::fTools::equalZero(fAngleX) || !::basegfx::fTools::equalZero(fAngleY) || !::basegfx::fTools::equalZero(fAngleZ))
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{
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implPrepareChange();
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if(!::basegfx::fTools::equalZero(fAngleX))
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{
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Impl3DHomMatrix aRotMatX(get3DIdentityMatrix());
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double fSin(sin(fAngleX));
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double fCos(cos(fAngleX));
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aRotMatX.set(1, 1, fCos);
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aRotMatX.set(2, 2, fCos);
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aRotMatX.set(2, 1, fSin);
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aRotMatX.set(1, 2, -fSin);
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mpM->doMulMatrix(aRotMatX);
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}
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if(!::basegfx::fTools::equalZero(fAngleY))
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{
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Impl3DHomMatrix aRotMatY(get3DIdentityMatrix());
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double fSin(sin(fAngleY));
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double fCos(cos(fAngleY));
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aRotMatY.set(0, 0, fCos);
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aRotMatY.set(2, 2, fCos);
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aRotMatY.set(0, 2, fSin);
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aRotMatY.set(2, 0, -fSin);
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mpM->doMulMatrix(aRotMatY);
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}
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if(!::basegfx::fTools::equalZero(fAngleZ))
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{
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Impl3DHomMatrix aRotMatZ(get3DIdentityMatrix());
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double fSin(sin(fAngleZ));
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double fCos(cos(fAngleZ));
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aRotMatZ.set(0, 0, fCos);
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aRotMatZ.set(1, 1, fCos);
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aRotMatZ.set(1, 0, fSin);
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aRotMatZ.set(0, 1, -fSin);
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mpM->doMulMatrix(aRotMatZ);
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}
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}
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}
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void B3DHomMatrix::translate(double fX, double fY, double fZ)
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{
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if(!::basegfx::fTools::equalZero(fX) || !::basegfx::fTools::equalZero(fY) || !::basegfx::fTools::equalZero(fZ))
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{
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Impl3DHomMatrix aTransMat(get3DIdentityMatrix());
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aTransMat.set(0, 2, fX);
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aTransMat.set(1, 2, fY);
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aTransMat.set(2, 2, fZ);
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implPrepareChange();
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mpM->doMulMatrix(aTransMat);
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}
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}
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void B3DHomMatrix::scale(double fX, double fY, double fZ)
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{
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const double fOne(1.0);
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if(!::basegfx::fTools::equal(fOne, fX) || !::basegfx::fTools::equal(fOne, fY) ||!::basegfx::fTools::equal(fOne, fZ))
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{
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Impl3DHomMatrix aScaleMat(get3DIdentityMatrix());
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aScaleMat.set(0, 0, fX);
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aScaleMat.set(1, 1, fY);
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aScaleMat.set(2, 2, fZ);
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implPrepareChange();
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mpM->doMulMatrix(aScaleMat);
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}
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}
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void B3DHomMatrix::shearXY(double fSx, double fSy)
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{
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const double fOne(1.0);
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if(!::basegfx::fTools::equal(fOne, fSx) || !::basegfx::fTools::equal(fOne, fSy))
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{
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Impl3DHomMatrix aShearXYMat(get3DIdentityMatrix());
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aShearXYMat.set(0, 2, fSx);
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aShearXYMat.set(1, 2, fSy);
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implPrepareChange();
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mpM->doMulMatrix(aShearXYMat);
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}
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}
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void B3DHomMatrix::shearYZ(double fSy, double fSz)
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{
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const double fOne(1.0);
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if(!::basegfx::fTools::equal(fOne, fSy) || !::basegfx::fTools::equal(fOne, fSz))
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{
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Impl3DHomMatrix aShearYZMat(get3DIdentityMatrix());
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aShearYZMat.set(1, 0, fSy);
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aShearYZMat.set(2, 0, fSz);
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implPrepareChange();
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mpM->doMulMatrix(aShearYZMat);
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}
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}
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void B3DHomMatrix::shearXZ(double fSx, double fSz)
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{
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const double fOne(1.0);
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if(!::basegfx::fTools::equal(fOne, fSx) || !::basegfx::fTools::equal(fOne, fSz))
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{
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Impl3DHomMatrix aShearXZMat(get3DIdentityMatrix());
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aShearXZMat.set(0, 1, fSx);
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aShearXZMat.set(2, 1, fSz);
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implPrepareChange();
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mpM->doMulMatrix(aShearXZMat);
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}
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}
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void B3DHomMatrix::frustum(double fLeft, double fRight, double fBottom, double fTop, double fNear, double fFar)
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{
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const double fZero(0.0);
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const double fOne(1.0);
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if(!::basegfx::fTools::more(fNear, fZero))
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{
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fNear = 0.001;
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}
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if(!::basegfx::fTools::more(fFar, fZero))
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{
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fFar = fOne;
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}
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if(::basegfx::fTools::equal(fNear, fFar))
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{
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fFar = fNear + fOne;
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}
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if(::basegfx::fTools::equal(fLeft, fRight))
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{
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fLeft -= fOne;
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fRight += fOne;
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}
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if(::basegfx::fTools::equal(fTop, fBottom))
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{
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fBottom -= fOne;
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fTop += fOne;
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}
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Impl3DHomMatrix aFrustumMat(get3DIdentityMatrix());
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aFrustumMat.set(0, 0, 2.0 * fNear / (fRight - fLeft));
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aFrustumMat.set(1, 1, 2.0 * fNear / (fTop - fBottom));
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aFrustumMat.set(0, 2, (fRight + fLeft) / (fRight - fLeft));
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aFrustumMat.set(1, 2, (fTop + fBottom) / (fTop - fBottom));
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aFrustumMat.set(2, 2, -fOne * ((fFar + fNear) / (fFar - fNear)));
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aFrustumMat.set(3, 2, -fOne);
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aFrustumMat.set(2, 3, -fOne * ((2.0 * fFar * fNear) / (fFar - fNear)));
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aFrustumMat.set(3, 3, fZero);
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if(mpM->getRefCount())
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mpM->decRefCount();
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else
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delete mpM;
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mpM = new Impl3DHomMatrix(aFrustumMat);
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}
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void B3DHomMatrix::ortho(double fLeft, double fRight, double fBottom, double fTop, double fNear, double fFar)
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{
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if(::basegfx::fTools::equal(fNear, fFar))
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{
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fFar = fNear + 1.0;
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}
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if(::basegfx::fTools::equal(fLeft, fRight))
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{
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fLeft -= 1.0;
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fRight += 1.0;
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}
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if(::basegfx::fTools::equal(fTop, fBottom))
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{
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fBottom -= 1.0;
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fTop += 1.0;
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}
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Impl3DHomMatrix aOrthoMat(get3DIdentityMatrix());
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aOrthoMat.set(0, 0, 2.0 / (fRight - fLeft));
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aOrthoMat.set(1, 1, 2.0 / (fTop - fBottom));
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aOrthoMat.set(2, 2, -1.0 * (2.0 / (fFar - fNear)));
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aOrthoMat.set(0, 3, -1.0 * ((fRight + fLeft) / (fRight - fLeft)));
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aOrthoMat.set(1, 3, -1.0 * ((fTop + fBottom) / (fTop - fBottom)));
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aOrthoMat.set(2, 3, -1.0 * ((fFar + fNear) / (fFar - fNear)));
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if(mpM->getRefCount())
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mpM->decRefCount();
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else
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delete mpM;
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mpM = new Impl3DHomMatrix(aOrthoMat);
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}
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bool B3DHomMatrix::decompose(B3DTuple& rScale, B3DTuple& rTranslate, B3DTuple& rRotate, B3DTuple& rShear) const
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{
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// when perspective is used, decompose is not made here
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if(!mpM->isLastLineDefault())
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return false;
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// If determinant is zero, decomposition is not possible
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if(0.0 == mpM->doDeterminant())
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return false;
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// isolate translation
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rTranslate.setX(mpM->get(0, 3));
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rTranslate.setY(mpM->get(1, 3));
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rTranslate.setZ(mpM->get(2, 3));
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// correct translate values
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rTranslate.correctValues();
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// get scale and shear
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B3DVector aCol0(mpM->get(0, 0), mpM->get(1, 0), mpM->get(2, 0));
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B3DVector aCol1(mpM->get(0, 1), mpM->get(1, 1), mpM->get(2, 1));
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B3DVector aCol2(mpM->get(0, 2), mpM->get(1, 2), mpM->get(2, 2));
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B3DVector aTemp;
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// get ScaleX
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rScale.setX(aCol0.getLength());
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aCol0.normalize();
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// get ShearXY
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rShear.setX(aCol0.scalar(aCol1));
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if(::basegfx::fTools::equalZero(rShear.getX()))
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{
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|
rShear.setX(0.0);
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|
}
|
|
else
|
|
{
|
|
aTemp.setX(aCol1.getX() - rShear.getX() * aCol0.getX());
|
|
aTemp.setY(aCol1.getY() - rShear.getX() * aCol0.getY());
|
|
aTemp.setZ(aCol1.getZ() - rShear.getX() * aCol0.getZ());
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|
aCol1 = aTemp;
|
|
}
|
|
|
|
// get ScaleY
|
|
rScale.setY(aCol1.getLength());
|
|
aCol1.normalize();
|
|
|
|
const double fShearX(rShear.getX());
|
|
|
|
if(!::basegfx::fTools::equalZero(fShearX))
|
|
{
|
|
rShear.setX(rShear.getX() / rScale.getY());
|
|
}
|
|
|
|
// get ShearXZ
|
|
rShear.setY(aCol0.scalar(aCol2));
|
|
|
|
if(::basegfx::fTools::equalZero(rShear.getY()))
|
|
{
|
|
rShear.setY(0.0);
|
|
}
|
|
else
|
|
{
|
|
aTemp.setX(aCol2.getX() - rShear.getY() * aCol0.getX());
|
|
aTemp.setY(aCol2.getY() - rShear.getY() * aCol0.getY());
|
|
aTemp.setZ(aCol2.getZ() - rShear.getY() * aCol0.getZ());
|
|
aCol2 = aTemp;
|
|
}
|
|
|
|
// get ShearYZ
|
|
rShear.setZ(aCol1.scalar(aCol2));
|
|
|
|
if(::basegfx::fTools::equalZero(rShear.getZ()))
|
|
{
|
|
rShear.setZ(0.0);
|
|
}
|
|
else
|
|
{
|
|
aTemp.setX(aCol2.getX() - rShear.getZ() * aCol1.getX());
|
|
aTemp.setY(aCol2.getY() - rShear.getZ() * aCol1.getY());
|
|
aTemp.setZ(aCol2.getZ() - rShear.getZ() * aCol1.getZ());
|
|
aCol2 = aTemp;
|
|
}
|
|
|
|
// get ScaleZ
|
|
rScale.setZ(aCol2.getLength());
|
|
aCol2.normalize();
|
|
|
|
const double fShearY(rShear.getY());
|
|
|
|
if(!::basegfx::fTools::equalZero(fShearY))
|
|
{
|
|
rShear.setY(rShear.getY() / rScale.getZ());
|
|
}
|
|
|
|
const double fShearZ(rShear.getZ());
|
|
|
|
if(!::basegfx::fTools::equalZero(fShearZ))
|
|
{
|
|
rShear.setZ(rShear.getZ() / rScale.getZ());
|
|
}
|
|
|
|
// correct shear values
|
|
rShear.correctValues();
|
|
|
|
// Coordinate system flip?
|
|
if(0.0 > aCol0.scalar(aCol1.getPerpendicular(aCol2)))
|
|
{
|
|
rScale = -rScale;
|
|
aCol0 = -aCol0;
|
|
aCol1 = -aCol1;
|
|
aCol2 = -aCol2;
|
|
}
|
|
|
|
// correct scale values
|
|
rScale.correctValues(1.0);
|
|
|
|
// Get rotations
|
|
rRotate.setY(asin(-aCol0.getZ()));
|
|
|
|
if(::basegfx::fTools::equalZero(cos(rRotate.getY())))
|
|
{
|
|
rRotate.setX(atan2(aCol1.getX(), aCol1.getY()));
|
|
rRotate.setZ(0.0);
|
|
}
|
|
else
|
|
{
|
|
rRotate.setX(atan2(aCol1.getZ(), aCol2.getZ()));
|
|
rRotate.setZ(atan2(aCol0.getY(), aCol0.getX()));
|
|
}
|
|
|
|
// corrcet rotate values
|
|
rRotate.correctValues();
|
|
|
|
return true;
|
|
}
|
|
} // end of namespace basegfx
|
|
|
|
// eof
|