d806d5861b
2008/04/01 15:18:16 thb 1.9.458.3: #i85898# Stripping all external header guards 2008/04/01 10:57:45 thb 1.9.458.2: #i85898# Stripping all external header guards 2008/03/28 15:34:35 rt 1.9.458.1: #i87441# Change license header to LPGL v3.
394 lines
23 KiB
C++
394 lines
23 KiB
C++
/*************************************************************************
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*
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* Copyright 2008 by Sun Microsystems, Inc.
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*
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* OpenOffice.org - a multi-platform office productivity suite
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*
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* $RCSfile: basedispatcher.hxx,v $
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* $Revision: 1.10 $
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*
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* This file is part of OpenOffice.org.
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*
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* OpenOffice.org is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License version 3
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* only, as published by the Free Software Foundation.
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*
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* OpenOffice.org is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License version 3 for more details
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* (a copy is included in the LICENSE file that accompanied this code).
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*
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* You should have received a copy of the GNU Lesser General Public License
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* version 3 along with OpenOffice.org. If not, see
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* <http://www.openoffice.org/license.html>
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* for a copy of the LGPLv3 License.
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*
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************************************************************************/
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#ifndef __FRAMEWORK_DISPATCH_BASEDISPATCHER_HXX_
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#define __FRAMEWORK_DISPATCH_BASEDISPATCHER_HXX_
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//_________________________________________________________________________________________________________________
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// my own includes
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//_________________________________________________________________________________________________________________
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#include <classes/taskcreator.hxx>
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#include <threadhelp/resetableguard.hxx>
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#include <threadhelp/threadhelpbase.hxx>
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#ifndef __FRAMEWORK_THREADHELP_TRANSACTIONBASE_HXX_
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#include <threadhelp/transactionbase.hxx>
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#endif
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#include <macros/xinterface.hxx>
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#include <macros/xtypeprovider.hxx>
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#include <macros/debug.hxx>
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#include <macros/generic.hxx>
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#include <stdtypes.h>
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//_________________________________________________________________________________________________________________
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// interface includes
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//_________________________________________________________________________________________________________________
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#include <com/sun/star/lang/XTypeProvider.hpp>
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#include <com/sun/star/frame/XNotifyingDispatch.hpp>
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#include <com/sun/star/util/URL.hpp>
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#include <com/sun/star/frame/DispatchDescriptor.hpp>
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#include <com/sun/star/beans/PropertyValue.hpp>
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#include <com/sun/star/frame/XDispatchResultListener.hpp>
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#include <com/sun/star/frame/XFrameLoader.hpp>
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#include <com/sun/star/frame/XLoadEventListener.hpp>
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#include <com/sun/star/frame/XDesktop.hpp>
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#include <com/sun/star/frame/FeatureStateEvent.hpp>
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#include <com/sun/star/lang/XMultiServiceFactory.hpp>
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//_________________________________________________________________________________________________________________
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// other includes
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//_________________________________________________________________________________________________________________
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#include <cppuhelper/weak.hxx>
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#include <cppuhelper/weakref.hxx>
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#include <cppuhelper/interfacecontainer.h>
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/*DRAFT
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#include <svtools/historyoptions.hxx>
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*/
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//_________________________________________________________________________________________________________________
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// namespace
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//_________________________________________________________________________________________________________________
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namespace framework{
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//_________________________________________________________________________________________________________________
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// exported const
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//_________________________________________________________________________________________________________________
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//_________________________________________________________________________________________________________________
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// exported definitions
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//_________________________________________________________________________________________________________________
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/*-************************************************************************************************************//**
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@descr We must support loading of different URLs with different handler or loader into different tasks simultaniously.
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They call us back to return state of operation. We need some informations to distinguish
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between these different "loading threads".
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This is the reason to implement this dynamicly list.
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@attention I maked class LoaderThreads threadsafe! Using will be easier in a multithreaded environment.
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struct DispatchBinding doesn't need that!
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*//*-*************************************************************************************************************/
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struct LoadBinding
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{
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//-------------------------------------------------------------------------------------------------------------
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public:
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//---------------------------------------------------------------------------------------------------------
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inline LoadBinding()
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{
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free();
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}
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//---------------------------------------------------------------------------------------------------------
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// use to initialize struct for asynchronous dispatching by using handler
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inline LoadBinding( const css::util::URL& aNewURL ,
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const css::uno::Sequence< css::beans::PropertyValue > lNewDescriptor ,
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const css::uno::Reference< css::frame::XDispatch >& xNewHandler ,
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const css::uno::Any& aNewAsyncInfo )
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{
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free();
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xHandler = xNewHandler ;
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aURL = aNewURL ;
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lDescriptor = lNewDescriptor;
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aAsyncInfo = aNewAsyncInfo ;
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}
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//---------------------------------------------------------------------------------------------------------
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// use to initialize struct for asynchronous loading by using frame loader
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inline LoadBinding( const css::util::URL& aNewURL ,
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const css::uno::Sequence< css::beans::PropertyValue > lNewDescriptor ,
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const css::uno::Reference< css::frame::XFrame >& xNewFrame ,
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const css::uno::Reference< css::frame::XFrameLoader >& xNewLoader ,
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const css::uno::Any& aNewAsyncInfo )
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{
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free();
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xLoader = xNewLoader ;
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xFrame = xNewFrame ;
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aURL = aNewURL ;
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lDescriptor = lNewDescriptor;
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aAsyncInfo = aNewAsyncInfo ;
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}
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//---------------------------------------------------------------------------------------------------------
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// dont forget toe release used references
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inline ~LoadBinding()
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{
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free();
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}
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//---------------------------------------------------------------------------------------------------------
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inline void free()
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{
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xHandler = css::uno::Reference< css::frame::XDispatch >() ;
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xLoader = css::uno::Reference< css::frame::XFrameLoader >();
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xFrame = css::uno::Reference< css::frame::XFrame >() ;
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aURL = css::util::URL() ;
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lDescriptor = css::uno::Sequence< css::beans::PropertyValue >();
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aAsyncInfo = css::uno::Any() ;
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}
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//-------------------------------------------------------------------------------------------------------------
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public:
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css::uno::Reference< css::frame::XDispatch > xHandler ; // if handler was used, this reference will be valid
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css::uno::Reference< css::frame::XFrameLoader > xLoader ; // if loader was used, this reference will be valid
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css::uno::Reference< css::frame::XFrame > xFrame ; // Target of loading
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css::util::URL aURL ; // dispatched URL - neccessary to find listener for status event!
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css::uno::Sequence< css::beans::PropertyValue > lDescriptor ; // dispatched arguments - neccessary for "reactForLoadingState()"!
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css::uno::Any aAsyncInfo ; // superclasses could use them to save her own user specific data for these asynchron call-info
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css::uno::Reference< css::frame::XDispatchResultListener > xListener;
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};
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//*****************************************************************************************************************
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class LoaderThreads : private ::std::vector< LoadBinding >
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, private ThreadHelpBase
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{
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//-------------------------------------------------------------------------------------------------------------
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public:
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//---------------------------------------------------------------------------------------------------------
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inline LoaderThreads()
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: ThreadHelpBase()
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{
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}
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//---------------------------------------------------------------------------------------------------------
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inline void append( const LoadBinding& aBinding )
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{
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ResetableGuard aGuard( m_aLock );
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push_back( aBinding );
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}
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//---------------------------------------------------------------------------------------------------------
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/// search for handler thread in list wich match given parameter and delete it
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inline sal_Bool searchAndForget( const css::uno::Reference < css::frame::XDispatchResultListener >& rListener, LoadBinding& aBinding )
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{
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ResetableGuard aGuard( m_aLock );
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sal_Bool bFound = sal_False;
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for( iterator pItem=begin(); pItem!=end(); ++pItem )
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{
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if( pItem->xListener == rListener )
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{
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aBinding = *pItem;
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erase( pItem );
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bFound = sal_True;
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break;
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}
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}
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return bFound;
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}
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//---------------------------------------------------------------------------------------------------------
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/// search for loader thread in list wich match given parameter and delete it
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inline sal_Bool searchAndForget( const css::uno::Reference< css::frame::XFrameLoader > xLoader, LoadBinding& aBinding )
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{
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ResetableGuard aGuard( m_aLock );
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sal_Bool bFound = sal_False;
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for( iterator pItem=begin(); pItem!=end(); ++pItem )
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{
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if( pItem->xLoader == xLoader )
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{
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aBinding = *pItem;
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erase( pItem );
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bFound = sal_True;
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break;
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}
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}
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return bFound;
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}
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//---------------------------------------------------------------------------------------------------------
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// free ALL memory ... I hope it
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inline void free()
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{
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ResetableGuard aGuard( m_aLock );
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LoaderThreads().swap( *this );
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}
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};
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/*-************************************************************************************************************//**
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@short base class for dispatcher implementations
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@descr Most of our dispatch implementations do everytime the same. They try to handle or load
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somethinmg into a target ... normaly a frame/task/pluginframe!
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They must do it synchron or sometimes asynchron. They must wait for callbacks and
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notify registered listener with right status events.
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All these things are implemented by this baseclass. You should override some methods
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to change something.
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"dispatch()" => should be you dispatch algorithm
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"reactForLoadingState()" => do something depending from loading state ...
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@implements XInterface
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XDispatch
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XLoadEventListener
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XEventListener
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@base ThreadHelpBase
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TransactionBase
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OWeakObject
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@devstatus ready to use
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@threadsafe yes
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*//*-*************************************************************************************************************/
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class BaseDispatcher : // interfaces
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public css::lang::XTypeProvider ,
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public css::frame::XNotifyingDispatch ,
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public css::frame::XLoadEventListener , // => XEventListener too!
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// baseclasses
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// Order is neccessary for right initialization!
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protected ThreadHelpBase ,
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protected TransactionBase ,
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public ::cppu::OWeakObject
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{
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//-------------------------------------------------------------------------------------------------------------
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// public methods
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//-------------------------------------------------------------------------------------------------------------
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public:
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// constructor / destructor
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BaseDispatcher( const css::uno::Reference< css::lang::XMultiServiceFactory >& xFactory ,
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const css::uno::Reference< css::frame::XFrame >& xOwnerFrame );
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void dispatchFinished ( const css::frame::DispatchResultEvent& aEvent, const css::uno::Reference < css::frame::XDispatchResultListener >& rListener );
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// XInterface
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DECLARE_XINTERFACE
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DECLARE_XTYPEPROVIDER
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// XNotifyingDispatch
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virtual void SAL_CALL dispatchWithNotification ( const css::util::URL& aURL,
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const css::uno::Sequence< css::beans::PropertyValue >& aArgs,
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const css::uno::Reference< css::frame::XDispatchResultListener >& Listener ) throw ( css::uno::RuntimeException);
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// XDispatch
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virtual void SAL_CALL dispatch ( const css::util::URL& aURL ,
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const css::uno::Sequence< css::beans::PropertyValue >& lArguments ) throw( css::uno::RuntimeException ) = 0;
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virtual void SAL_CALL addStatusListener ( const css::uno::Reference< css::frame::XStatusListener >& xListener ,
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const css::util::URL& aURL ) throw( css::uno::RuntimeException );
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virtual void SAL_CALL removeStatusListener ( const css::uno::Reference< css::frame::XStatusListener >& xListener ,
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const css::util::URL& aURL ) throw( css::uno::RuntimeException );
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// XLoadEventListener
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virtual void SAL_CALL loadFinished ( const css::uno::Reference< css::frame::XFrameLoader >& xLoader ) throw( css::uno::RuntimeException );
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virtual void SAL_CALL loadCancelled ( const css::uno::Reference< css::frame::XFrameLoader >& xLoader ) throw( css::uno::RuntimeException );
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// XEventListener
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virtual void SAL_CALL disposing ( const css::lang::EventObject& aEvent ) throw( css::uno::RuntimeException );
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//-------------------------------------------------------------------------------------------------------------
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// protected methods
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//-------------------------------------------------------------------------------------------------------------
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protected:
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virtual ~BaseDispatcher();
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/*-****************************************************************************************************//**
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@short you should react for successfully or failed load/handle operations.
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@descr These baseclass implement handling of dispatched URLs and synchronous/asynchronous loading
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of it into a target frame. It implement the complete listener mechanism to get events from
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used loader or handler and sending of status events to registered listener too!
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But we couldn't react for this events in all cases.
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May be - you wish to reactivate suspended controllers or wish to delete a new created
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task if operation failed ...!?
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By overwriting these pure virtual methods it's possible to do such things.
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We call you with all available informations ... you should react for it.
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BUT - don't send any status events to your listener! We will do it everytime.
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(other listener could be informed as well!)
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You will called back in: a) "reactForLoadingState()" , if URL was loaded into a frame
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b) "reactForHandlingState()", if URL was handled by a registered content handler
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(without using a target frame!)
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@seealso method statusChanged()
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@seealso method loadFinished()
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@seealso method loadCancelled()
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@param "aURL" , original dispatched URL
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@param "lDescriptor" , original dispatched arguments
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@param "xTarget" , target of operation (could be NULL if URL was handled not loaded!)
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@param "bState" , state of operation
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@return -
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@onerror -
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@threadsafe -
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*//*-*****************************************************************************************************/
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virtual void SAL_CALL reactForLoadingState ( const css::util::URL& aURL ,
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const css::uno::Sequence< css::beans::PropertyValue >& lDescriptor ,
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const css::uno::Reference< css::frame::XFrame >& xTarget ,
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sal_Bool bState ,
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const css::uno::Any& aAsyncInfo ) = 0;
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virtual void SAL_CALL reactForHandlingState( const css::util::URL& aURL ,
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const css::uno::Sequence< css::beans::PropertyValue >& lDescriptor ,
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sal_Bool bState ,
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const css::uno::Any& aAsyncInfo ) = 0;
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//-------------------------------------------------------------------------------------------------------------
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// protected methods
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//-------------------------------------------------------------------------------------------------------------
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protected:
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::rtl::OUString implts_detectType ( const css::util::URL& aURL ,
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css::uno::Sequence< css::beans::PropertyValue >& lDescriptor ,
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sal_Bool bDeep );
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sal_Bool implts_handleIt ( const css::util::URL& aURL ,
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css::uno::Sequence< css::beans::PropertyValue >& lDescriptor ,
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const ::rtl::OUString& sTypeName ,
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const css::uno::Any& aAsyncInfo = css::uno::Any() );
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sal_Bool implts_loadIt ( const css::util::URL& aURL ,
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css::uno::Sequence< css::beans::PropertyValue >& lDescriptor ,
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const ::rtl::OUString& sTypeName ,
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const css::uno::Reference< css::frame::XFrame >& xTarget ,
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const css::uno::Any& aAsyncInfo = css::uno::Any() );
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void implts_enableFrame ( const css::uno::Reference< css::frame::XFrame >& xFrame ,
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const css::uno::Sequence< css::beans::PropertyValue >& lDescriptor );
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void implts_disableFrame ( const css::uno::Reference< css::frame::XFrame >& xFrame );
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sal_Bool implts_deactivateController ( const css::uno::Reference< css::frame::XController >& xController );
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sal_Bool implts_reactivateController ( const css::uno::Reference< css::frame::XController >& xController );
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void implts_sendResultEvent ( const css::uno::Reference< css::frame::XFrame >& xEventSource ,
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const ::rtl::OUString& sURL ,
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sal_Bool bLoadState );
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//-------------------------------------------------------------------------------------------------------------
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// variables
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// - should be private normaly ...
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// - but some super classes need access to some of them => protected!
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//-------------------------------------------------------------------------------------------------------------
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protected:
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css::uno::Reference< css::lang::XMultiServiceFactory > m_xFactory ; /// global uno service manager to create new services
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css::uno::WeakReference< css::frame::XFrame > m_xOwner ; /// weakreference to owner (Don't use a hard reference. Owner can't delete us then!)
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private:
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LoaderThreads m_aLoaderThreads ; /// list of bindings between handler/loader, tasks and loaded URLs
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ListenerHash m_aListenerContainer ; /// hash table for listener at specified URLs
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}; // class BaseDispatcher
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} // namespace framework
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#endif // #ifndef __FRAMEWORK_DISPATCH_BASEDISPATCHER_HXX_
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