418 lines
17 KiB
C++
418 lines
17 KiB
C++
/*************************************************************************
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*
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* Copyright 2000, 2010 Oracle and/or its affiliates.
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*
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* OpenOffice.org - a multi-platform office productivity suite
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*
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* This file is part of OpenOffice.org.
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*
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* OpenOffice.org is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License version 3
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* only, as published by the Free Software Foundation.
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*
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* OpenOffice.org is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License version 3 for more details
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* (a copy is included in the LICENSE file that accompanied this code).
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*
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* You should have received a copy of the GNU Lesser General Public License
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* version 3 along with OpenOffice.org. If not, see
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* <http://www.openoffice.org/license.html>
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* for a copy of the LGPLv3 License.
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*
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************************************************************************/
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// MARKER(update_precomp.py): autogen include statement, do not remove
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#include "precompiled_framework.hxx"
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//_________________________________________________________________________________________________________________
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// my own includes
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//_________________________________________________________________________________________________________________
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#ifndef __FRAMEWORK_FRAMECONTAINER_HXX_
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#include <classes/framecontainer.hxx>
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#endif
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#include <threadhelp/writeguard.hxx>
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#include <threadhelp/readguard.hxx>
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#ifndef __FRAMEWORK_COMMANDS_HXX_
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#include <commands.h>
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#endif
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//_________________________________________________________________________________________________________________
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// interface includes
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//_________________________________________________________________________________________________________________
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#ifndef _COM_SUN_STAR_FRAME_FRAMESEARCH_FLAG_HPP_
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#include <com/sun/star/frame/FrameSearchFlag.hpp>
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#endif
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//_________________________________________________________________________________________________________________
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// includes of other projects
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//_________________________________________________________________________________________________________________
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#include <vcl/svapp.hxx>
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//_________________________________________________________________________________________________________________
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// namespace
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//_________________________________________________________________________________________________________________
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namespace framework{
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//_________________________________________________________________________________________________________________
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// non exported const
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//_________________________________________________________________________________________________________________
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//_________________________________________________________________________________________________________________
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// non exported definitions
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//_________________________________________________________________________________________________________________
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//_________________________________________________________________________________________________________________
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// declarations
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//_________________________________________________________________________________________________________________
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/**-***************************************************************************************************************
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@short initialize an empty container
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@descr The container will be empty then - special features (e.g. the async quit mechanism) are disabled.
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@threadsafe not neccessary - its not a singleton
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@modified 01.07.2002 14:42,as96863
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*****************************************************************************************************************/
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FrameContainer::FrameContainer()
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// initialize base classes first.
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// Order is neccessary for right initilization of his and OUR member ... m_aLock
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: ThreadHelpBase ( &Application::GetSolarMutex() )
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/*DEPRECATEME
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, m_bAsyncQuit ( sal_False ) // default must be "disabled"!
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, m_aAsyncCall ( LINK( this, FrameContainer, implts_asyncQuit ) )
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*/
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{
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}
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/**-***************************************************************************************************************
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@short deinitialize may a filled container
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@descr Special features (if the currently are running) will be dsiabled and we free all used other ressources.
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@threadsafe not neccessary - its not a singleton
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@modified 01.07.2002 14:43,as96863
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*****************************************************************************************************************/
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FrameContainer::~FrameContainer()
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{
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// Don't forget to free memory!
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m_aContainer.clear();
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m_xActiveFrame.clear();
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}
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/**-***************************************************************************************************************
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@short append a new frame to the container
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@descr We accept the incoming frame only, if it is a valid reference and dosnt exist already.
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@param xFrame
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frame, which should be added to this container
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Must be a valid reference.
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@threadsafe yes
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@modified 01.07.2002 14:44,as96863
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*****************************************************************************************************************/
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void FrameContainer::append( const css::uno::Reference< css::frame::XFrame >& xFrame )
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{
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if (xFrame.is() && ! exist(xFrame))
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{
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/* SAFE { */
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WriteGuard aWriteLock( m_aLock );
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m_aContainer.push_back( xFrame );
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aWriteLock.unlock();
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/* } SAFE */
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}
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}
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/**-***************************************************************************************************************
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@short remove a frame from the container
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@descr In case we remove the last frame and our internal special feature (the async quit mechanism)
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was enabled by the desktop instance, we start it.
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@param xFrame
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frame, which should be deleted from this container
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Must be a valid reference.
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@threadsafe yes
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@modified 01.07.2002 14:52,as96863
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*****************************************************************************************************************/
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void FrameContainer::remove( const css::uno::Reference< css::frame::XFrame >& xFrame )
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{
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/* SAFE { */
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// write lock neccessary for follwing erase()!
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WriteGuard aWriteLock( m_aLock );
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TFrameIterator aSearchedItem = ::std::find( m_aContainer.begin(), m_aContainer.end(), xFrame );
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if (aSearchedItem!=m_aContainer.end())
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{
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m_aContainer.erase( aSearchedItem );
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// If removed frame was the current active frame - reset state variable.
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if (m_xActiveFrame==xFrame)
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m_xActiveFrame = css::uno::Reference< css::frame::XFrame >();
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// We don't need the write lock any longer ...
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// downgrade to read access.
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aWriteLock.downgrade();
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/*DEPRECATEME
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// If last frame was removed and special quit mode is enabled by the desktop
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// we must terminate the application by using this asynchronous callback!
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if (m_aContainer.size()<1 && m_bAsyncQuit)
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m_aAsyncCall.Post(0);
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*/
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}
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aWriteLock.unlock();
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// } SAFE
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}
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/**-***************************************************************************************************************
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@short check if the given frame currently exist inside the container
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@descr -
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@param xFrame
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reference to the queried frame
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@return <TRUE/> if frame is oart of this container
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<FALSE/> otherwhise
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@threadsafe yes
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@modified 01.07.2002 14:55,as96863
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*****************************************************************************************************************/
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sal_Bool FrameContainer::exist( const css::uno::Reference< css::frame::XFrame >& xFrame ) const
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{
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/* SAFE { */
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ReadGuard aReadLock( m_aLock );
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return( ::std::find( m_aContainer.begin(), m_aContainer.end(), xFrame ) != m_aContainer.end() );
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/* } SAFE */
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}
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/**-***************************************************************************************************************
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@short delete all existing items of the container
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@descr -
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@threadsafe yes
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@modified 01.07.2002 15:00,as96863
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*****************************************************************************************************************/
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void FrameContainer::clear()
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{
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// SAFE {
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WriteGuard aWriteLock( m_aLock );
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// Clear the container ...
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m_aContainer.clear();
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// ... and don't forget to reset the active frame.
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// Its an reference to a valid container-item.
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// But no container item => no active frame!
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m_xActiveFrame = css::uno::Reference< css::frame::XFrame >();
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/*DEPRECATEME
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// If special quit mode is used - we must terminate the desktop.
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// He is the owner of this container and can't work without any visible tasks/frames!
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if (m_bAsyncQuit)
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m_aAsyncCall.Post(0);
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*/
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aWriteLock.unlock();
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// } SAFE
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}
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/**-***************************************************************************************************************
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@short returns count of all current existing frames
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@descr -
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@deprecated This value can't be guaranteed for multithreading environments.
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So it will be marked as deprecated and should be replaced by "getAllElements()".
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@return the count of existing container items
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@threadsafe yes
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@modified 01.07.2002 15:00,as96863
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*****************************************************************************************************************/
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sal_uInt32 FrameContainer::getCount() const
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{
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/* SAFE { */
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ReadGuard aReadLock( m_aLock );
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return( (sal_uInt32)m_aContainer.size() );
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/* } SAFE */
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}
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/**-***************************************************************************************************************
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@short returns one item of this container
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@descr -
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@deprecated This value can't be guaranteed for multithreading environments.
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So it will be marked as deprecated and should be replaced by "getAllElements()".
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@param nIndex
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a valud between 0 and (getCount()-1) to adress one container item
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@return a reference to a frame inside the container, which match with given index
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@threadsafe yes
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@modified 01.07.2002 15:03,as96863
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*****************************************************************************************************************/
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css::uno::Reference< css::frame::XFrame > FrameContainer::operator[]( sal_uInt32 nIndex ) const
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{
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css::uno::Reference< css::frame::XFrame > xFrame;
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try
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{
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// Get element form container WITH automatic test of ranges!
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// If index not valid, a out_of_range exception is thrown.
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/* SAFE { */
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ReadGuard aReadLock( m_aLock );
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xFrame = m_aContainer.at( nIndex );
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aReadLock.unlock();
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/* } SAFE */
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}
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catch( std::out_of_range& )
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{
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// The index is not valid for current container-content - we must handle this case!
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// We can return the default value ...
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LOG_EXCEPTION( "FrameContainer::operator[]", "Exception catched ...", DECLARE_ASCII("::std::out_of_range") )
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}
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return xFrame;
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}
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/**-***************************************************************************************************************
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@short returns a snapshot of all currently existing frames inside this container
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@descr Should be used to replace the deprecated functions getCount()/operator[]!
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@return a list of all frame refrences inside this container
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@threadsafe yes
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@modified 01.07.2002 15:09,as96863
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*****************************************************************************************************************/
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css::uno::Sequence< css::uno::Reference< css::frame::XFrame > > FrameContainer::getAllElements() const
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{
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/* SAFE { */
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ReadGuard aReadLock( m_aLock );
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sal_Int32 nPosition = 0;
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css::uno::Sequence< css::uno::Reference< css::frame::XFrame > > lElements ( (sal_uInt32)m_aContainer.size() );
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for (TConstFrameIterator pItem=m_aContainer.begin(); pItem!=m_aContainer.end(); ++pItem)
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lElements[nPosition++] = *pItem;
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aReadLock.unlock();
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/* } SAFE */
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return lElements;
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}
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/**-***************************************************************************************************************
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@short set the given frame as the new active one inside this container
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@descr We accept this frame only, if it's already a part of this container.
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@param xFrame
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reference to the new active frame
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Must be a valid reference and already part of this container.
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@threadsafe yes
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@modified 01.07.2002 15:11,as96863
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*****************************************************************************************************************/
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void FrameContainer::setActive( const css::uno::Reference< css::frame::XFrame >& xFrame )
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{
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if ( !xFrame.is() || exist(xFrame) )
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{
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/* SAFE { */
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WriteGuard aWriteLock( m_aLock );
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m_xActiveFrame = xFrame;
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aWriteLock.unlock();
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/* } SAFE */
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}
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}
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/**-***************************************************************************************************************
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@short return sthe current active frame of this container
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@descr Value can be null in case the frame was removed from the container and nobody
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from outside decide which of all others should be the new one ...
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@return a reference to the current active frame
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Value can be NULL!
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@threadsafe yes
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@modified 01.07.2002 15:11,as96863
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*****************************************************************************************************************/
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css::uno::Reference< css::frame::XFrame > FrameContainer::getActive() const
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{
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/* SAFE { */
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ReadGuard aReadLock( m_aLock );
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return m_xActiveFrame;
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/* } SAFE */
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}
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/**-***************************************************************************************************************
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@short implements a simple search based on current container items
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@descr It can be used for findFrame() and implements a deep down search.
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@param sName
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target name, which is searched
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@return reference to the found frame or NULL if not.
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@threadsafe yes
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@modified 01.07.2002 15:22,as96863
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*****************************************************************************************************************/
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css::uno::Reference< css::frame::XFrame > FrameContainer::searchOnAllChildrens( const ::rtl::OUString& sName ) const
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{
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/* SAFE { */
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ReadGuard aReadLock( m_aLock );
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// Step over all child frames. But if direct child isn't the right one search on his children first - before
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// you go to next direct child of this container!
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css::uno::Reference< css::frame::XFrame > xSearchedFrame;
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for( TConstFrameIterator pIterator=m_aContainer.begin(); pIterator!=m_aContainer.end(); ++pIterator )
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{
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if ((*pIterator)->getName()==sName)
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{
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xSearchedFrame = *pIterator;
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break;
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}
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else
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{
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xSearchedFrame = (*pIterator)->findFrame( sName, css::frame::FrameSearchFlag::CHILDREN );
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if (xSearchedFrame.is())
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break;
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}
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}
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aReadLock.unlock();
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/* } SAFE */
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return xSearchedFrame;
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}
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/**-***************************************************************************************************************
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@short implements a simple search based on current container items
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@descr It can be used for findFrame() and search on members of this container only!
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@param sName
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target name, which is searched
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@return reference to the found frame or NULL if not.
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@threadsafe yes
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@modified 01.07.2002 15:22,as96863
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*****************************************************************************************************************/
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css::uno::Reference< css::frame::XFrame > FrameContainer::searchOnDirectChildrens( const ::rtl::OUString& sName ) const
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{
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/* SAFE { */
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ReadGuard aReadLock( m_aLock );
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css::uno::Reference< css::frame::XFrame > xSearchedFrame;
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for( TConstFrameIterator pIterator=m_aContainer.begin(); pIterator!=m_aContainer.end(); ++pIterator )
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{
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if ((*pIterator)->getName()==sName)
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{
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xSearchedFrame = *pIterator;
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break;
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}
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}
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aReadLock.unlock();
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/* } SAFE */
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return xSearchedFrame;
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}
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} // namespace framework
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