95 lines
2.4 KiB
C++
95 lines
2.4 KiB
C++
/*************************************************************************
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*
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* Copyright 2000, 2010 Oracle and/or its affiliates.
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*
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* OpenOffice.org - a multi-platform office productivity suite
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*
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* This file is part of OpenOffice.org.
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*
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* OpenOffice.org is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License version 3
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* only, as published by the Free Software Foundation.
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*
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* OpenOffice.org is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License version 3 for more details
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* (a copy is included in the LICENSE file that accompanied this code).
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*
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* You should have received a copy of the GNU Lesser General Public License
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* version 3 along with OpenOffice.org. If not, see
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* <http://www.openoffice.org/license.html>
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* for a copy of the LGPLv3 License.
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*
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************************************************************************/
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#ifndef _SD_UNDO_ANIM_HXX
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#define _SD_UNDO_ANIM_HXX
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#include <com/sun/star/uno/Any.hxx>
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#include <com/sun/star/animations/XAnimationNode.hpp>
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#include <svx/svdundo.hxx>
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#include "sdundo.hxx"
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class SdPage;
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namespace sd
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{
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struct UndoAnimationImpl;
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class UndoAnimation : public SdrUndoAction
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{
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public:
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UndoAnimation( SdDrawDocument* pDoc, SdPage* pThePage );
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virtual ~UndoAnimation();
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virtual void Undo();
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virtual void Redo();
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virtual String GetComment() const;
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private:
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UndoAnimationImpl* mpImpl;
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};
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struct UndoAnimationPathImpl;
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class UndoAnimationPath : public SdrUndoAction
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{
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public:
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UndoAnimationPath( SdDrawDocument* pDoc, SdPage* pThePage, const com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode >& xNode );
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virtual ~UndoAnimationPath();
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virtual void Undo();
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virtual void Redo();
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virtual String GetComment() const;
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private:
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UndoAnimationPathImpl* mpImpl;
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};
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struct UndoTransitionImpl;
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class UndoTransition : public SdUndoAction
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{
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public:
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UndoTransition( SdDrawDocument* pDoc, SdPage* pThePage );
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virtual ~UndoTransition();
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virtual void Undo();
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virtual void Redo();
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virtual String GetComment() const;
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private:
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UndoTransitionImpl* mpImpl;
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};
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}
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#endif // _SD_UNDO_ANIM_HXX
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