office-gobmx/chart2/source/tools/BaseGFXHelper.cxx
Sebastian Spaeth 63bb42ab7d Add vim/emacs modelines to all source files
Fixes #fdo30794
Based on bin/add-modelines script (originally posted in mail
1286706307.1871.1399280959@webmail.messagingengine.com)

Signed-off-by: Sebastian Spaeth <Sebastian@SSpaeth.de>
2010-10-13 10:57:18 +02:00

225 lines
7.1 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* Copyright 2000, 2010 Oracle and/or its affiliates.
*
* OpenOffice.org - a multi-platform office productivity suite
*
* This file is part of OpenOffice.org.
*
* OpenOffice.org is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License version 3
* only, as published by the Free Software Foundation.
*
* OpenOffice.org is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License version 3 for more details
* (a copy is included in the LICENSE file that accompanied this code).
*
* You should have received a copy of the GNU Lesser General Public License
* version 3 along with OpenOffice.org. If not, see
* <http://www.openoffice.org/license.html>
* for a copy of the LGPLv3 License.
*
************************************************************************/
// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_chart2.hxx"
#include "BaseGFXHelper.hxx"
#include <com/sun/star/drawing/DoubleSequence.hpp>
using namespace ::com::sun::star;
using namespace ::com::sun::star::drawing;
using namespace ::basegfx;
namespace chart
{
namespace BaseGFXHelper
{
::basegfx::B3DRange getBoundVolume( const drawing::PolyPolygonShape3D& rPolyPoly )
{
::basegfx::B3DRange aRet;
bool bInited = false;
sal_Int32 nPolyCount = rPolyPoly.SequenceX.getLength();
for(sal_Int32 nPoly = 0; nPoly < nPolyCount; nPoly++)
{
sal_Int32 nPointCount = rPolyPoly.SequenceX[nPoly].getLength();
for( sal_Int32 nPoint = 0; nPoint < nPointCount; nPoint++)
{
if(!bInited)
{
aRet = ::basegfx::B3DRange(::basegfx::B3DTuple(
rPolyPoly.SequenceX[nPoly][nPoint]
, rPolyPoly.SequenceY[nPoly][nPoint]
, rPolyPoly.SequenceZ[nPoly][nPoint]));
bInited = true;
}
else
{
aRet.expand( ::basegfx::B3DTuple(
rPolyPoly.SequenceX[nPoly][nPoint]
, rPolyPoly.SequenceY[nPoly][nPoint]
, rPolyPoly.SequenceZ[nPoly][nPoint]));
}
}
}
return aRet;
}
B2IRectangle makeRectangle( const awt::Point& rPos, const awt::Size& rSize )
{
return B2IRectangle(rPos.X,rPos.Y,rPos.X+rSize.Width,rPos.Y+rSize.Height);
}
awt::Point B2IRectangleToAWTPoint( const ::basegfx::B2IRectangle& rB2IRectangle )
{
return awt::Point( rB2IRectangle.getMinX(), rB2IRectangle.getMinY() );
}
awt::Size B2IRectangleToAWTSize( const ::basegfx::B2IRectangle& rB2IRectangle )
{
return awt::Size( static_cast< sal_Int32 >( rB2IRectangle.getWidth()),
static_cast< sal_Int32 >( rB2IRectangle.getHeight()));
}
awt::Rectangle B2IRectangleToAWTRectangle(
const ::basegfx::B2IRectangle& rB2IRectangle )
{
return awt::Rectangle( rB2IRectangle.getMinX(), rB2IRectangle.getMinY(),
static_cast< sal_Int32 >( rB2IRectangle.getWidth()),
static_cast< sal_Int32 >( rB2IRectangle.getHeight()));
}
B3DVector Direction3DToB3DVector( const Direction3D& rDirection )
{
return B3DVector(
rDirection.DirectionX
, rDirection.DirectionY
, rDirection.DirectionZ
);
}
Direction3D B3DVectorToDirection3D( const B3DVector& rB3DVector )
{
return Direction3D(
rB3DVector.getX()
, rB3DVector.getY()
, rB3DVector.getZ()
);
}
B3DVector Position3DToB3DVector( const Position3D& rPosition )
{
return B3DVector(
rPosition.PositionX
, rPosition.PositionY
, rPosition.PositionZ
);
}
Position3D B3DVectorToPosition3D( const B3DVector& rB3DVector )
{
return Position3D(
rB3DVector.getX()
, rB3DVector.getY()
, rB3DVector.getZ()
);
}
B3DHomMatrix HomogenMatrixToB3DHomMatrix( const HomogenMatrix & rHomogenMatrix )
{
B3DHomMatrix aResult;
aResult.set( 0, 0, rHomogenMatrix.Line1.Column1 );
aResult.set( 0, 1, rHomogenMatrix.Line1.Column2 );
aResult.set( 0, 2, rHomogenMatrix.Line1.Column3 );
aResult.set( 0, 3, rHomogenMatrix.Line1.Column4 );
aResult.set( 1, 0, rHomogenMatrix.Line2.Column1 );
aResult.set( 1, 1, rHomogenMatrix.Line2.Column2 );
aResult.set( 1, 2, rHomogenMatrix.Line2.Column3 );
aResult.set( 1, 3, rHomogenMatrix.Line2.Column4 );
aResult.set( 2, 0, rHomogenMatrix.Line3.Column1 );
aResult.set( 2, 1, rHomogenMatrix.Line3.Column2 );
aResult.set( 2, 2, rHomogenMatrix.Line3.Column3 );
aResult.set( 2, 3, rHomogenMatrix.Line3.Column4 );
aResult.set( 3, 0, rHomogenMatrix.Line4.Column1 );
aResult.set( 3, 1, rHomogenMatrix.Line4.Column2 );
aResult.set( 3, 2, rHomogenMatrix.Line4.Column3 );
aResult.set( 3, 3, rHomogenMatrix.Line4.Column4 );
return aResult;
}
HomogenMatrix B3DHomMatrixToHomogenMatrix( const B3DHomMatrix & rB3DMatrix )
{
HomogenMatrix aResult;
aResult.Line1.Column1 = rB3DMatrix.get( 0, 0 );
aResult.Line1.Column2 = rB3DMatrix.get( 0, 1 );
aResult.Line1.Column3 = rB3DMatrix.get( 0, 2 );
aResult.Line1.Column4 = rB3DMatrix.get( 0, 3 );
aResult.Line2.Column1 = rB3DMatrix.get( 1, 0 );
aResult.Line2.Column2 = rB3DMatrix.get( 1, 1 );
aResult.Line2.Column3 = rB3DMatrix.get( 1, 2 );
aResult.Line2.Column4 = rB3DMatrix.get( 1, 3 );
aResult.Line3.Column1 = rB3DMatrix.get( 2, 0 );
aResult.Line3.Column2 = rB3DMatrix.get( 2, 1 );
aResult.Line3.Column3 = rB3DMatrix.get( 2, 2 );
aResult.Line3.Column4 = rB3DMatrix.get( 2, 3 );
aResult.Line4.Column1 = rB3DMatrix.get( 3, 0 );
aResult.Line4.Column2 = rB3DMatrix.get( 3, 1 );
aResult.Line4.Column3 = rB3DMatrix.get( 3, 2 );
aResult.Line4.Column4 = rB3DMatrix.get( 3, 3 );
return aResult;
}
B3DTuple GetRotationFromMatrix( const B3DHomMatrix & rB3DMatrix )
{
B3DTuple aScale, aTranslation, aRotation, aShearing;
rB3DMatrix.decompose( aScale, aTranslation, aRotation, aShearing );
return aRotation;
}
B3DTuple GetScaleFromMatrix( const B3DHomMatrix & rB3DMatrix )
{
B3DTuple aScale, aTranslation, aRotation, aShearing;
rB3DMatrix.decompose( aScale, aTranslation, aRotation, aShearing );
return aScale;
}
void ReduceToRotationMatrix( ::basegfx::B3DHomMatrix & rB3DMatrix )
{
B3DTuple aR( GetRotationFromMatrix( rB3DMatrix ) );
::basegfx::B3DHomMatrix aRotationMatrix;
aRotationMatrix.rotate(aR.getX(),aR.getY(),aR.getZ());
rB3DMatrix = aRotationMatrix;
}
double Deg2Rad( double fDegrees )
{
return fDegrees * ( F_PI / 180.0 );
}
double Rad2Deg( double fRadians )
{
return fRadians * ( 180.0 / F_PI );
}
} // namespace BaseGFXHelper
} // namespace chart
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */