office-gobmx/chart2/Package_opengl.mk
weigao cc20cedcbc add codes to compile the scroll shaders
Change-Id: Ib69dbdb012e983e194b7ada04b455c80cf0abbaa
2014-08-06 20:45:12 +02:00

41 lines
1.3 KiB
Makefile

# -*- Mode: makefile-gmake; tab-width: 4; indent-tabs-mode: t -*-
#
# This file is part of the LibreOffice project.
#
# This Source Code Form is subject to the terms of the Mozilla Public
# License, v. 2.0. If a copy of the MPL was not distributed with this
# file, You can obtain one at http://mozilla.org/MPL/2.0/.
#
$(eval $(call gb_Package_Package,chart2_opengl_shader,$(SRCDIR)/chart2/opengl))
$(eval $(call gb_Package_add_files,chart2_opengl_shader,$(LIBO_BIN_FOLDER)/opengl,\
backgroundFragmentShader.glsl \
backgroundVertexShader.glsl \
commonFragmentShader.glsl \
commonVertexShader.glsl \
debugFragmentShader.glsl \
debugVertexShader.glsl \
pickingVertexShader.glsl \
pickingFragmentShader.glsl \
symbolFragmentShader.glsl \
symbolVertexShader.glsl \
textFragmentShader.glsl \
textVertexShader.glsl \
screenTextFragmentShader.glsl \
screenTextVertexShader.glsl \
shape3DFragmentShader.glsl \
shape3DVertexShader.glsl \
renderTextureVertexShader.glsl \
renderTextureFragmentShader.glsl \
shape3DFragmentShaderBatch.glsl \
shape3DVertexShaderBatch.glsl \
shape3DFragmentShaderV300.glsl \
shape3DVertexShaderV300.glsl \
textFragmentShaderBatch.glsl \
textVertexShaderBatch.glsl \
shape3DFragmentShaderBatchScroll.glsl \
shape3DVertexShaderBatchScroll.glsl \
))
# vim: set noet sw=4 ts=4: