office-gobmx/sd/inc/CustomAnimationEffect.hxx
Noel Grandin b45a12c37d sd: sal_Bool->bool
Change-Id: I3172a42f6b6abe434ffe0475d1201ff50b6c06ea
2014-04-24 10:53:17 +02:00

470 lines
20 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#ifndef INCLUDED_SD_INC_CUSTOMANIMATIONEFFECT_HXX
#define INCLUDED_SD_INC_CUSTOMANIMATIONEFFECT_HXX
#include <com/sun/star/animations/XAnimationNode.hpp>
#include <com/sun/star/animations/XTimeContainer.hpp>
#include <com/sun/star/animations/XAudio.hpp>
#include <com/sun/star/drawing/XShape.hpp>
#include <com/sun/star/util/XChangesListener.hpp>
#include <boost/shared_ptr.hpp>
#include <vcl/timer.hxx>
#include <sddllapi.h>
#include <list>
#include <map>
class SdrPathObj;
namespace sd {
enum EValue { VALUE_FROM, VALUE_TO, VALUE_BY, VALUE_FIRST, VALUE_LAST };
class CustomAnimationEffect;
class CustomAnimationPreset;
typedef boost::shared_ptr< CustomAnimationPreset > CustomAnimationPresetPtr;
typedef boost::shared_ptr< CustomAnimationEffect > CustomAnimationEffectPtr;
typedef std::list< CustomAnimationEffectPtr > EffectSequence;
class EffectSequenceHelper;
class CustomAnimationEffect
{
friend class MainSequence;
friend class EffectSequenceHelper;
public:
SD_DLLPUBLIC CustomAnimationEffect( const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode >& xNode );
SD_DLLPUBLIC virtual ~CustomAnimationEffect();
const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode >& getNode() const { return mxNode; }
void setNode( const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode >& xNode );
void replaceNode( const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode >& xNode );
CustomAnimationEffectPtr clone() const;
// attributes
const OUString& getPresetId() const { return maPresetId; }
const OUString& getPresetSubType() const { return maPresetSubType; }
const OUString& getProperty() const { return maProperty; }
sal_Int16 getPresetClass() const { return mnPresetClass; }
void setPresetClass( sal_Int16 nPresetClass );
sal_Int16 getNodeType() const { return mnNodeType; }
SD_DLLPUBLIC void setNodeType( sal_Int16 nNodeType );
::com::sun::star::uno::Any getRepeatCount() const;
void setRepeatCount( const ::com::sun::star::uno::Any& rRepeatCount );
::com::sun::star::uno::Any getEnd() const;
void setEnd( const ::com::sun::star::uno::Any& rEnd );
sal_Int16 getFill() const;
void setFill( sal_Int16 nFill );
double getBegin() const { return mfBegin; }
SD_DLLPUBLIC void setBegin( double fBegin );
double getDuration() const { return mfDuration; }
SD_DLLPUBLIC void setDuration( double fDuration );
double getAbsoluteDuration() const { return mfAbsoluteDuration; }
const OUString& getName() const { return maName; }
void setName( const OUString& rName ) { maName = rName; }
sal_Int16 getIterateType() const { return mnIterateType; }
SD_DLLPUBLIC void setIterateType( sal_Int16 nIterateType );
double getIterateInterval() const { return mfIterateInterval; }
SD_DLLPUBLIC void setIterateInterval( double fIterateInterval );
::com::sun::star::uno::Any getTarget() const { return maTarget; }
SD_DLLPUBLIC void setTarget( const ::com::sun::star::uno::Any& rTarget );
bool hasAfterEffect() const { return mbHasAfterEffect; }
void setHasAfterEffect( bool bHasAfterEffect ) { mbHasAfterEffect = bHasAfterEffect; }
::com::sun::star::uno::Any getDimColor() const { return maDimColor; }
void setDimColor( ::com::sun::star::uno::Any aDimColor ) { maDimColor = aDimColor; }
bool IsAfterEffectOnNext() const { return mbAfterEffectOnNextEffect; }
void setAfterEffectOnNext( bool bOnNextEffect ) { mbAfterEffectOnNextEffect = bOnNextEffect; }
sal_Int32 getParaDepth() const { return mnParaDepth; }
bool hasText() const { return mbHasText; }
sal_Int16 getCommand() const { return mnCommand; }
double getAcceleration() const { return mfAcceleration; }
void setAcceleration( double fAcceleration );
double getDecelerate() const { return mfDecelerate; }
void setDecelerate( double fDecelerate );
bool getAutoReverse() const { return mbAutoReverse; }
void setAutoReverse( bool bAutoReverse );
::com::sun::star::uno::Any getProperty( sal_Int32 nNodeType, const OUString& rAttributeName, EValue eValue );
bool setProperty( sal_Int32 nNodeType, const OUString& rAttributeName, EValue eValue, const ::com::sun::star::uno::Any& rValue );
::com::sun::star::uno::Any getTransformationProperty( sal_Int32 nTransformType, EValue eValue );
bool setTransformationProperty( sal_Int32 nTransformType, EValue eValue, const ::com::sun::star::uno::Any& rValue );
::com::sun::star::uno::Any getColor( sal_Int32 nIndex );
void setColor( sal_Int32 nIndex, const ::com::sun::star::uno::Any& rColor );
::com::sun::star::uno::Any getRotation();
void setRotation( const ::com::sun::star::uno::Any& rRotation );
sal_Int32 getGroupId() const { return mnGroupId; }
void setGroupId( sal_Int32 nGroupId );
sal_Int16 getTargetSubItem() const { return mnTargetSubItem; }
SD_DLLPUBLIC void setTargetSubItem( sal_Int16 nSubItem );
OUString getPath() const;
void setPath( const OUString& rPath );
bool checkForText();
bool calculateIterateDuration();
void setAudio( const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAudio >& xAudio );
bool getStopAudio() const;
SD_DLLPUBLIC void setStopAudio();
SD_DLLPUBLIC void createAudio( const ::com::sun::star::uno::Any& rSource, double fVolume = 1.0 );
void removeAudio();
const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAudio >& getAudio() const { return mxAudio; }
EffectSequenceHelper* getEffectSequence() const { return mpEffectSequence; }
// helper
::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode > createAfterEffectNode() const throw (com::sun::star::uno::Exception);
::com::sun::star::uno::Reference< ::com::sun::star::drawing::XShape > getTargetShape() const;
// static helpers
static sal_Int32 get_node_type( const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode >& xNode );
static sal_Int32 getNumberOfSubitems( const ::com::sun::star::uno::Any& aTarget, sal_Int16 nIterateType );
SdrPathObj* createSdrPathObjFromPath();
void updateSdrPathObjFromPath( SdrPathObj& rPathObj );
void updatePathFromSdrPathObj( const SdrPathObj& rPathObj );
protected:
void setEffectSequence( EffectSequenceHelper* pSequence ) { mpEffectSequence = pSequence; }
private:
sal_Int16 mnNodeType;
OUString maPresetId;
OUString maPresetSubType;
OUString maProperty;
sal_Int16 mnPresetClass;
double mfBegin;
double mfDuration; // this is the maximum duration of the subeffects
double mfAbsoluteDuration; // this is the maximum duration of the subeffects including possible iterations
sal_Int32 mnGroupId;
sal_Int16 mnIterateType;
double mfIterateInterval;
sal_Int32 mnParaDepth;
bool mbHasText;
double mfAcceleration;
double mfDecelerate;
bool mbAutoReverse;
sal_Int16 mnTargetSubItem;
sal_Int16 mnCommand;
EffectSequenceHelper* mpEffectSequence;
OUString maName;
::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode > mxNode;
::com::sun::star::uno::Reference< ::com::sun::star::animations::XAudio > mxAudio;
::com::sun::star::uno::Any maTarget;
bool mbHasAfterEffect;
::com::sun::star::uno::Any maDimColor;
bool mbAfterEffectOnNextEffect;
};
struct stl_CustomAnimationEffect_search_node_predict
{
stl_CustomAnimationEffect_search_node_predict( const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode >& xSearchNode );
bool operator()( CustomAnimationEffectPtr pEffect ) const;
const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode >& mxSearchNode;
};
enum ESequenceHint { EFFECT_EDITED, EFFECT_REMOVED, EFFECT_ADDED };
/** this listener is implemented by UI components to track changes in the animation core */
class ISequenceListener
{
public:
virtual void notify_change() = 0;
protected:
~ISequenceListener() {}
};
/** this class keeps track of a group of animations that build up
a text animation for a single shape */
class CustomAnimationTextGroup
{
friend class EffectSequenceHelper;
public:
CustomAnimationTextGroup( const ::com::sun::star::uno::Reference< com::sun::star::drawing::XShape >& rTarget, sal_Int32 nGroupId );
void reset();
void addEffect( CustomAnimationEffectPtr& pEffect );
const ::com::sun::star::uno::Reference< com::sun::star::drawing::XShape >& getTarget() const { return maTarget; }
const EffectSequence& getEffects() const { return maEffects; }
/* -1: as single object, 0: all at once, n > 0: by n Th paragraph */
sal_Int32 getTextGrouping() const { return mnTextGrouping; }
bool getAnimateForm() const { return mbAnimateForm; }
bool getTextReverse() const { return mbTextReverse; }
double getTextGroupingAuto() const { return mfGroupingAuto; }
private:
EffectSequence maEffects;
::com::sun::star::uno::Reference< com::sun::star::drawing::XShape > maTarget;
enum { PARA_LEVELS = 5 };
sal_Int32 mnTextGrouping;
bool mbAnimateForm;
bool mbTextReverse;
double mfGroupingAuto;
sal_Int32 mnLastPara;
sal_Int8 mnDepthFlags[PARA_LEVELS];
sal_Int32 mnGroupId;
};
typedef boost::shared_ptr< CustomAnimationTextGroup > CustomAnimationTextGroupPtr;
typedef std::map< sal_Int32, CustomAnimationTextGroupPtr > CustomAnimationTextGroupMap;
class EffectSequenceHelper
{
friend class MainSequence;
public:
EffectSequenceHelper();
EffectSequenceHelper( const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XTimeContainer >& xSequenceRoot );
virtual ~EffectSequenceHelper();
virtual ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode > getRootNode();
CustomAnimationEffectPtr append( const CustomAnimationPresetPtr& pDescriptor, const ::com::sun::star::uno::Any& rTarget, double fDuration = -1.0 );
CustomAnimationEffectPtr append( const SdrPathObj& rPathObj, const ::com::sun::star::uno::Any& rTarget, double fDuration = -1.0 );
SD_DLLPUBLIC void append( const CustomAnimationEffectPtr& pEffect );
void insert( EffectSequence::iterator& rPos, const CustomAnimationEffectPtr& pEffect );
void replace( const CustomAnimationEffectPtr& pEffect, const CustomAnimationPresetPtr& pDescriptor, double fDuration = -1.0 );
void replace( const CustomAnimationEffectPtr& pEffect, const CustomAnimationPresetPtr& pDescriptor, const OUString& rPresetSubType, double fDuration = -1.0 );
void remove( const CustomAnimationEffectPtr& pEffect );
void create( const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode >& xNode );
void createEffectsequence( const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode >& xNode );
void processAfterEffect( const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode >& xNode );
void createEffects( const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode >& xNode );
sal_Int32 getCount() const { return sal::static_int_cast< sal_Int32 >( maEffects.size() ); }
virtual CustomAnimationEffectPtr findEffect( const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode >& xNode ) const;
virtual bool disposeShape( const com::sun::star::uno::Reference< com::sun::star::drawing::XShape >& xShape );
virtual void insertTextRange( const com::sun::star::uno::Any& aTarget );
virtual void disposeTextRange( const com::sun::star::uno::Any& aTarget );
virtual bool hasEffect( const com::sun::star::uno::Reference< com::sun::star::drawing::XShape >& xShape );
virtual void onTextChanged( const com::sun::star::uno::Reference< com::sun::star::drawing::XShape >& xShape );
/** this must be called if effects from this sequence are changed.
the method will call the registered listeners */
void update( const CustomAnimationEffectPtr& pEffect );
/** this method rebuilds the animation nodes */
virtual void rebuild();
EffectSequence::iterator getBegin() { return maEffects.begin(); }
EffectSequence::iterator getEnd() { return maEffects.end(); }
EffectSequence::iterator find( const CustomAnimationEffectPtr& pEffect );
EffectSequence& getSequence() { return maEffects; }
void addListener( ISequenceListener* pListener );
void removeListener( ISequenceListener* pListener );
// text group methods
CustomAnimationTextGroupPtr findGroup( sal_Int32 nGroupId );
SD_DLLPUBLIC CustomAnimationTextGroupPtr createTextGroup( CustomAnimationEffectPtr pEffect, sal_Int32 nTextGrouping, double fTextGroupingAuto, bool bAnimateForm, bool bTextReverse );
void setTextGrouping( CustomAnimationTextGroupPtr pTextGroup, sal_Int32 nTextGrouping );
void setAnimateForm( CustomAnimationTextGroupPtr pTextGroup, bool bAnimateForm );
void setTextGroupingAuto( CustomAnimationTextGroupPtr pTextGroup, double fTextGroupingAuto );
void setTextReverse( CustomAnimationTextGroupPtr pTextGroup, bool bAnimateForm );
sal_Int32 getSequenceType() const { return mnSequenceType; }
::com::sun::star::uno::Reference< ::com::sun::star::drawing::XShape > getTriggerShape() const { return mxEventSource; }
void setTriggerShape( const ::com::sun::star::uno::Reference< ::com::sun::star::drawing::XShape >& xTrigger ) { mxEventSource = xTrigger; }
virtual sal_Int32 getOffsetFromEffect( const CustomAnimationEffectPtr& xEffect ) const;
virtual CustomAnimationEffectPtr getEffectFromOffset( sal_Int32 nOffset ) const;
protected:
virtual void implRebuild();
virtual void reset();
void createTextGroupParagraphEffects( CustomAnimationTextGroupPtr pTextGroup, CustomAnimationEffectPtr pEffect, bool bUsed );
void notify_listeners();
void updateTextGroups();
protected:
::com::sun::star::uno::Reference< ::com::sun::star::animations::XTimeContainer > mxSequenceRoot;
EffectSequence maEffects;
std::list< ISequenceListener* > maListeners;
CustomAnimationTextGroupMap maGroupMap;
sal_Int32 mnSequenceType;
::com::sun::star::uno::Reference< ::com::sun::star::drawing::XShape > mxEventSource;
};
class MainSequence;
class InteractiveSequence : public EffectSequenceHelper
{
friend class MainSequence;
friend class MainSequenceChangeGuard;
public:
InteractiveSequence( const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XTimeContainer >& xSequenceRoot, MainSequence* pMainSequence );
/** this method rebuilds the animation nodes */
virtual void rebuild() SAL_OVERRIDE;
private:
virtual void implRebuild() SAL_OVERRIDE;
MainSequence* mpMainSequence;
};
typedef boost::shared_ptr< InteractiveSequence > InteractiveSequencePtr;
typedef std::list< InteractiveSequencePtr > InteractiveSequenceList;
class MainSequence : public EffectSequenceHelper, public ISequenceListener
{
friend class UndoAnimation;
friend class MainSequenceRebuildGuard;
friend class MainSequenceChangeGuard;
public:
MainSequence();
MainSequence( const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode >& xTimingRootNode );
virtual ~MainSequence();
virtual ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode > getRootNode() SAL_OVERRIDE;
void reset( const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode >& xTimingRootNode );
/** this method rebuilds the animation nodes */
virtual void rebuild() SAL_OVERRIDE;
virtual CustomAnimationEffectPtr findEffect( const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode >& xNode ) const SAL_OVERRIDE;
virtual bool disposeShape( const com::sun::star::uno::Reference< com::sun::star::drawing::XShape >& xShape ) SAL_OVERRIDE;
virtual void insertTextRange( const com::sun::star::uno::Any& aTarget ) SAL_OVERRIDE;
virtual void disposeTextRange( const com::sun::star::uno::Any& aTarget ) SAL_OVERRIDE;
virtual bool hasEffect( const com::sun::star::uno::Reference< com::sun::star::drawing::XShape >& xShape ) SAL_OVERRIDE;
virtual void onTextChanged( const com::sun::star::uno::Reference< com::sun::star::drawing::XShape >& xShape ) SAL_OVERRIDE;
const InteractiveSequenceList& getInteractiveSequenceList() const { return maInteractiveSequenceList; }
virtual void notify_change() SAL_OVERRIDE;
bool setTrigger( const CustomAnimationEffectPtr& pEffect, const ::com::sun::star::uno::Reference< ::com::sun::star::drawing::XShape >& xTriggerShape );
/** starts a timer that recreates the internal structure from the API core after 1 second */
void startRecreateTimer();
/** starts a timer that rebuilds the API core from the internal structure after 1 second */
void startRebuildTimer();
virtual sal_Int32 getOffsetFromEffect( const CustomAnimationEffectPtr& xEffect ) const SAL_OVERRIDE;
virtual CustomAnimationEffectPtr getEffectFromOffset( sal_Int32 nOffset ) const SAL_OVERRIDE;
protected:
/** permits rebuilds until unlockRebuilds() is called. All rebuild calls during a locked sequence are
process after unlockRebuilds() call. lockRebuilds() and unlockRebuilds() calls can be nested. */
void lockRebuilds();
void unlockRebuilds();
DECL_LINK(onTimerHdl, void *);
virtual void implRebuild() SAL_OVERRIDE;
void init();
void createMainSequence();
virtual void reset() SAL_OVERRIDE;
InteractiveSequencePtr createInteractiveSequence( const ::com::sun::star::uno::Reference< ::com::sun::star::drawing::XShape >& xShape );
InteractiveSequenceList maInteractiveSequenceList;
::com::sun::star::uno::Reference< ::com::sun::star::util::XChangesListener > mxChangesListener;
::com::sun::star::uno::Reference< ::com::sun::star::animations::XTimeContainer > mxTimingRootNode;
Timer maTimer;
bool mbTimerMode;
bool mbRebuilding;
long mnRebuildLockGuard;
bool mbPendingRebuildRequest;
sal_Int32 mbIgnoreChanges;
};
typedef boost::shared_ptr< MainSequence > MainSequencePtr;
class MainSequenceRebuildGuard
{
public:
MainSequenceRebuildGuard( const MainSequencePtr& pMainSequence );
~MainSequenceRebuildGuard();
private:
MainSequencePtr mpMainSequence;
};
}
#endif // INCLUDED_SD_INC_CUSTOMANIMATIONEFFECT_HXX
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