362d4f0cd4
It appears that the C++ standard allows overriding destructors to be marked "override," but at least some MSVC versions complain about it, so at least make sure such destructors are explicitly marked "virtual." Change-Id: I0e1cafa7584fd16ebdce61f569eae2373a71b0a1
161 lines
5.3 KiB
C++
161 lines
5.3 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file incorporates work covered by the following license notice:
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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*/
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#ifndef INCLUDED_STARMATH_INC_SYMBOL_HXX
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#define INCLUDED_STARMATH_INC_SYMBOL_HXX
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#include <vcl/font.hxx>
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#include <svl/lstner.hxx>
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#include <map>
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#include <vector>
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#include <set>
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#include <functional>
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#include <algorithm>
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#include "unomodel.hxx"
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#include "utility.hxx"
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#include "smmod.hxx"
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#define SYMBOLSET_NONE 0xFFFF
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#define SYMBOL_NONE 0xFFFF
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inline const OUString GetExportSymbolName( const OUString &rUiSymbolName )
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{
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return SM_MOD()->GetLocSymbolData().GetExportSymbolName( rUiSymbolName );
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}
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inline const OUString GetUiSymbolName( const OUString &rExportSymbolName )
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{
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return SM_MOD()->GetLocSymbolData().GetUiSymbolName( rExportSymbolName );
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}
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inline const OUString GetExportSymbolSetName( const OUString &rUiSymbolSetName )
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{
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return SM_MOD()->GetLocSymbolData().GetExportSymbolSetName( rUiSymbolSetName );
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}
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inline const OUString GetUiSymbolSetName( const OUString &rExportSymbolSetName )
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{
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return SM_MOD()->GetLocSymbolData().GetUiSymbolSetName( rExportSymbolSetName );
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}
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class SmSym
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{
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private:
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SmFace m_aFace;
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OUString m_aName;
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OUString m_aExportName;
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OUString m_aSetName;
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sal_UCS4 m_cChar;
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bool m_bPredefined;
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bool m_bDocSymbol;
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public:
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SmSym();
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SmSym(const OUString& rName, const Font& rFont, sal_UCS4 cChar,
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const OUString& rSet, bool bIsPredefined = false);
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SmSym(const SmSym& rSymbol);
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SmSym& operator = (const SmSym& rSymbol);
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const Font& GetFace() const { return m_aFace; }
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sal_UCS4 GetCharacter() const { return m_cChar; }
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const OUString& GetName() const { return m_aName; }
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void SetFace( const Font& rFont ) { m_aFace = rFont; }
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void SetCharacter( sal_UCS4 cChar ) { m_cChar = cChar; }
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bool IsPredefined() const { return m_bPredefined; }
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const OUString& GetSymbolSetName() const { return m_aSetName; }
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void SetSymbolSetName( const OUString &rName ) { m_aSetName = rName; }
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const OUString& GetExportName() const { return m_aExportName; }
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void SetExportName( const OUString &rName ) { m_aExportName = rName; }
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bool IsDocSymbol() const { return m_bDocSymbol; }
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void SetDocSymbol( bool bVal ) { m_bDocSymbol = bVal; }
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// true if rSymbol has the same name, font and character
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bool IsEqualInUI( const SmSym& rSymbol ) const;
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};
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// type of the actual container to hold the symbols
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typedef std::map< OUString, SmSym > SymbolMap_t;
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// vector of pointers to the actual symbols in the above container
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typedef std::vector< const SmSym * > SymbolPtrVec_t;
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struct lt_SmSymPtr : public std::binary_function< const SmSym *, const SmSym *, bool >
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{
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bool operator() ( const SmSym *pSym1, const SmSym *pSym2 ) const
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{
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return pSym1->GetCharacter() < pSym2->GetCharacter();
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}
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};
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class SmSymbolManager : public SfxListener
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{
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private:
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SymbolMap_t m_aSymbols;
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bool m_bModified;
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virtual void SFX_NOTIFY(SfxBroadcaster& rBC, const TypeId& rBCType,
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const SfxHint& rHint, const TypeId& rHintType) SAL_OVERRIDE;
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public:
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SmSymbolManager();
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SmSymbolManager(const SmSymbolManager& rSymbolSetManager);
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virtual ~SmSymbolManager();
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SmSymbolManager & operator = (const SmSymbolManager& rSymbolSetManager);
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// symbol sets are for UI purpose only, thus we assemble them here
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std::set< OUString > GetSymbolSetNames() const;
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const SymbolPtrVec_t GetSymbolSet( const OUString& rSymbolSetName );
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sal_uInt16 GetSymbolCount() const { return static_cast< sal_uInt16 >(m_aSymbols.size()); }
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const SymbolPtrVec_t GetSymbols() const;
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bool AddOrReplaceSymbol( const SmSym & rSymbol, bool bForceChange = false );
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void RemoveSymbol( const OUString & rSymbolName );
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SmSym * GetSymbolByName(const OUString& rSymbolName);
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const SmSym * GetSymbolByName(const OUString& rSymbolName) const
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{
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return ((SmSymbolManager *) this)->GetSymbolByName(rSymbolName);
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}
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bool IsModified() const { return m_bModified; }
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void SetModified(bool bModify) { m_bModified = bModify; }
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void Load();
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void Save();
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};
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#endif
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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