office-gobmx/starmath/inc/symbol.hxx
Stephan Bergmann 362d4f0cd4 Explicitly mark overriding destructors as "virtual"
It appears that the C++ standard allows overriding destructors to be marked
"override," but at least some MSVC versions complain about it, so at least make
sure such destructors are explicitly marked "virtual."

Change-Id: I0e1cafa7584fd16ebdce61f569eae2373a71b0a1
2014-04-01 19:22:54 +02:00

161 lines
5.3 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#ifndef INCLUDED_STARMATH_INC_SYMBOL_HXX
#define INCLUDED_STARMATH_INC_SYMBOL_HXX
#include <vcl/font.hxx>
#include <svl/lstner.hxx>
#include <map>
#include <vector>
#include <set>
#include <functional>
#include <algorithm>
#include "unomodel.hxx"
#include "utility.hxx"
#include "smmod.hxx"
#define SYMBOLSET_NONE 0xFFFF
#define SYMBOL_NONE 0xFFFF
inline const OUString GetExportSymbolName( const OUString &rUiSymbolName )
{
return SM_MOD()->GetLocSymbolData().GetExportSymbolName( rUiSymbolName );
}
inline const OUString GetUiSymbolName( const OUString &rExportSymbolName )
{
return SM_MOD()->GetLocSymbolData().GetUiSymbolName( rExportSymbolName );
}
inline const OUString GetExportSymbolSetName( const OUString &rUiSymbolSetName )
{
return SM_MOD()->GetLocSymbolData().GetExportSymbolSetName( rUiSymbolSetName );
}
inline const OUString GetUiSymbolSetName( const OUString &rExportSymbolSetName )
{
return SM_MOD()->GetLocSymbolData().GetUiSymbolSetName( rExportSymbolSetName );
}
class SmSym
{
private:
SmFace m_aFace;
OUString m_aName;
OUString m_aExportName;
OUString m_aSetName;
sal_UCS4 m_cChar;
bool m_bPredefined;
bool m_bDocSymbol;
public:
SmSym();
SmSym(const OUString& rName, const Font& rFont, sal_UCS4 cChar,
const OUString& rSet, bool bIsPredefined = false);
SmSym(const SmSym& rSymbol);
SmSym& operator = (const SmSym& rSymbol);
const Font& GetFace() const { return m_aFace; }
sal_UCS4 GetCharacter() const { return m_cChar; }
const OUString& GetName() const { return m_aName; }
void SetFace( const Font& rFont ) { m_aFace = rFont; }
void SetCharacter( sal_UCS4 cChar ) { m_cChar = cChar; }
bool IsPredefined() const { return m_bPredefined; }
const OUString& GetSymbolSetName() const { return m_aSetName; }
void SetSymbolSetName( const OUString &rName ) { m_aSetName = rName; }
const OUString& GetExportName() const { return m_aExportName; }
void SetExportName( const OUString &rName ) { m_aExportName = rName; }
bool IsDocSymbol() const { return m_bDocSymbol; }
void SetDocSymbol( bool bVal ) { m_bDocSymbol = bVal; }
// true if rSymbol has the same name, font and character
bool IsEqualInUI( const SmSym& rSymbol ) const;
};
// type of the actual container to hold the symbols
typedef std::map< OUString, SmSym > SymbolMap_t;
// vector of pointers to the actual symbols in the above container
typedef std::vector< const SmSym * > SymbolPtrVec_t;
struct lt_SmSymPtr : public std::binary_function< const SmSym *, const SmSym *, bool >
{
bool operator() ( const SmSym *pSym1, const SmSym *pSym2 ) const
{
return pSym1->GetCharacter() < pSym2->GetCharacter();
}
};
class SmSymbolManager : public SfxListener
{
private:
SymbolMap_t m_aSymbols;
bool m_bModified;
virtual void SFX_NOTIFY(SfxBroadcaster& rBC, const TypeId& rBCType,
const SfxHint& rHint, const TypeId& rHintType) SAL_OVERRIDE;
public:
SmSymbolManager();
SmSymbolManager(const SmSymbolManager& rSymbolSetManager);
virtual ~SmSymbolManager();
SmSymbolManager & operator = (const SmSymbolManager& rSymbolSetManager);
// symbol sets are for UI purpose only, thus we assemble them here
std::set< OUString > GetSymbolSetNames() const;
const SymbolPtrVec_t GetSymbolSet( const OUString& rSymbolSetName );
sal_uInt16 GetSymbolCount() const { return static_cast< sal_uInt16 >(m_aSymbols.size()); }
const SymbolPtrVec_t GetSymbols() const;
bool AddOrReplaceSymbol( const SmSym & rSymbol, bool bForceChange = false );
void RemoveSymbol( const OUString & rSymbolName );
SmSym * GetSymbolByName(const OUString& rSymbolName);
const SmSym * GetSymbolByName(const OUString& rSymbolName) const
{
return ((SmSymbolManager *) this)->GetSymbolByName(rSymbolName);
}
bool IsModified() const { return m_bModified; }
void SetModified(bool bModify) { m_bModified = bModify; }
void Load();
void Save();
};
#endif
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */