249c5e0f21
Next step to a pure OpenGL 3.2 core context. Change-Id: Ifcfccd9ffc8adcc3b7338e10cb25aeb8496909a3
36 lines
967 B
GLSL
36 lines
967 B
GLSL
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*/
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#version 150 core
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in vec3 vertexPositionModelspace;
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in vec3 vertexNormalModelspace;
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out vec3 positionWorldspace;
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out vec3 normalCameraspace;
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uniform mat4 P;
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uniform mat4 M;
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uniform mat4 V;
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uniform mat3 normalMatrix;
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uniform float minCoordX;
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uniform float maxCoordX;
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void main()
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{
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positionWorldspace = (M * vec4(vertexPositionModelspace,1)).xyz;
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positionWorldspace.x = clamp(positionWorldspace.x, minCoordX, maxCoordX);
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gl_Position = P * V * vec4(positionWorldspace,1);
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normalCameraspace = normalize(mat3(V) * normalMatrix * vertexNormalModelspace);
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}
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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