54435d5605
to avoid unnecessarily exporting symbols Change-Id: I6855894d0166c300ced169e36861f38811baa48d Reviewed-on: https://gerrit.libreoffice.org/c/core/+/124730 Tested-by: Jenkins Reviewed-by: Noel Grandin <noel.grandin@collabora.co.uk>
454 lines
20 KiB
C++
454 lines
20 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file incorporates work covered by the following license notice:
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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*/
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#pragma once
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#include <com/sun/star/animations/XAnimationNode.hpp>
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#include <com/sun/star/animations/XTimeContainer.hpp>
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#include <com/sun/star/animations/XAudio.hpp>
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#include <com/sun/star/drawing/XShape.hpp>
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#include <com/sun/star/util/XChangesListener.hpp>
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#include <vcl/timer.hxx>
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#include <tools/long.hxx>
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#include "sddllapi.h"
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#include <list>
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#include <vector>
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#include <map>
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#include <memory>
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class SdrPathObj;
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class SdrModel;
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namespace sd {
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enum class EValue { To, By };
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class CustomAnimationEffect;
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class CustomAnimationPreset;
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typedef std::shared_ptr< CustomAnimationPreset > CustomAnimationPresetPtr;
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typedef std::shared_ptr< CustomAnimationEffect > CustomAnimationEffectPtr;
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typedef std::list< CustomAnimationEffectPtr > EffectSequence;
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class EffectSequenceHelper;
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class SD_DLLPUBLIC CustomAnimationEffect final
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{
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friend class MainSequence;
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friend class EffectSequenceHelper;
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public:
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CustomAnimationEffect( const css::uno::Reference< css::animations::XAnimationNode >& xNode );
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~CustomAnimationEffect();
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SAL_DLLPRIVATE const css::uno::Reference< css::animations::XAnimationNode >& getNode() const { return mxNode; }
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SAL_DLLPRIVATE void setNode( const css::uno::Reference< css::animations::XAnimationNode >& xNode );
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SAL_DLLPRIVATE void replaceNode( const css::uno::Reference< css::animations::XAnimationNode >& xNode );
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SAL_DLLPRIVATE CustomAnimationEffectPtr clone() const;
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// attributes
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SAL_DLLPRIVATE const OUString& getPresetId() const { return maPresetId; }
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SAL_DLLPRIVATE const OUString& getPresetSubType() const { return maPresetSubType; }
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SAL_DLLPRIVATE const OUString& getProperty() const { return maProperty; }
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SAL_DLLPRIVATE sal_Int16 getPresetClass() const { return mnPresetClass; }
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SAL_DLLPRIVATE void setPresetClassAndId( sal_Int16 nPresetClass, const OUString& rPresetId );
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SAL_DLLPRIVATE sal_Int16 getNodeType() const { return mnNodeType; }
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void setNodeType( sal_Int16 nNodeType );
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SAL_DLLPRIVATE css::uno::Any getRepeatCount() const;
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SAL_DLLPRIVATE void setRepeatCount( const css::uno::Any& rRepeatCount );
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SAL_DLLPRIVATE css::uno::Any getEnd() const;
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SAL_DLLPRIVATE void setEnd( const css::uno::Any& rEnd );
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SAL_DLLPRIVATE sal_Int16 getFill() const { return mnFill; }
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SAL_DLLPRIVATE void setFill( sal_Int16 nFill );
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SAL_DLLPRIVATE double getBegin() const { return mfBegin; }
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void setBegin( double fBegin );
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SAL_DLLPRIVATE double getDuration() const { return mfDuration; }
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void setDuration( double fDuration );
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SAL_DLLPRIVATE double getAbsoluteDuration() const { return mfAbsoluteDuration; }
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SAL_DLLPRIVATE sal_Int16 getIterateType() const { return mnIterateType; }
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void setIterateType( sal_Int16 nIterateType );
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SAL_DLLPRIVATE double getIterateInterval() const { return mfIterateInterval; }
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void setIterateInterval( double fIterateInterval );
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SAL_DLLPRIVATE const css::uno::Any& getTarget() const { return maTarget; }
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void setTarget( const css::uno::Any& rTarget );
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SAL_DLLPRIVATE bool hasAfterEffect() const { return mbHasAfterEffect; }
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SAL_DLLPRIVATE void setHasAfterEffect( bool bHasAfterEffect ) { mbHasAfterEffect = bHasAfterEffect; }
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SAL_DLLPRIVATE const css::uno::Any& getDimColor() const { return maDimColor; }
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SAL_DLLPRIVATE void setDimColor( const css::uno::Any& rDimColor ) { maDimColor = rDimColor; }
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SAL_DLLPRIVATE bool IsAfterEffectOnNext() const { return mbAfterEffectOnNextEffect; }
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SAL_DLLPRIVATE void setAfterEffectOnNext( bool bOnNextEffect ) { mbAfterEffectOnNextEffect = bOnNextEffect; }
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SAL_DLLPRIVATE sal_Int32 getParaDepth() const { return mnParaDepth; }
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SAL_DLLPRIVATE bool hasText() const { return mbHasText; }
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SAL_DLLPRIVATE sal_Int16 getCommand() const { return mnCommand; }
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SAL_DLLPRIVATE double getAcceleration() const { return mfAcceleration; }
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SAL_DLLPRIVATE void setAcceleration( double fAcceleration );
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SAL_DLLPRIVATE double getDecelerate() const { return mfDecelerate; }
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SAL_DLLPRIVATE void setDecelerate( double fDecelerate );
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SAL_DLLPRIVATE bool getAutoReverse() const { return mbAutoReverse; }
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SAL_DLLPRIVATE void setAutoReverse( bool bAutoReverse );
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SAL_DLLPRIVATE css::uno::Any getProperty( sal_Int32 nNodeType, std::u16string_view rAttributeName, EValue eValue );
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SAL_DLLPRIVATE bool setProperty( sal_Int32 nNodeType, std::u16string_view rAttributeName, EValue eValue, const css::uno::Any& rValue );
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SAL_DLLPRIVATE css::uno::Any getTransformationProperty( sal_Int32 nTransformType, EValue eValue );
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SAL_DLLPRIVATE bool setTransformationProperty( sal_Int32 nTransformType, EValue eValue, const css::uno::Any& rValue );
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SAL_DLLPRIVATE css::uno::Any getColor( sal_Int32 nIndex );
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SAL_DLLPRIVATE void setColor( sal_Int32 nIndex, const css::uno::Any& rColor );
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SAL_DLLPRIVATE sal_Int32 getGroupId() const { return mnGroupId; }
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SAL_DLLPRIVATE void setGroupId( sal_Int32 nGroupId );
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SAL_DLLPRIVATE sal_Int16 getTargetSubItem() const { return mnTargetSubItem; }
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void setTargetSubItem( sal_Int16 nSubItem );
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SAL_DLLPRIVATE OUString getPath() const;
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SAL_DLLPRIVATE void setPath( const OUString& rPath );
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SAL_DLLPRIVATE bool checkForText( const std::vector<sal_Int32>* paragraphNumberingLevel = nullptr );
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SAL_DLLPRIVATE bool calculateIterateDuration();
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SAL_DLLPRIVATE void setAudio( const css::uno::Reference< css::animations::XAudio >& xAudio );
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SAL_DLLPRIVATE bool getStopAudio() const;
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void setStopAudio();
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void createAudio( const css::uno::Any& rSource );
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SAL_DLLPRIVATE void removeAudio();
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SAL_DLLPRIVATE const css::uno::Reference< css::animations::XAudio >& getAudio() const { return mxAudio; }
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SAL_DLLPRIVATE EffectSequenceHelper* getEffectSequence() const { return mpEffectSequence; }
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// helper
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/// @throws css::uno::Exception
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SAL_DLLPRIVATE css::uno::Reference< css::animations::XAnimationNode > createAfterEffectNode() const;
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SAL_DLLPRIVATE css::uno::Reference< css::drawing::XShape > getTargetShape() const;
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// static helpers
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SAL_DLLPRIVATE static sal_Int32 get_node_type( const css::uno::Reference< css::animations::XAnimationNode >& xNode );
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SAL_DLLPRIVATE static sal_Int32 getNumberOfSubitems( const css::uno::Any& aTarget, sal_Int16 nIterateType );
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SAL_DLLPRIVATE SdrPathObj* createSdrPathObjFromPath(SdrModel& rTargetModel);
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SAL_DLLPRIVATE void updateSdrPathObjFromPath( SdrPathObj& rPathObj );
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SAL_DLLPRIVATE void updatePathFromSdrPathObj( const SdrPathObj& rPathObj );
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private:
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SAL_DLLPRIVATE void setEffectSequence( EffectSequenceHelper* pSequence ) { mpEffectSequence = pSequence; }
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sal_Int16 mnNodeType;
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OUString maPresetId;
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OUString maPresetSubType;
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OUString maProperty;
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sal_Int16 mnPresetClass;
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sal_Int16 mnFill;
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double mfBegin;
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double mfDuration; // this is the maximum duration of the subeffects
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double mfAbsoluteDuration; // this is the maximum duration of the subeffects including possible iterations
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sal_Int32 mnGroupId;
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sal_Int16 mnIterateType;
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double mfIterateInterval;
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sal_Int32 mnParaDepth;
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bool mbHasText;
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double mfAcceleration;
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double mfDecelerate;
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bool mbAutoReverse;
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sal_Int16 mnTargetSubItem;
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sal_Int16 mnCommand;
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EffectSequenceHelper* mpEffectSequence;
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css::uno::Reference< css::animations::XAnimationNode > mxNode;
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css::uno::Reference< css::animations::XAudio > mxAudio;
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css::uno::Any maTarget;
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bool mbHasAfterEffect;
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css::uno::Any maDimColor;
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bool mbAfterEffectOnNextEffect;
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};
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struct stl_CustomAnimationEffect_search_node_predict
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{
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stl_CustomAnimationEffect_search_node_predict( const css::uno::Reference< css::animations::XAnimationNode >& xSearchNode );
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bool operator()( const CustomAnimationEffectPtr& pEffect ) const;
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const css::uno::Reference< css::animations::XAnimationNode >& mxSearchNode;
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};
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/** this listener is implemented by UI components to track changes in the animation core */
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class ISequenceListener
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{
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public:
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virtual void notify_change() = 0;
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protected:
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~ISequenceListener() {}
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};
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/** this class keeps track of a group of animations that build up
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a text animation for a single shape */
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class CustomAnimationTextGroup
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{
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friend class EffectSequenceHelper;
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public:
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CustomAnimationTextGroup( const css::uno::Reference< css::drawing::XShape >& rTarget, sal_Int32 nGroupId );
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void reset();
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void addEffect( CustomAnimationEffectPtr const & pEffect );
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const EffectSequence& getEffects() const { return maEffects; }
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/* -1: as single object, 0: all at once, n > 0: by n Th paragraph */
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sal_Int32 getTextGrouping() const { return mnTextGrouping; }
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bool getAnimateForm() const { return mbAnimateForm; }
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bool getTextReverse() const { return mbTextReverse; }
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double getTextGroupingAuto() const { return mfGroupingAuto; }
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private:
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EffectSequence maEffects;
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css::uno::Reference< css::drawing::XShape > maTarget;
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enum { PARA_LEVELS = 5 };
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sal_Int32 mnTextGrouping;
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bool mbAnimateForm;
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bool mbTextReverse;
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double mfGroupingAuto;
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sal_Int32 mnLastPara;
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sal_Int8 mnDepthFlags[PARA_LEVELS];
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sal_Int32 mnGroupId;
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};
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typedef std::shared_ptr< CustomAnimationTextGroup > CustomAnimationTextGroupPtr;
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typedef std::map< sal_Int32, CustomAnimationTextGroupPtr > CustomAnimationTextGroupMap;
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class SD_DLLPUBLIC EffectSequenceHelper
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{
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friend class MainSequence;
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public:
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SAL_DLLPRIVATE EffectSequenceHelper();
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SAL_DLLPRIVATE EffectSequenceHelper( const css::uno::Reference< css::animations::XTimeContainer >& xSequenceRoot );
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SAL_DLLPRIVATE virtual ~EffectSequenceHelper();
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SAL_DLLPRIVATE virtual css::uno::Reference< css::animations::XAnimationNode > getRootNode();
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SAL_DLLPRIVATE CustomAnimationEffectPtr append( const CustomAnimationPresetPtr& pDescriptor, const css::uno::Any& rTarget, double fDuration );
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SAL_DLLPRIVATE CustomAnimationEffectPtr append( const SdrPathObj& rPathObj, const css::uno::Any& rTarget, double fDuration, const OUString& rPresetId );
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void append( const CustomAnimationEffectPtr& pEffect );
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SAL_DLLPRIVATE void replace( const CustomAnimationEffectPtr& pEffect, const CustomAnimationPresetPtr& pDescriptor, double fDuration );
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SAL_DLLPRIVATE void replace( const CustomAnimationEffectPtr& pEffect, const CustomAnimationPresetPtr& pDescriptor, const OUString& rPresetSubType, double fDuration );
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SAL_DLLPRIVATE void remove( const CustomAnimationEffectPtr& pEffect );
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SAL_DLLPRIVATE void moveToBeforeEffect( const CustomAnimationEffectPtr& pEffect, const CustomAnimationEffectPtr& pInsertBefore);
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SAL_DLLPRIVATE void create( const css::uno::Reference< css::animations::XAnimationNode >& xNode );
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SAL_DLLPRIVATE void createEffectsequence( const css::uno::Reference< css::animations::XAnimationNode >& xNode );
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SAL_DLLPRIVATE void processAfterEffect( const css::uno::Reference< css::animations::XAnimationNode >& xNode );
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SAL_DLLPRIVATE void createEffects( const css::uno::Reference< css::animations::XAnimationNode >& xNode );
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SAL_DLLPRIVATE sal_Int32 getCount() const { return sal::static_int_cast< sal_Int32 >( maEffects.size() ); }
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SAL_DLLPRIVATE virtual CustomAnimationEffectPtr findEffect( const css::uno::Reference< css::animations::XAnimationNode >& xNode ) const;
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SAL_DLLPRIVATE virtual bool disposeShape( const css::uno::Reference< css::drawing::XShape >& xShape );
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SAL_DLLPRIVATE virtual void insertTextRange( const css::uno::Any& aTarget );
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SAL_DLLPRIVATE virtual void disposeTextRange( const css::uno::Any& aTarget );
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SAL_DLLPRIVATE virtual bool hasEffect( const css::uno::Reference< css::drawing::XShape >& xShape );
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SAL_DLLPRIVATE virtual void onTextChanged( const css::uno::Reference< css::drawing::XShape >& xShape );
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/** this method rebuilds the animation nodes */
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SAL_DLLPRIVATE virtual void rebuild();
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SAL_DLLPRIVATE EffectSequence::iterator getBegin() { return maEffects.begin(); }
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SAL_DLLPRIVATE EffectSequence::iterator getEnd() { return maEffects.end(); }
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SAL_DLLPRIVATE EffectSequence::iterator find( const CustomAnimationEffectPtr& pEffect );
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SAL_DLLPRIVATE EffectSequence& getSequence() { return maEffects; }
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SAL_DLLPRIVATE void addListener( ISequenceListener* pListener );
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SAL_DLLPRIVATE void removeListener( ISequenceListener* pListener );
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// text group methods
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SAL_DLLPRIVATE CustomAnimationTextGroupPtr findGroup( sal_Int32 nGroupId );
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CustomAnimationTextGroupPtr createTextGroup(const CustomAnimationEffectPtr& pEffect,
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sal_Int32 nTextGrouping, double fTextGroupingAuto,
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bool bAnimateForm, bool bTextReverse);
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SAL_DLLPRIVATE void setTextGrouping( const CustomAnimationTextGroupPtr& pTextGroup, sal_Int32 nTextGrouping );
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SAL_DLLPRIVATE void setAnimateForm( const CustomAnimationTextGroupPtr& pTextGroup, bool bAnimateForm );
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SAL_DLLPRIVATE void setTextGroupingAuto( const CustomAnimationTextGroupPtr& pTextGroup, double fTextGroupingAuto );
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SAL_DLLPRIVATE void setTextReverse( const CustomAnimationTextGroupPtr& pTextGroup, bool bAnimateForm );
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SAL_DLLPRIVATE sal_Int32 getSequenceType() const { return mnSequenceType; }
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SAL_DLLPRIVATE const css::uno::Reference< css::drawing::XShape >& getTriggerShape() const { return mxEventSource; }
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SAL_DLLPRIVATE void setTriggerShape( const css::uno::Reference< css::drawing::XShape >& xTrigger ) { mxEventSource = xTrigger; }
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SAL_DLLPRIVATE virtual sal_Int32 getOffsetFromEffect( const CustomAnimationEffectPtr& xEffect ) const;
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SAL_DLLPRIVATE virtual CustomAnimationEffectPtr getEffectFromOffset( sal_Int32 nOffset ) const;
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protected:
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SAL_DLLPRIVATE virtual void implRebuild();
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SAL_DLLPRIVATE virtual void reset();
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SAL_DLLPRIVATE void createTextGroupParagraphEffects( const CustomAnimationTextGroupPtr& pTextGroup, const CustomAnimationEffectPtr& pEffect, bool bUsed );
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SAL_DLLPRIVATE void notify_listeners();
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SAL_DLLPRIVATE void updateTextGroups();
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SAL_DLLPRIVATE bool getParagraphNumberingLevels( const css::uno::Reference< css::drawing::XShape >& xShape, std::vector< sal_Int32 >& rParagraphNumberingLevel );
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protected:
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css::uno::Reference< css::animations::XTimeContainer > mxSequenceRoot;
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EffectSequence maEffects;
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std::list< ISequenceListener* > maListeners;
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CustomAnimationTextGroupMap maGroupMap;
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sal_Int32 mnSequenceType;
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css::uno::Reference< css::drawing::XShape > mxEventSource;
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};
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class MainSequence;
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class InteractiveSequence final : public EffectSequenceHelper
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{
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friend class MainSequence;
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friend class MainSequenceChangeGuard;
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public:
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InteractiveSequence( const css::uno::Reference< css::animations::XTimeContainer >& xSequenceRoot, MainSequence* pMainSequence );
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/** this method rebuilds the animation nodes */
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virtual void rebuild() override;
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private:
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virtual void implRebuild() override;
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MainSequence* mpMainSequence;
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};
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typedef std::shared_ptr< InteractiveSequence > InteractiveSequencePtr;
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typedef std::vector< InteractiveSequencePtr > InteractiveSequenceVector;
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class SD_DLLPUBLIC MainSequence final : public EffectSequenceHelper, public ISequenceListener
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{
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friend class UndoAnimation;
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friend class MainSequenceRebuildGuard;
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friend class MainSequenceChangeGuard;
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public:
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MainSequence();
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MainSequence( const css::uno::Reference< css::animations::XAnimationNode >& xTimingRootNode );
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virtual ~MainSequence() override;
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virtual css::uno::Reference< css::animations::XAnimationNode > getRootNode() override;
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void reset( const css::uno::Reference< css::animations::XAnimationNode >& xTimingRootNode );
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/** this method rebuilds the animation nodes */
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virtual void rebuild() override;
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virtual CustomAnimationEffectPtr findEffect( const css::uno::Reference< css::animations::XAnimationNode >& xNode ) const override;
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virtual bool disposeShape( const css::uno::Reference< css::drawing::XShape >& xShape ) override;
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virtual void insertTextRange( const css::uno::Any& aTarget ) override;
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virtual void disposeTextRange( const css::uno::Any& aTarget ) override;
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virtual bool hasEffect( const css::uno::Reference< css::drawing::XShape >& xShape ) override;
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virtual void onTextChanged( const css::uno::Reference< css::drawing::XShape >& xShape ) override;
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const InteractiveSequenceVector& getInteractiveSequenceVector() const { return maInteractiveSequenceVector; }
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virtual void notify_change() override;
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bool setTrigger( const CustomAnimationEffectPtr& pEffect, const css::uno::Reference< css::drawing::XShape >& xTriggerShape );
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/** starts a timer that recreates the internal structure from the API core after 1 second */
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void startRecreateTimer();
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/** starts a timer that rebuilds the API core from the internal structure after 1 second */
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void startRebuildTimer();
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virtual sal_Int32 getOffsetFromEffect( const CustomAnimationEffectPtr& xEffect ) const override;
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virtual CustomAnimationEffectPtr getEffectFromOffset( sal_Int32 nOffset ) const override;
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private:
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/** permits rebuilds until unlockRebuilds() is called. All rebuild calls during a locked sequence are
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process after unlockRebuilds() call. lockRebuilds() and unlockRebuilds() calls can be nested. */
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void lockRebuilds();
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void unlockRebuilds();
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DECL_DLLPRIVATE_LINK(onTimerHdl, Timer *, void);
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virtual void implRebuild() override;
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void init();
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void createMainSequence();
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virtual void reset() override;
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InteractiveSequencePtr createInteractiveSequence( const css::uno::Reference< css::drawing::XShape >& xShape );
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InteractiveSequenceVector maInteractiveSequenceVector;
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css::uno::Reference< css::util::XChangesListener > mxChangesListener;
|
|
css::uno::Reference< css::animations::XTimeContainer > mxTimingRootNode;
|
|
Timer maTimer;
|
|
bool mbTimerMode;
|
|
bool mbRebuilding;
|
|
|
|
::tools::Long mnRebuildLockGuard;
|
|
bool mbPendingRebuildRequest;
|
|
sal_Int32 mbIgnoreChanges;
|
|
};
|
|
|
|
typedef std::shared_ptr< MainSequence > MainSequencePtr;
|
|
|
|
class MainSequenceRebuildGuard
|
|
{
|
|
public:
|
|
MainSequenceRebuildGuard( const MainSequencePtr& pMainSequence );
|
|
~MainSequenceRebuildGuard();
|
|
|
|
private:
|
|
MainSequencePtr mpMainSequence;
|
|
};
|
|
|
|
}
|
|
|
|
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
|