0c14c7babb
These are done using a shadow mapping technique, we render both slides from the point of view of the light, and then do a second pass in which we lower the light of the fragment if some other cube is above it. Change-Id: I8aaa1428c4481661283bf69b5e56aa4d95fb80dd Reviewed-on: https://gerrit.libreoffice.org/22232 Tested-by: Jenkins <ci@libreoffice.org> Reviewed-by: Michael Meeks <michael.meeks@collabora.com>
32 lines
1 KiB
Makefile
32 lines
1 KiB
Makefile
# -*- Mode: makefile-gmake; tab-width: 4; indent-tabs-mode: t -*-
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#
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# This file is part of the LibreOffice project.
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#
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# This Source Code Form is subject to the terms of the Mozilla Public
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# License, v. 2.0. If a copy of the MPL was not distributed with this
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# file, You can obtain one at http://mozilla.org/MPL/2.0/.
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#
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$(eval $(call gb_Package_Package,slideshow_opengl_shader,$(SRCDIR)/slideshow/opengl))
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$(eval $(call gb_Package_add_files,slideshow_opengl_shader,$(LIBO_ETC_FOLDER)/opengl,\
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basicVertexShader.glsl \
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basicFragmentShader.glsl \
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dissolveFragmentShader.glsl \
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fadeBlackFragmentShader.glsl \
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fadeFragmentShader.glsl \
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glitterVertexShader.glsl \
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glitterFragmentShader.glsl \
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honeycombVertexShader.glsl \
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honeycombGeometryShader.glsl \
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honeycombFragmentShader.glsl \
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reflectionVertexShader.glsl \
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reflectionFragmentShader.glsl \
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staticFragmentShader.glsl \
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vortexVertexShader.glsl \
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vortexGeometryShader.glsl \
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vortexFragmentShader.glsl \
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rippleFragmentShader.glsl \
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))
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# vim: set noet sw=4 ts=4:
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