36b17f0307
Instead of filling the document model tree with fill* methods, refactor that to use objects that are attached (via get_id) to the tree nodes directly. For this introduce DocumentModelTreeEntry and subclasses, which implement what the current UNO object is that is being shown for a tree node and a "fill" virtual method, which is used to fill the child nodes of the tree when expanding a tree node. This makes the code much easier to work with and in addition it makes it possible to have all the tree nodes to fill the content on demand when expanded. Change-Id: Id5a027e060af90e483181439568f17d0172d1b35 Reviewed-on: https://gerrit.libreoffice.org/c/core/+/109500 Tested-by: Jenkins Reviewed-by: Tomaž Vajngerl <quikee@gmail.com> |
||
---|---|---|
.. | ||
doc | ||
inc | ||
qa | ||
sdi | ||
source | ||
uiconfig/ui | ||
util | ||
AllLangMoTarget_svx.mk | ||
CppunitTest_svx_dialogs_test.mk | ||
CppunitTest_svx_gallery_test.mk | ||
CppunitTest_svx_unit.mk | ||
Executable_gengal.mk | ||
IwyuFilter_svx.yaml | ||
JunitTest_svx_unoapi.mk | ||
Library_svx.mk | ||
Library_svxcore.mk | ||
Library_textconversiondlgs.mk | ||
Makefile | ||
Module_svx.mk | ||
Package_gengal.mk | ||
README | ||
UIConfig_svx.mk | ||
UITest_svx_table.mk |
Contains graphics related helper code. Lots of the draw and impress code is in this shared library. xoutdev this is where a lot of wht work would happen to move to the canvas. (what does that mean?) svdraw transparent gradient stuff. [seriously? surely much more, too] == SdrObject == The shapes you can see in LibreOffice (like rectangle, etc.) are SdrObjects. They are declared as a hierarchy: SdrObject <- SdrAttrObj <- E3dObject <- E3dCompoundObject <- E3dCubeObj ^ ^ ^ ^ ^ | | ^ ^ | | | | | | | | +--- E3dExtrudeObj | | | | | | | +----- E3dLatheObj | | | | | | +------- E3dPolygonObj | | | | | +--------- E3dSphereObj | | | | +--- E3dScene... | | | | | | | +--- SdrTextObj <- SdrObjCustomShape... | | | ^ ^ ^ ^ ^ | | | | | | | +--- SdrEdgeObj... | | | | | | +----- SdrMeasureObj... | | | | | +------- SdrPathObj... | | | | +--------- SdrRectObj... | | | +----------- SdrTableObj... | | +--- SdrObjGroup... | + ---- SdrPageObj... +------- SdrVirtObj... The above is incomplete of course. == SdrModel / SdrView == Copied from svdview.hxx: First of all the app creates a SdrModel. Then it opens a Win and creates a SdrView. ShowSdrPage() announces a page at SdrView. It's possible to show SdrView in any Wins at once. SdrView can show as many Wins as it wants at once. Pages are announced or checked out with the help of ShowSdrPage()/HideSdrPage(). For every announced page there is a SdrPageView instance in container aPages. If more than one page is showed, you have to pay attention that the offset parameter of ShowSdrPage() is conformed to the size of the page (to prevent overlapping of two pages). SdrView itself is inherited from many objects in a chain of inheritance (all that starts with SdrPaintView - that is itself inherited from few classes too): SdrPaintView <- SdrSnapView <- SdrMarkView <- SdrEditView <- SdrPolyEditView ^ +----------------------------------------------------------------+ | SdrGlueEditView <- SdrObjEditView <- SdrExchangeView <- SdrDragView ^ +----------------------------------------------------------------+ | SdrCreateView <- SdrView From SdrView on, it is not flat, but a real hierarchy again. == Drawing Layer / SdrObject(s) == See drawinglayer/README for general information about drawinglayer. Below is the class diagram that comes from http://www.openoffice.org/marketing/ooocon2006/presentations/wednesday_g11.odp, slide number 6. .------- Model --------------. .------- View -----------------------------------------. | SdrObject - ViewContact | 1..* | ViewObjectContact | | getChild() |------| getPrimitiveList() -----> Object(s) ---> SdrView | | getVOC() | | getRecPrimitiveList() Contact | | getViewInd... | |________|_____________________________________________| | ...ependentPrimitiveList() | | |____________________________| generates | ______ V / | .----------------------. | | basePrimitive | | | getRange() |<---' | getDecomposition() | |______________________| For SdrObjects, there are own DrawingLayer primitives in svx/source/sdr/primitive2d The ViewContact / ViewObject / ViewObjectContact are in svx/source/sdr/contact Decomposes the SdrObjects, and does all sort of operations on them. If the number of visualizable objects (e.g. SdrObjects) is X, and the number of SdrViews is Y, then: - there are X ViewContact instances (1:1 relation with a visualizable object) - there are Y ObjectContact instances (1:1 relation with an SdrView) - there are X*Y ViewObjecContact instances (1:N relation to both visualizable objects and SdrViews)