office-gobmx/chart2/opengl/renderTextureFragmentShader.glsl
Markus Mohrhard 249c5e0f21 replace all attribute and varying in chart shaders
Next step to a pure OpenGL 3.2 core context.

Change-Id: Ifcfccd9ffc8adcc3b7338e10cb25aeb8496909a3
2014-09-02 01:08:42 +02:00

21 lines
565 B
GLSL

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*/
#version 150 core
uniform sampler2D RenderTex;
in vec2 vTexCoord;
out vec4 actualColor;
void main()
{
actualColor = vec4(texture(RenderTex, vTexCoord).rgb, 1.0);
}
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */