office-gobmx/canvas/opengl/dummyVertexShader.glsl
Markus Mohrhard a7f3c73fd7 extract shaders to own file and use shared shader loading
Change-Id: I1af7e03a3e46f3cb49162be9351ce22f54d08c52
2014-08-08 09:23:59 +02:00

17 lines
525 B
GLSL

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*/
varying vec2 v_textureCoords2d;
void main(void)
{
gl_Position = ftransform();
v_textureCoords2d = gl_MultiTexCoord0.st;
}
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */