office-gobmx/include/sfx2/childwin.hxx
Stephan Bergmann 1d25e1de0b Clean up function declarations and some unused functions
Change-Id: I9d6e9df0b686c61597aaa0e194ab321445671a20
2014-04-10 09:31:46 +02:00

373 lines
15 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#ifndef INCLUDED_SFX2_CHILDWIN_HXX
#define INCLUDED_SFX2_CHILDWIN_HXX
#include <sal/config.h>
#include <sfx2/dllapi.h>
#include <sal/types.h>
#include <vcl/window.hxx>
#include <com/sun/star/frame/XFrame.hpp>
#include <sfx2/shell.hxx>
#include <sfx2/chalign.hxx>
#include <boost/ptr_container/ptr_vector.hpp>
class SfxWorkWindow;
class SfxModule;
class SfxBindings;
class SfxShell;
class SfxChildWindow;
class SfxChildWindowContext;
#define SFX_CHILDWIN_ZOOMIN 0x01 // Fully retracted Float
#define SFX_CHILDWIN_SMALL 0x02 // Half retracted Float
#define SFX_CHILDWIN_FORCEDOCK 0x04 // Float forbidden
#define SFX_CHILDWIN_AUTOHIDE 0x08 // DockingWindow in AutoHide mode
#define SFX_CHILDWIN_TASK 0x10 // ChildWindow inside the Task
#define SFX_CHILDWIN_CANTGETFOCUS 0x20 // ChildWindow can not get focus
#define SFX_CHILDWIN_ALWAYSAVAILABLE 0x40 // ChildWindow is never disabled
#define SFX_CHILDWIN_NEVERHIDE 0x80 // ChildWindow is can always made
// visible/is visible
#define CHILDWIN_NOPOS USHRT_MAX
// ChildWindow Configuration
struct SfxChildWinInfo
{
bool bVisible;
Point aPos;
Size aSize;
sal_uInt16 nFlags;
OUString aExtraString;
OUString aModule;
OString aWinState;
SfxChildWinInfo()
{
bVisible = false;
nFlags = 0;
}
bool GetExtraData_Impl( SfxChildAlignment *pAlign,
SfxChildAlignment *pLastAlign = 0,
Size *pSize = 0,
sal_uInt16 *pLine = 0,
sal_uInt16 *pPos = 0 ) const;
};
// ChildWindow factory methods
typedef SfxChildWindow* (*SfxChildWinCtor)( ::Window *pParentWindow,
sal_uInt16 nId,
SfxBindings *pBindings,
SfxChildWinInfo *pInfo);
// ChildWindowsContexts factory methods
typedef SfxChildWindowContext* (*SfxChildWinContextCtor)( ::Window *pParentWindow,
SfxBindings *pBindings,
SfxChildWinInfo *pInfo);
struct SfxChildWinContextFactory
{
SfxChildWinContextCtor pCtor; // Factory method
sal_uInt16 nContextId; // Idenifier for SfxInterface
SfxChildWinInfo aInfo; // Configuration
SfxChildWinContextFactory( SfxChildWinContextCtor pTheCtor, sal_uInt16 nID )
: pCtor(pTheCtor)
, nContextId(nID)
{}
};
typedef boost::ptr_vector<SfxChildWinContextFactory> SfxChildWinContextArr_Impl;
struct SfxChildWinFactory
{
SfxChildWinCtor pCtor; // Factory method
sal_uInt16 nId; // ChildWindow-Id ( SlotId )
SfxChildWinInfo aInfo; // Configuration
sal_uInt16 nPos; // Position in UI
SfxChildWinContextArr_Impl *pArr; // Array for Contexts
SfxChildWinFactory( SfxChildWinCtor pTheCtor, sal_uInt16 nID,
sal_uInt16 n )
: pCtor(pTheCtor)
, nId( nID )
, nPos(n)
, pArr( NULL )
{}
~SfxChildWinFactory()
{
delete pArr;
}
};
class FloatingWindow;
struct SfxChildWindow_Impl;
class SFX2_DLLPUBLIC SfxChildWindowContext
{
friend class SfxChildWindow;
::Window* pWindow;
sal_uInt16 nContextId;
protected:
SfxChildWindowContext( sal_uInt16 nId );
public:
virtual ~SfxChildWindowContext();
void SetWindow( ::Window* pWin )
{ pWindow=pWin; }
::Window* GetWindow() const
{ return pWindow; }
sal_uInt16 GetContextId() const
{ return nContextId; }
FloatingWindow* GetFloatingWindow() const;
virtual void Resizing( Size& rSize );
virtual bool Close();
static void RegisterChildWindowContext(SfxModule*, sal_uInt16, SfxChildWinContextFactory*);
};
class SFX2_DLLPUBLIC SfxChildWindow
{
::Window* pParent; // parent window ( Topwindow )
sal_uInt16 nType; // ChildWindow-Id
protected:
SfxChildAlignment eChildAlignment; // Current ::com::sun::star::drawing::Alignment
::Window* pWindow; // actual contents
SfxChildWindow_Impl* pImp; // Implementation data
private:
SfxChildWindowContext* pContext; // With context-sensitive ChildWindows:
// Annother window in pWindow
SAL_DLLPRIVATE SfxChildWindowContext*
GetContext() const
{ return pContext; }
protected:
SfxChildWindow(::Window *pParentWindow, sal_uInt16 nId);
public:
virtual ~SfxChildWindow();
void Destroy();
::Window* GetWindow() const
{ return pWindow; }
::Window* GetParent() const
{ return pParent; }
SfxChildAlignment GetAlignment() const
{ return eChildAlignment; }
void SetAlignment(SfxChildAlignment eAlign);
Size GetSizePixel() const
{ return pWindow->GetSizePixel(); }
void SetPosSizePixel(const Point& rPoint, const Size& rSize)
{ pWindow->SetPosSizePixel(rPoint, rSize); }
Point GetPosPixel()
{ return pWindow->GetPosPixel(); }
virtual void Hide();
virtual void Show( sal_uInt16 nFlags );
sal_uInt16 GetFlags() const
{ return GetInfo().nFlags; }
bool CanGetFocus() const;
sal_uInt16 GetPosition();
sal_uInt16 GetType()
{ return nType; }
void CreateContext( sal_uInt16 nContextId, SfxBindings& );
sal_uInt16 GetContextId() const
{ return pContext ? pContext->GetContextId(): 0; }
::Window* GetContextWindow() const
{ return pContext ? pContext->GetWindow(): 0; }
::Window* GetContextWindow( SfxModule *pModule ) const;
virtual SfxChildWinInfo GetInfo() const;
void SaveStatus(const SfxChildWinInfo& rInfo);
static void RegisterChildWindow(SfxModule*, SfxChildWinFactory*);
static SfxChildWindow* CreateChildWindow( sal_uInt16, ::Window*, SfxBindings*, SfxChildWinInfo&);
void SetHideNotDelete( bool bOn );
bool IsHideNotDelete() const;
bool IsHideAtToggle() const;
bool IsVisible() const;
void SetWantsFocus( bool );
bool WantsFocus() const;
virtual bool QueryClose();
virtual com::sun::star::uno::Reference< ::com::sun::star::frame::XFrame > GetFrame();
void SetFrame( const ::com::sun::star::uno::Reference< ::com::sun::star::frame::XFrame > & );
SAL_DLLPRIVATE static void InitializeChildWinFactory_Impl(sal_uInt16, SfxChildWinInfo&);
SAL_DLLPRIVATE void SetVisible_Impl( bool bVis );
SAL_DLLPRIVATE void SetWorkWindow_Impl( SfxWorkWindow* );
SAL_DLLPRIVATE void Activate_Impl();
SAL_DLLPRIVATE void Deactivate_Impl();
SAL_DLLPRIVATE SfxChildWindowContext*
GetContext_Impl() const
{ return pContext; }
SAL_DLLPRIVATE void SetFactory_Impl( SfxChildWinFactory* );
};
//! soon obsolete !
#define SFX_DECL_CHILDWINDOW_CONTEXT(Class) \
static SfxChildWindowContext* CreateImpl(::Window *pParent, \
SfxBindings *pBindings, SfxChildWinInfo* pInfo ); \
static void RegisterChildWindowContext(SfxModule *pMod=0); \
//! The Macro of the future ...
#define SFX_DECL_CHILDWINDOWCONTEXT(Class) \
static SfxChildWindowContext* CreateImpl(::Window *pParent, \
SfxBindings *pBindings, SfxChildWinInfo* pInfo ); \
static void RegisterChildWindowContext(sal_uInt16, SfxModule *pMod=0); \
//! soon obsolete !
#define SFX_IMPL_CHILDWINDOW_CONTEXT(Class, MyID, ShellClass) \
SfxChildWindowContext* Class::CreateImpl( ::Window *pParent, \
SfxBindings *pBindings, SfxChildWinInfo* pInfo ) \
{ \
SfxChildWindowContext *pContext = new Class(pParent, \
/* cast is safe here! */static_cast< sal_uInt16 >(ShellClass::GetInterfaceId()), \
pBindings,pInfo); \
return pContext; \
} \
void Class::RegisterChildWindowContext(SfxModule* pMod) \
{ \
SfxChildWinContextFactory *pFact = new SfxChildWinContextFactory( \
Class::CreateImpl, \
/* cast is safe here! */static_cast< sal_uInt16 >(ShellClass::GetInterfaceId()) ); \
SfxChildWindowContext::RegisterChildWindowContext(pMod, MyID, pFact); \
}
//! The Macro of the future ...
// As a parameter and because of ContextId, CreateImpl must be handed the
// factory. As long as Id is set to 0 and patched in
// SfxChildWindow::CreateContext
#define SFX_IMPL_CHILDWINDOWCONTEXT(Class, MyID) \
SfxChildWindowContext* Class::CreateImpl( ::Window *pParent, \
SfxBindings *pBindings, SfxChildWinInfo* pInfo ) \
{ \
SfxChildWindowContext *pContext = new Class(pParent,0,pBindings,pInfo);\
return pContext; \
} \
void Class::RegisterChildWindowContext(sal_uInt16 nId, SfxModule* pMod) \
{ \
SfxChildWinContextFactory *pFact = new SfxChildWinContextFactory( \
Class::CreateImpl, nId ); \
SfxChildWindowContext::RegisterChildWindowContext(pMod, MyID, pFact); \
}
#define SFX_DECL_CHILDWINDOW(Class) \
public : \
static SfxChildWindow* CreateImpl(::Window *pParent, sal_uInt16 nId, \
SfxBindings *pBindings, SfxChildWinInfo* pInfo ); \
static void RegisterChildWindow (bool bVisible=false, SfxModule *pMod=NULL, sal_uInt16 nFlags=0); \
virtual SfxChildWinInfo GetInfo() const SAL_OVERRIDE
#define SFX_DECL_CHILDWINDOW_WITHID(Class) \
SFX_DECL_CHILDWINDOW(Class); \
static sal_uInt16 GetChildWindowId ()\
#define SFX_IMPL_CHILDWINDOW(Class, MyID) \
SFX_IMPL_POS_CHILDWINDOW(Class, MyID, CHILDWIN_NOPOS)
#define SFX_IMPL_CHILDWINDOW_WITHID(Class, MyID) \
SFX_IMPL_POS_CHILDWINDOW_WITHID(Class, MyID, CHILDWIN_NOPOS)
#define SFX_IMPL_POS_CHILDWINDOW(Class, MyID, Pos) \
SfxChildWindow* Class::CreateImpl( ::Window *pParent, \
sal_uInt16 nId, SfxBindings *pBindings, SfxChildWinInfo* pInfo ) \
{ \
SfxChildWindow *pWin = new Class(pParent, nId, pBindings, pInfo);\
return pWin; \
} \
void Class::RegisterChildWindow (bool bVis, SfxModule *pMod, sal_uInt16 nFlags) \
{ \
SfxChildWinFactory *pFact = new SfxChildWinFactory( \
Class::CreateImpl, MyID, Pos ); \
pFact->aInfo.nFlags |= nFlags; \
pFact->aInfo.bVisible = bVis; \
SfxChildWindow::RegisterChildWindow(pMod, pFact); \
}
#define SFX_IMPL_POS_CHILDWINDOW_WITHID(Class, MyID, Pos) \
SFX_IMPL_POS_CHILDWINDOW(Class, MyID, Pos) \
sal_uInt16 Class::GetChildWindowId () \
{ return MyID; } \
#define SFX_IMPL_FLOATINGWINDOW(Class, MyID) \
SFX_IMPL_CHILDWINDOW(Class, MyID) \
SfxChildWinInfo Class::GetInfo() const \
{ \
SfxChildWinInfo aInfo = SfxChildWindow::GetInfo(); \
((SfxFloatingWindow*)GetWindow())->FillInfo( aInfo ); \
return aInfo; }
#define SFX_IMPL_FLOATINGWINDOW_WITHID(Class, MyID) \
SFX_IMPL_CHILDWINDOW_WITHID(Class, MyID) \
SfxChildWinInfo Class::GetInfo() const \
{ \
SfxChildWinInfo aInfo = SfxChildWindow::GetInfo(); \
((SfxFloatingWindow*)GetWindow())->FillInfo( aInfo ); \
return aInfo; }
#define SFX_IMPL_MODELESSDIALOG_WITHID(Class, MyID) \
SFX_IMPL_CHILDWINDOW_WITHID(Class, MyID) \
SfxChildWinInfo Class::GetInfo() const \
{ \
SfxChildWinInfo aInfo = SfxChildWindow::GetInfo(); \
((SfxModelessDialog*)GetWindow())->FillInfo( aInfo ); \
return aInfo; }
#define SFX_IMPL_DOCKINGWINDOW(Class, MyID) \
SFX_IMPL_CHILDWINDOW(Class, MyID) \
SfxChildWinInfo Class::GetInfo() const \
{ \
SfxChildWinInfo aInfo = SfxChildWindow::GetInfo(); \
((SfxDockingWindow*)GetWindow())->FillInfo( aInfo ); \
return aInfo; }
#define SFX_IMPL_DOCKINGWINDOW_WITHID(Class, MyID) \
SFX_IMPL_CHILDWINDOW_WITHID(Class, MyID) \
SfxChildWinInfo Class::GetInfo() const \
{ \
SfxChildWinInfo aInfo = SfxChildWindow::GetInfo(); \
((SfxDockingWindow*)GetWindow())->FillInfo( aInfo ); \
return aInfo; }
#define SFX_IMPL_TOOLBOX(Class, MyID) \
SFX_IMPL_CHILDWINDOW(Class, MyID) \
SfxChildWinInfo Class::GetInfo() const \
{ \
SfxChildWinInfo aInfo = SfxChildWindow::GetInfo(); \
((SfxToolbox*)GetWindow())->FillInfo( aInfo ); \
return aInfo; }
bool GetPosSizeFromString( const OUString& rStr, Point& rPos, Size& rSize );
bool GetSplitSizeFromString( const OUString& rStr, Size& rSize );
#endif
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */