193 lines
6.8 KiB
C++
193 lines
6.8 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*************************************************************************
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*
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* Copyright 2000, 2010 Oracle and/or its affiliates.
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*
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* OpenOffice.org - a multi-platform office productivity suite
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*
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* This file is part of OpenOffice.org.
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*
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* OpenOffice.org is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License version 3
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* only, as published by the Free Software Foundation.
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*
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* OpenOffice.org is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License version 3 for more details
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* (a copy is included in the LICENSE file that accompanied this code).
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*
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* You should have received a copy of the GNU Lesser General Public License
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* version 3 along with OpenOffice.org. If not, see
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* <http://www.openoffice.org/license.html>
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* for a copy of the LGPLv3 License.
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*
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************************************************************************/
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#ifndef _XEXPTRANSFORM_HXX
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#define _XEXPTRANSFORM_HXX
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#include <rtl/ustring.hxx>
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#include <com/sun/star/drawing/PolyPolygonBezierCoords.hpp>
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#include <com/sun/star/drawing/PointSequence.hpp>
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#include <com/sun/star/drawing/FlagSequence.hpp>
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#include <com/sun/star/awt/Size.hpp>
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#include <com/sun/star/drawing/HomogenMatrix.hpp>
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#include <tools/mapunit.hxx>
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#include <vector>
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//////////////////////////////////////////////////////////////////////////////
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// predeclarations
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struct ImpSdXMLExpTransObj2DBase;
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struct ImpSdXMLExpTransObj3DBase;
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class SvXMLUnitConverter;
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namespace basegfx
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{
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class B2DTuple;
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class B2DHomMatrix;
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class B3DTuple;
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class B3DHomMatrix;
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} // end of namespace basegfx
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//////////////////////////////////////////////////////////////////////////////
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typedef ::std::vector< ImpSdXMLExpTransObj2DBase* > ImpSdXMLExpTransObj2DBaseList;
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typedef ::std::vector< ImpSdXMLExpTransObj3DBase* > ImpSdXMLExpTransObj3DBaseList;
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//////////////////////////////////////////////////////////////////////////////
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class SdXMLImExTransform2D
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{
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ImpSdXMLExpTransObj2DBaseList maList;
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rtl::OUString msString;
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void EmptyList();
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public:
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SdXMLImExTransform2D() {}
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~SdXMLImExTransform2D() { EmptyList(); }
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void AddRotate(double fNew);
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void AddTranslate(const ::basegfx::B2DTuple& rNew);
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void AddSkewX(double fNew);
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bool NeedsAction() const { return !maList.empty(); }
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void GetFullTransform(::basegfx::B2DHomMatrix& rFullTrans);
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const rtl::OUString& GetExportString(const SvXMLUnitConverter& rConv);
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void SetString(const rtl::OUString& rNew, const SvXMLUnitConverter& rConv);
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};
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//////////////////////////////////////////////////////////////////////////////
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class SdXMLImExTransform3D
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{
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ImpSdXMLExpTransObj3DBaseList maList;
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rtl::OUString msString;
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void EmptyList();
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public:
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SdXMLImExTransform3D() {}
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SdXMLImExTransform3D(const rtl::OUString& rNew, const SvXMLUnitConverter& rConv);
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~SdXMLImExTransform3D() { EmptyList(); }
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void AddMatrix(const ::basegfx::B3DHomMatrix& rNew);
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void AddHomogenMatrix(const com::sun::star::drawing::HomogenMatrix& xHomMat);
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bool NeedsAction() const { return !maList.empty(); }
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void GetFullTransform(::basegfx::B3DHomMatrix& rFullTrans);
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bool GetFullHomogenTransform(com::sun::star::drawing::HomogenMatrix& xHomMat);
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const rtl::OUString& GetExportString(const SvXMLUnitConverter& rConv);
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void SetString(const rtl::OUString& rNew, const SvXMLUnitConverter& rConv);
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};
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//////////////////////////////////////////////////////////////////////////////
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class SdXMLImExViewBox
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{
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rtl::OUString msString;
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sal_Int32 mnX;
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sal_Int32 mnY;
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sal_Int32 mnW;
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sal_Int32 mnH;
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public:
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SdXMLImExViewBox(sal_Int32 nX = 0L, sal_Int32 nY = 0L, sal_Int32 nW = 1000L, sal_Int32 nH = 1000L);
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SdXMLImExViewBox(const rtl::OUString& rNew, const SvXMLUnitConverter& rConv);
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sal_Int32 GetX() const { return mnX; }
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sal_Int32 GetY() const { return mnY; }
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sal_Int32 GetWidth() const { return mnW; }
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sal_Int32 GetHeight() const { return mnH; }
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const rtl::OUString& GetExportString();
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};
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//////////////////////////////////////////////////////////////////////////////
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class SdXMLImExPointsElement
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{
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rtl::OUString msString;
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com::sun::star::drawing::PointSequenceSequence maPoly;
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public:
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SdXMLImExPointsElement(com::sun::star::drawing::PointSequence* pPoints,
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const SdXMLImExViewBox& rViewBox,
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const com::sun::star::awt::Point& rObjectPos,
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const com::sun::star::awt::Size& rObjectSize,
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// #96328#
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const bool bClosed = true);
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SdXMLImExPointsElement(const rtl::OUString& rNew,
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const SdXMLImExViewBox& rViewBox,
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const com::sun::star::awt::Point& rObjectPos,
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const com::sun::star::awt::Size& rObjectSize,
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const SvXMLUnitConverter& rConv);
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const rtl::OUString& GetExportString() const { return msString; }
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const com::sun::star::drawing::PointSequenceSequence& GetPointSequenceSequence() const { return maPoly; }
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};
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//////////////////////////////////////////////////////////////////////////////
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class SdXMLImExSvgDElement
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{
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rtl::OUString msString;
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const SdXMLImExViewBox& mrViewBox;
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bool mbIsClosed;
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bool mbIsCurve;
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sal_Int32 mnLastX;
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sal_Int32 mnLastY;
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com::sun::star::drawing::PolyPolygonBezierCoords maPoly;
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public:
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SdXMLImExSvgDElement(const SdXMLImExViewBox& rViewBox);
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SdXMLImExSvgDElement(const rtl::OUString& rNew,
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const SdXMLImExViewBox& rViewBox,
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const com::sun::star::awt::Point& rObjectPos,
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const com::sun::star::awt::Size& rObjectSize,
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const SvXMLUnitConverter& rConv);
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void AddPolygon(
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com::sun::star::drawing::PointSequence* pPoints,
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com::sun::star::drawing::FlagSequence* pFlags,
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const com::sun::star::awt::Point& rObjectPos,
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const com::sun::star::awt::Size& rObjectSize,
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bool bClosed = false, bool bRelative = true);
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const rtl::OUString& GetExportString() const { return msString; }
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bool IsClosed() const { return mbIsClosed; }
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bool IsCurve() const { return mbIsCurve; }
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const com::sun::star::drawing::PointSequenceSequence& GetPointSequenceSequence() const { return maPoly.Coordinates; }
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const com::sun::star::drawing::FlagSequenceSequence& GetFlagSequenceSequence() const { return maPoly.Flags; }
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};
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#endif // _XEXPTRANSFORM_HXX
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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