office-gobmx/include/svx/e3dundo.hxx
Stephan Bergmann 5fa9ce570d Fix order of SAL_WARN_UNUSED and DLLPUBLIC for clang-cl
...which, somewhat arbitrarily, expects GNU extension __attribute__((...)) to
come before MSVC extension __declspec(...) with

  MaybeParseGNUAttributes(attrs);
  MaybeParseMicrosoftDeclSpecs(attrs);

in Parser::ParseClassSpecifier (lib/Parse/ParseDeclCXX.cpp).

Change-Id: I5936558c8fc08b278575b6c678cde6eccd4647fb
2015-12-10 13:30:01 +01:00

108 lines
3.4 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#ifndef INCLUDED_SVX_E3DUNDO_HXX
#define INCLUDED_SVX_E3DUNDO_HXX
#include <svx/svdundo.hxx>
#include <svx/scene3d.hxx>
#include <svx/svxdllapi.h>
/************************************************************************\
|*
|* Base class for all 3D undo actions.
|*
\************************************************************************/
class SAL_WARN_UNUSED E3dUndoAction : public SdrUndoAction
{
protected:
E3dObject *pMy3DObj;
public:
E3dUndoAction (SdrModel *pModel,
E3dObject *p3DObj) :
SdrUndoAction (*pModel),
pMy3DObj (p3DObj)
{
}
virtual ~E3dUndoAction ();
virtual bool CanRepeat(SfxRepeatTarget&) const override;
};
/************************************************************************\
|*
|* Undo for 3D rotation through the rotation matrices
|*
\************************************************************************/
class SAL_WARN_UNUSED E3dRotateUndoAction : public E3dUndoAction
{
basegfx::B3DHomMatrix aMyOldRotation;
basegfx::B3DHomMatrix aMyNewRotation;
public:
E3dRotateUndoAction (SdrModel *pModel,
E3dObject *p3DObj,
const basegfx::B3DHomMatrix &aOldRotation,
const basegfx::B3DHomMatrix &aNewRotation) :
E3dUndoAction (pModel, p3DObj),
aMyOldRotation (aOldRotation),
aMyNewRotation (aNewRotation)
{
}
virtual ~E3dRotateUndoAction ();
virtual void Undo() override;
virtual void Redo() override;
};
/************************************************************************\
|*
|* Undo for 3D attributes (implemented using Set3DAttributes())
|*
\************************************************************************/
class SAL_WARN_UNUSED SVX_DLLPUBLIC E3dAttributesUndoAction : public SdrUndoAction
{
using SdrUndoAction::Repeat;
SdrObject* pObject;
const SfxItemSet aNewSet;
const SfxItemSet aOldSet;
public:
E3dAttributesUndoAction( SdrModel &rModel,
E3dObject* pInObject,
const SfxItemSet& rNewSet,
const SfxItemSet& rOldSet);
virtual ~E3dAttributesUndoAction();
virtual bool CanRepeat(SfxRepeatTarget& rView) const override;
virtual void Undo() override;
virtual void Redo() override;
};
#endif // INCLUDED_SVX_E3DUNDO_HXX
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */