83 lines
2.7 KiB
C++
83 lines
2.7 KiB
C++
/*************************************************************************
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*
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* OpenOffice.org - a multi-platform office productivity suite
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*
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* $RCSfile: baseprocessor3d.cxx,v $
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*
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* $Revision: 1.5 $
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*
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* last change: $Author: aw $ $Date: 2008-05-27 14:11:22 $
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*
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* The Contents of this file are made available subject to
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* the terms of GNU Lesser General Public License Version 2.1.
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*
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*
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* GNU Lesser General Public License Version 2.1
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* =============================================
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* Copyright 2005 by Sun Microsystems, Inc.
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* 901 San Antonio Road, Palo Alto, CA 94303, USA
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License version 2.1, as published by the Free Software Foundation.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston,
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* MA 02111-1307 USA
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*
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************************************************************************/
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// MARKER(update_precomp.py): autogen include statement, do not remove
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#include "precompiled_drawinglayer.hxx"
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#include <drawinglayer/processor3d/baseprocessor3d.hxx>
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//////////////////////////////////////////////////////////////////////////////
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using namespace com::sun::star;
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//////////////////////////////////////////////////////////////////////////////
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namespace drawinglayer
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{
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namespace processor3d
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{
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BaseProcessor3D::BaseProcessor3D(double fTime)
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: mfTime(fTime)
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{
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}
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BaseProcessor3D::~BaseProcessor3D()
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{
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}
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} // end of namespace processor3d
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} // end of namespace drawinglayer
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//////////////////////////////////////////////////////////////////////////////
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namespace drawinglayer
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{
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namespace processor3d
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{
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CollectingProcessor3D::CollectingProcessor3D(double fTime)
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: BaseProcessor3D(fTime),
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maPrimitive3DSequence()
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{
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}
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void CollectingProcessor3D::process(const primitive3d::Primitive3DSequence& rSource)
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{
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// accept everything
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primitive3d::appendPrimitive3DSequenceToPrimitive3DSequence(maPrimitive3DSequence, rSource);
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}
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} // end of namespace processor3d
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} // end of namespace drawinglayer
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//////////////////////////////////////////////////////////////////////////////
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// eof
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