office-gobmx/starmath/inc/node.hxx
Thomas Arnhold f852bda5ec clean up some include guards
Conflicts:
	sw/source/ui/inc/content.hxx

Change-Id: I58d81881271fc6e3320bf3b5f1321594b28614a6
Reviewed-on: https://gerrit.libreoffice.org/6388
Reviewed-by: Caolán McNamara <caolanm@redhat.com>
Tested-by: Caolán McNamara <caolanm@redhat.com>
2013-10-23 10:28:07 +00:00

1402 lines
40 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#ifndef INCLUDED_STARMATH_INC_NODE_HXX
#define INCLUDED_STARMATH_INC_NODE_HXX
#include <vector>
#include <ostream>
#include <stdio.h>
#include "parse.hxx"
#include "types.hxx"
#include "rect.hxx"
#include "format.hxx"
#define ATTR_BOLD 0x0001
#define ATTR_ITALIC 0x0002
#define FNTSIZ_ABSOLUT 1
#define FNTSIZ_PLUS 2
#define FNTSIZ_MINUS 3
#define FNTSIZ_MULTIPLY 4
#define FNTSIZ_DIVIDE 5
// flags to interdict respective status changes
#define FLG_FONT 0x0001
#define FLG_SIZE 0x0002
#define FLG_BOLD 0x0004
#define FLG_ITALIC 0x0008
#define FLG_COLOR 0x0010
#define FLG_VISIBLE 0x0020
#define FLG_HORALIGN 0x0040
extern SmFormat *pActiveFormat;
class SmVisitor;
class SmDocShell;
class SmNode;
class SmStructureNode;
typedef boost::shared_ptr<SmNode> SmNodePointer;
typedef std::vector< SmNode * > SmNodeArray;
typedef std::vector< SmStructureNode * > SmStructureNodeArray;
////////////////////////////////////////////////////////////////////////////////
enum SmScaleMode { SCALE_NONE, SCALE_WIDTH, SCALE_HEIGHT };
enum SmNodeType
{
/* 0*/ NTABLE, NBRACE, NBRACEBODY, NOPER, NALIGN,
/* 5*/ NATTRIBUT, NFONT, NUNHOR, NBINHOR, NBINVER,
/*10*/ NBINDIAGONAL, NSUBSUP, NMATRIX, NPLACE, NTEXT,
/*15*/ NSPECIAL, NGLYPH_SPECIAL, NMATH, NBLANK, NERROR,
/*20*/ NLINE, NEXPRESSION, NPOLYLINE, NROOT, NROOTSYMBOL,
/*25*/ NRECTANGLE, NVERTICAL_BRACE, NMATHIDENT
};
////////////////////////////////////////////////////////////////////////////////
class SmNode : public SmRect
{
SmFace aFace;
SmToken aNodeToken;
SmNodeType eType;
SmScaleMode eScaleMode;
RectHorAlign eRectHorAlign;
sal_uInt16 nFlags,
nAttributes;
bool bIsPhantom,
bIsDebug;
bool bIsSelected;
protected:
SmNode(SmNodeType eNodeType, const SmToken &rNodeToken);
// index in accessible text -1 if not (yet) applicable
sal_Int32 nAccIndex;
public:
virtual ~SmNode();
virtual bool IsVisible() const;
virtual sal_uInt16 GetNumSubNodes() const;
virtual SmNode * GetSubNode(sal_uInt16 nIndex);
const SmNode * GetSubNode(sal_uInt16 nIndex) const
{
return const_cast<SmNode *>(this)->GetSubNode(nIndex);
}
virtual SmNode * GetLeftMost();
const SmNode * GetLeftMost() const
{
return const_cast<SmNode *>(this)->GetLeftMost();
}
sal_uInt16 & Flags() { return nFlags; }
sal_uInt16 & Attributes() { return nAttributes; }
bool IsDebug() const { return bIsDebug; }
bool IsPhantom() const { return bIsPhantom; }
void SetPhantom(bool bIsPhantom);
void SetColor(const Color &rColor);
void SetAttribut(sal_uInt16 nAttrib);
void ClearAttribut(sal_uInt16 nAttrib);
const SmFace & GetFont() const { return aFace; };
SmFace & GetFont() { return aFace; };
void SetFont(const SmFace &rFace);
void SetFontSize(const Fraction &rRelSize, sal_uInt16 nType);
void SetSize(const Fraction &rScale);
virtual void Prepare(const SmFormat &rFormat, const SmDocShell &rDocShell);
virtual void PrepareAttributes();
sal_uInt16 FindIndex() const;
#if OSL_DEBUG_LEVEL
void ToggleDebug() const;
#endif
void SetRectHorAlign(RectHorAlign eHorAlign, bool bApplyToSubTree = true );
RectHorAlign GetRectHorAlign() const { return eRectHorAlign; }
const SmRect & GetRect() const { return *this; }
SmRect & GetRect() { return *this; }
virtual void Move(const Point &rPosition);
void MoveTo(const Point &rPosition) { Move(rPosition - GetTopLeft()); }
virtual void Arrange(const OutputDevice &rDev, const SmFormat &rFormat);
virtual void CreateTextFromNode(OUString &rText);
virtual void GetAccessibleText( OUStringBuffer &rText ) const;
sal_Int32 GetAccessibleIndex() const { return nAccIndex; }
const SmNode * FindNodeWithAccessibleIndex(sal_Int32 nAccIndex) const;
sal_uInt16 GetRow() const { return (sal_uInt16)aNodeToken.nRow; }
sal_uInt16 GetColumn() const { return (sal_uInt16)aNodeToken.nCol; }
SmScaleMode GetScaleMode() const { return eScaleMode; }
void SetScaleMode(SmScaleMode eMode) { eScaleMode = eMode; }
virtual void AdaptToX(const OutputDevice &rDev, sal_uLong nWidth);
virtual void AdaptToY(const OutputDevice &rDev, sal_uLong nHeight);
SmNodeType GetType() const { return eType; }
const SmToken & GetToken() const { return aNodeToken; }
const SmNode * FindTokenAt(sal_uInt16 nRow, sal_uInt16 nCol) const;
const SmNode * FindRectClosestTo(const Point &rPoint) const;
virtual long GetFormulaBaseline() const;
/** Accept a visitor
* Calls the method for this class on the visitor
*/
virtual void Accept(SmVisitor* pVisitor);
/** True if this node is selected */
bool IsSelected() const {return bIsSelected;}
void SetSelected(bool Selected = true) {bIsSelected = Selected;}
#ifdef DEBUG_ENABLE_DUMPASDOT
/** The tree as dot graph for graphviz, usable for debugging
* Convert the output to a image using $ dot graph.gv -Tpng > graph.png
*/
inline void DumpAsDot(std::ostream &out, OUString* label = NULL) const{
int id = 0;
DumpAsDot(out, label, -1, id, -1);
}
#endif /* DEBUG_ENABLE_DUMPASDOT */
/** Get the parent node of this node */
SmStructureNode* GetParent(){ return aParentNode; }
const SmStructureNode* GetParent() const { return aParentNode; }
/** Set the parent node */
void SetParent(SmStructureNode* parent){
aParentNode = parent;
}
/** Get the index of a child node
*
* Returns -1, if pSubNode isn't a subnode of this.
*/
int IndexOfSubNode(SmNode* pSubNode){
sal_uInt16 nSize = GetNumSubNodes();
for(sal_uInt16 i = 0; i < nSize; i++)
if(pSubNode == GetSubNode(i))
return i;
return -1;
}
/** Set the token for this node */
void SetToken(SmToken& token){
aNodeToken = token;
}
protected:
/** Sets parent on children of this node */
void ClaimPaternity(){
SmNode* pNode;
sal_uInt16 nSize = GetNumSubNodes();
for (sal_uInt16 i = 0; i < nSize; i++)
if (NULL != (pNode = GetSubNode(i)))
pNode->SetParent((SmStructureNode*)this); //Cast is valid if we have children
}
private:
SmStructureNode* aParentNode;
void DumpAsDot(std::ostream &out, OUString* label, int number, int& id, int parent) const;
};
////////////////////////////////////////////////////////////////////////////////
/** A simple auxiliary iterator class for SmNode
*
* Example of iteration over children of pMyNode:
* \code
* //Node to iterate over:
* SmNode* pMyNode = 0;// A pointer from somewhere
* //The iterator:
* SmNodeIterator it(pMyNode);
* //The iteration:
* while(it.Next()) {
* it->SetSelected(true);
* }
* \endcode
*/
class SmNodeIterator{
public:
SmNodeIterator(SmNode* node, bool bReverse = false){
pNode = node;
nSize = pNode->GetNumSubNodes();
nIndex = 0;
pChildNode = NULL;
bIsReverse = bReverse;
}
/** Get the subnode or NULL if none */
SmNode* Next(){
while(!bIsReverse && nIndex < nSize){
if(NULL != (pChildNode = pNode->GetSubNode(nIndex++)))
return pChildNode;
}
while(bIsReverse && nSize > 0){
if(NULL != (pChildNode = pNode->GetSubNode((nSize--)-1)))
return pChildNode;
}
pChildNode = NULL;
return NULL;
}
/** Get the current child node, NULL if none */
SmNode* Current(){
return pChildNode;
}
/** Get the current child node, NULL if none */
SmNode* operator->(){
return pChildNode;
}
private:
/** Current child */
SmNode* pChildNode;
/** Node whos children we're iterating over */
SmNode* pNode;
/** Size of the node */
sal_uInt16 nSize;
/** Current index in the node */
sal_uInt16 nIndex;
/** Move reverse */
bool bIsReverse;
};
////////////////////////////////////////////////////////////////////////////////
/** Abstract baseclass for all composite node
*
* Subclasses of this class can have subnodes. Nodes that doesn't derivate from
* this class does not have subnodes.
*/
class SmStructureNode : public SmNode
{
SmNodeArray aSubNodes;
protected:
SmStructureNode(SmNodeType eNodeType, const SmToken &rNodeToken)
: SmNode(eNodeType, rNodeToken)
{}
public:
SmStructureNode( const SmStructureNode &rNode );
virtual ~SmStructureNode();
virtual bool IsVisible() const;
virtual sal_uInt16 GetNumSubNodes() const;
void SetNumSubNodes(sal_uInt16 nSize) { aSubNodes.resize(nSize); }
using SmNode::GetSubNode;
virtual SmNode * GetSubNode(sal_uInt16 nIndex);
void SetSubNodes(SmNode *pFirst, SmNode *pSecond, SmNode *pThird = NULL);
void SetSubNodes(const SmNodeArray &rNodeArray);
SmStructureNode & operator = ( const SmStructureNode &rNode );
virtual void GetAccessibleText( OUStringBuffer &rText ) const;
void SetSubNode(size_t nIndex, SmNode* pNode)
{
size_t size = aSubNodes.size();
if (size <= nIndex)
{
//Resize subnodes array
aSubNodes.resize(nIndex + 1);
//Set new slots to NULL
for (size_t i = size; i < nIndex+1; i++)
aSubNodes[i] = NULL;
}
aSubNodes[nIndex] = pNode;
ClaimPaternity();
}
};
////////////////////////////////////////////////////////////////////////////////
/** Abstract base class for all visible node
*
* Nodes that doesn't derivate from this class doesn't draw anything, but their
* children.
*/
class SmVisibleNode : public SmNode
{
protected:
SmVisibleNode(SmNodeType eNodeType, const SmToken &rNodeToken)
: SmNode(eNodeType, rNodeToken)
{}
public:
virtual bool IsVisible() const;
virtual sal_uInt16 GetNumSubNodes() const;
using SmNode::GetSubNode;
virtual SmNode * GetSubNode(sal_uInt16 nIndex);
};
////////////////////////////////////////////////////////////////////////////////
class SmGraphicNode : public SmVisibleNode
{
protected:
SmGraphicNode(SmNodeType eNodeType, const SmToken &rNodeToken)
: SmVisibleNode(eNodeType, rNodeToken)
{}
public:
virtual void GetAccessibleText( OUStringBuffer &rText ) const;
};
////////////////////////////////////////////////////////////////////////////////
/** Draws a rectangle
*
* Used for drawing the line in the OVER and OVERSTRIKE commands.
*/
class SmRectangleNode : public SmGraphicNode
{
Size aToSize;
public:
SmRectangleNode(const SmToken &rNodeToken)
: SmGraphicNode(NRECTANGLE, rNodeToken)
{}
virtual void AdaptToX(const OutputDevice &rDev, sal_uLong nWidth);
virtual void AdaptToY(const OutputDevice &rDev, sal_uLong nHeight);
virtual void Arrange(const OutputDevice &rDev, const SmFormat &rFormat);
void CreateTextFromNode(OUString &rText);
void Accept(SmVisitor* pVisitor);
};
////////////////////////////////////////////////////////////////////////////////
/** Polygon line node
*
* Used to draw the slash of the WIDESLASH command by SmBinDiagonalNode.
*/
class SmPolyLineNode : public SmGraphicNode
{
Polygon aPoly;
Size aToSize;
long nWidth;
public:
SmPolyLineNode(const SmToken &rNodeToken);
long GetWidth() const { return nWidth; }
Size GetToSize() const { return aToSize; }
Polygon &GetPolygon() { return aPoly; }
virtual void AdaptToX(const OutputDevice &rDev, sal_uLong nWidth);
virtual void AdaptToY(const OutputDevice &rDev, sal_uLong nHeight);
virtual void Arrange(const OutputDevice &rDev, const SmFormat &rFormat);
void Accept(SmVisitor* pVisitor);
};
////////////////////////////////////////////////////////////////////////////////
/** Text node
*
* @remarks This class also serves as baseclass for all nodes that contains text.
*/
class SmTextNode : public SmVisibleNode
{
OUString aText;
sal_uInt16 nFontDesc;
/** Index within text where the selection starts
* @remarks Only valid if SmNode::IsSelected() is true
*/
sal_Int32 nSelectionStart;
/** Index within text where the selection ends
* @remarks Only valid if SmNode::IsSelected() is true
*/
sal_Int32 nSelectionEnd;
protected:
SmTextNode(SmNodeType eNodeType, const SmToken &rNodeToken, sal_uInt16 nFontDescP );
public:
SmTextNode(const SmToken &rNodeToken, sal_uInt16 nFontDescP );
sal_uInt16 GetFontDesc() const { return nFontDesc; }
void SetText(const OUString &rText) { aText = rText; }
const OUString & GetText() const { return aText; }
/** Change the text of this node, including the underlying token */
void ChangeText(const OUString &rText) {
aText = rText;
SmToken token = GetToken();
token.aText = rText;
SetToken(token); //TODO: Merge this with AdjustFontDesc for better performance
AdjustFontDesc();
}
/** Try to guess the correct FontDesc, used during visual editing */
void AdjustFontDesc();
/** Index within GetText() where the selection starts
* @remarks Only valid of SmNode::IsSelected() is true
*/
sal_Int32 GetSelectionStart() const {return nSelectionStart;}
/** Index within GetText() where the selection end
* @remarks Only valid of SmNode::IsSelected() is true
*/
sal_Int32 GetSelectionEnd() const {return nSelectionEnd;}
/** Set the index within GetText() where the selection starts */
void SetSelectionStart(sal_Int32 index) {nSelectionStart = index;}
/** Set the index within GetText() where the selection end */
void SetSelectionEnd(sal_Int32 index) {nSelectionEnd = index;}
virtual void Prepare(const SmFormat &rFormat, const SmDocShell &rDocShell);
virtual void Arrange(const OutputDevice &rDev, const SmFormat &rFormat);
virtual void CreateTextFromNode(OUString &rText);
virtual void GetAccessibleText( OUStringBuffer &rText ) const;
void Accept(SmVisitor* pVisitor);
/**
Converts the character from StarMath's private area symbols to a matching Unicode
character, if necessary. To be used when converting GetText() to a normal text.
*/
static sal_Unicode ConvertSymbolToUnicode(sal_Unicode nIn);
};
////////////////////////////////////////////////////////////////////////////////
/** Special node for user defined characters
*
* Node used for pre- and user-defined characters from:
* officecfg/registry/data/org/openoffice/Office/Math.xcu
*
* This is just single characters, I think.
*/
class SmSpecialNode : public SmTextNode
{
bool bIsFromGreekSymbolSet;
protected:
SmSpecialNode(SmNodeType eNodeType, const SmToken &rNodeToken, sal_uInt16 _nFontDesc);
public:
SmSpecialNode(const SmToken &rNodeToken);
virtual void Prepare(const SmFormat &rFormat, const SmDocShell &rDocShell);
virtual void Arrange(const OutputDevice &rDev, const SmFormat &rFormat);
void Accept(SmVisitor* pVisitor);
};
////////////////////////////////////////////////////////////////////////////////
/** Glyph node for custom operators
*
* This node is used with commands: oper, uoper and boper.
* E.g. in "A boper op B", "op" will be an instance of SmGlyphSpecialNode.
* "boper" simply inteprets "op", the following token, as an binary operator.
* The command "uoper" interprets the following token as unary operator.
* For these commands an instance of SmGlyphSpecialNode is used for the
* operator token, following the command.
*/
class SmGlyphSpecialNode : public SmSpecialNode
{
public:
SmGlyphSpecialNode(const SmToken &rNodeToken)
: SmSpecialNode(NGLYPH_SPECIAL, rNodeToken, FNT_MATH)
{}
virtual void Arrange(const OutputDevice &rDev, const SmFormat &rFormat);
void Accept(SmVisitor* pVisitor);
};
////////////////////////////////////////////////////////////////////////////////
/** Math symbol node
*
* Use for math symbols such as plus, minus and integrale in the INT command.
*/
class SmMathSymbolNode : public SmSpecialNode
{
protected:
SmMathSymbolNode(SmNodeType eNodeType, const SmToken &rNodeToken)
: SmSpecialNode(eNodeType, rNodeToken, FNT_MATH)
{
sal_Unicode cChar = GetToken().cMathChar;
if ((sal_Unicode) '\0' != cChar)
SetText(OUString(cChar));
}
public:
SmMathSymbolNode(const SmToken &rNodeToken);
virtual void AdaptToX(const OutputDevice &rDev, sal_uLong nWidth);
virtual void AdaptToY(const OutputDevice &rDev, sal_uLong nHeight);
virtual void Prepare(const SmFormat &rFormat, const SmDocShell &rDocShell);
virtual void Arrange(const OutputDevice &rDev, const SmFormat &rFormat);
void CreateTextFromNode(OUString &rText);
void Accept(SmVisitor* pVisitor);
};
////////////////////////////////////////////////////////////////////////////////
/** Math Identifier
*
* This behaves essentially the same as SmMathSymbolNode and is only used to
* represent math symbols that should be exported as <mi> elements rather than
* <mo> elements.
*/
class SmMathIdentifierNode : public SmMathSymbolNode
{
public:
SmMathIdentifierNode(const SmToken &rNodeToken)
: SmMathSymbolNode(NMATHIDENT, rNodeToken) {}
};
////////////////////////////////////////////////////////////////////////////////
/** Root symbol node
*
* Root symbol node used by SmRootNode to create the root symbol, in front of
* the line with the line above. I don't think this node should be used for
* anything else.
*/
class SmRootSymbolNode : public SmMathSymbolNode
{
sal_uLong nBodyWidth; // width of body (argument) of root sign
public:
SmRootSymbolNode(const SmToken &rNodeToken)
: SmMathSymbolNode(NROOTSYMBOL, rNodeToken)
{}
sal_uLong GetBodyWidth() const {return nBodyWidth;};
virtual void AdaptToX(const OutputDevice &rDev, sal_uLong nHeight);
virtual void AdaptToY(const OutputDevice &rDev, sal_uLong nHeight);
void Accept(SmVisitor* pVisitor);
};
////////////////////////////////////////////////////////////////////////////////
/** Place node
*
* Used to create the <?> command, that denotes place where something can be
* written.
* It is drawn as a square with a shadow.
*/
class SmPlaceNode : public SmMathSymbolNode
{
public:
SmPlaceNode(const SmToken &rNodeToken)
: SmMathSymbolNode(NPLACE, rNodeToken)
{
}
SmPlaceNode() : SmMathSymbolNode(NPLACE, SmToken(TPLACE, MS_PLACE, "<?>")) {};
virtual void Prepare(const SmFormat &rFormat, const SmDocShell &rDocShell);
virtual void Arrange(const OutputDevice &rDev, const SmFormat &rFormat);
void Accept(SmVisitor* pVisitor);
};
////////////////////////////////////////////////////////////////////////////////
/** Error node, for parsing errors
*
* This node is used for parsing errors and draws an questionmark turned upside
* down (inverted question mark).
*/
class SmErrorNode : public SmMathSymbolNode
{
public:
SmErrorNode(SmParseError /*eError*/, const SmToken &rNodeToken)
: SmMathSymbolNode(NERROR, rNodeToken)
{
SetText(OUString(MS_ERROR));
}
virtual void Prepare(const SmFormat &rFormat, const SmDocShell &rDocShell);
virtual void Arrange(const OutputDevice &rDev, const SmFormat &rFormat);
void Accept(SmVisitor* pVisitor);
};
////////////////////////////////////////////////////////////////////////////////
/** Table node
*
* This is the root node for the formula tree. This node is also used for the
* STACK and BINOM commands. When used for root node, its
* children are instances of SmLineNode, and in some obscure cases the a child
* can be an instance of SmExpressionNode, mainly when errors occur.
*/
class SmTableNode : public SmStructureNode
{
long nFormulaBaseline;
public:
SmTableNode(const SmToken &rNodeToken)
: SmStructureNode(NTABLE, rNodeToken)
{}
using SmNode::GetLeftMost;
virtual SmNode * GetLeftMost();
virtual void Arrange(const OutputDevice &rDev, const SmFormat &rFormat);
virtual long GetFormulaBaseline() const;
void Accept(SmVisitor* pVisitor);
};
////////////////////////////////////////////////////////////////////////////////
/** A line
*
* Used as child of SmTableNode when the SmTableNode is the root node of the
* formula tree.
*/
class SmLineNode : public SmStructureNode
{
bool bUseExtraSpaces;
protected:
SmLineNode(SmNodeType eNodeType, const SmToken &rNodeToken)
: SmStructureNode(eNodeType, rNodeToken)
{
bUseExtraSpaces = true;
}
public:
SmLineNode(const SmToken &rNodeToken)
: SmStructureNode(NLINE, rNodeToken)
{
bUseExtraSpaces = true;
}
void SetUseExtraSpaces(bool bVal) { bUseExtraSpaces = bVal; }
bool IsUseExtraSpaces() const { return bUseExtraSpaces; };
virtual void Prepare(const SmFormat &rFormat, const SmDocShell &rDocShell);
virtual void Arrange(const OutputDevice &rDev, const SmFormat &rFormat);
void Accept(SmVisitor* pVisitor);
};
////////////////////////////////////////////////////////////////////////////////
/** Expression node
*
* Used whenever you have an expression such as "A OVER {B + C}", here there is
* an expression node that allows "B + C" to be the denominator of the
* SmBinVerNode, that the OVER command creates.
*/
class SmExpressionNode : public SmLineNode
{
public:
SmExpressionNode(const SmToken &rNodeToken)
: SmLineNode(NEXPRESSION, rNodeToken)
{}
virtual void Arrange(const OutputDevice &rDev, const SmFormat &rFormat);
void CreateTextFromNode(OUString &rText);
void Accept(SmVisitor* pVisitor);
};
////////////////////////////////////////////////////////////////////////////////
/** Unary horizontical node
*
* The same as SmBinHorNode except this is for unary operators.
*/
class SmUnHorNode : public SmStructureNode
{
public:
SmUnHorNode(const SmToken &rNodeToken)
: SmStructureNode(NUNHOR, rNodeToken)
{
SetNumSubNodes(2);
}
virtual void Arrange(const OutputDevice &rDev, const SmFormat &rFormat);
void Accept(SmVisitor* pVisitor);
};
////////////////////////////////////////////////////////////////////////////////
/** Root node
*
* Used for create square roots and other roots, example:
* \f$ \sqrt[\mbox{[Argument]}]{\mbox{[Body]}} \f$.
*
* Children:<BR>
* 0: Argument (optional)<BR>
* 1: Symbol (instance of SmRootSymbolNode)<BR>
* 2: Body<BR>
* Where argument is optional and may be NULL.
*/
class SmRootNode : public SmStructureNode
{
protected:
void GetHeightVerOffset(const SmRect &rRect,
long &rHeight, long &rVerOffset) const;
Point GetExtraPos(const SmRect &rRootSymbol, const SmRect &rExtra) const;
public:
SmRootNode(const SmToken &rNodeToken)
: SmStructureNode(NROOT, rNodeToken)
{
SetNumSubNodes(3);
}
virtual void Arrange(const OutputDevice &rDev, const SmFormat &rFormat);
void CreateTextFromNode(OUString &rText);
void Accept(SmVisitor* pVisitor);
SmNode* Argument();
const SmNode* Argument() const;
SmRootSymbolNode* Symbol();
const SmRootSymbolNode* Symbol() const;
SmNode* Body();
const SmNode* Body() const;
};
////////////////////////////////////////////////////////////////////////////////
/** Binary horizontial node
*
* This node is used for binary operators. In a formula such as "A + B".
*
* Children:<BR>
* 0: Left operand<BR>
* 1: Binary operator<BR>
* 2: Right operand<BR>
*
* None of the children may be NULL.
*/
class SmBinHorNode : public SmStructureNode
{
public:
SmBinHorNode(const SmToken &rNodeToken)
: SmStructureNode(NBINHOR, rNodeToken)
{
SetNumSubNodes(3);
}
virtual void Arrange(const OutputDevice &rDev, const SmFormat &rFormat);
void Accept(SmVisitor* pVisitor);
SmMathSymbolNode* Symbol();
const SmMathSymbolNode* Symbol() const;
SmNode* LeftOperand();
const SmNode* LeftOperand() const;
SmNode* RightOperand();
const SmNode* RightOperand() const;
};
////////////////////////////////////////////////////////////////////////////////
/** Binary horizontical node
*
* This node is used for creating the OVER command, consider the formula:
* "numerator OVER denominator", which looks like
* \f$ \frac{\mbox{numerator}}{\mbox{denominator}} \f$
*
* Children:<BR>
* 0: Numerator<BR>
* 1: Line (instance of SmRectangleNode)<BR>
* 2: Denominator<BR>
* None of the children may be NULL.
*/
class SmBinVerNode : public SmStructureNode
{
public:
SmBinVerNode(const SmToken &rNodeToken)
: SmStructureNode(NBINVER, rNodeToken)
{
SetNumSubNodes(3);
}
using SmNode::GetLeftMost;
virtual SmNode * GetLeftMost();
virtual void Arrange(const OutputDevice &rDev, const SmFormat &rFormat);
void CreateTextFromNode(OUString &rText);
void Accept(SmVisitor* pVisitor);
};
////////////////////////////////////////////////////////////////////////////////
/** Binary diagonal node
*
* Used for implementing the WIDESLASH command, example: "A WIDESLASH B".
*
* Children:<BR>
* 0: Left operand<BR>
* 1: right operand<BR>
* 2: Line (instance of SmPolyLineNode).<BR>
* None of the children may be NULL.
*/
class SmBinDiagonalNode : public SmStructureNode
{
bool bAscending;
void GetOperPosSize(Point &rPos, Size &rSize,
const Point &rDiagPoint, double fAngleDeg) const;
public:
SmBinDiagonalNode(const SmToken &rNodeToken);
bool IsAscending() const { return bAscending; }
void SetAscending(bool bVal) { bAscending = bVal; }
virtual void Arrange(const OutputDevice &rDev, const SmFormat &rFormat);
void Accept(SmVisitor* pVisitor);
};
////////////////////////////////////////////////////////////////////////////////
/** Enum used to index sub-/supscripts in the 'aSubNodes' array
* in 'SmSubSupNode'
*
* See graphic for positions at char:
*
* \code
* CSUP
*
* LSUP H H RSUP
* H H
* HHHH
* H H
* LSUB H H RSUB
*
* CSUB
* \endcode
*/
enum SmSubSup
{ CSUB, CSUP, RSUB, RSUP, LSUB, LSUP
};
/** numbers of entries in the above enum (that is: the number of possible
* sub-/supscripts)
*/
#define SUBSUP_NUM_ENTRIES 6
/** Super- and subscript node
*
* Used for creating super- and subscripts for commands such as:
* "^", "_", "lsup", "lsub", "csup" and "csub".
* Example: "A^2" which looks like: \f$ A^2 \f$
*
* This node is also used for creating limits on SmOperNode, when
* "FROM" and "TO" commands are used with "INT", "SUM" or similar.
*
* Children of this node can be enumerated using the SmSubSup enum.
* Please note that children may be NULL, except for the body.
* It is recommended that you access children using GetBody() and
* GetSubSup().
*/
class SmSubSupNode : public SmStructureNode
{
bool bUseLimits;
public:
SmSubSupNode(const SmToken &rNodeToken)
: SmStructureNode(NSUBSUP, rNodeToken)
{
SetNumSubNodes(1 + SUBSUP_NUM_ENTRIES);
bUseLimits = false;
}
/** Get body (Not NULL) */
SmNode * GetBody() { return GetSubNode(0); }
/** Get body (Not NULL) */
const SmNode * GetBody() const
{
return ((SmSubSupNode *) this)->GetBody();
}
void SetUseLimits(bool bVal) { bUseLimits = bVal; }
bool IsUseLimits() const { return bUseLimits; };
/** Get super- or subscript
* @remarks this method may return NULL.
*/
SmNode * GetSubSup(SmSubSup eSubSup) { return GetSubNode( sal::static_int_cast< sal_uInt16 >(1 + eSubSup) ); };
const SmNode * GetSubSup(SmSubSup eSubSup) const { return const_cast< SmSubSupNode* >( this )->GetSubSup( eSubSup ); }
/** Set the body */
void SetBody(SmNode* pBody) { SetSubNode(0, pBody); }
void SetSubSup(SmSubSup eSubSup, SmNode* pScript) { SetSubNode( 1 + eSubSup, pScript); }
virtual void Arrange(const OutputDevice &rDev, const SmFormat &rFormat);
void CreateTextFromNode(OUString &rText);
void Accept(SmVisitor* pVisitor);
};
////////////////////////////////////////////////////////////////////////////////
/** Node for brace construction
*
* Used for "lbrace [body] rbrace" and similar constructions.
* Should look like \f$ \{\mbox{[body]}\} \f$
*
* Children:<BR>
* 0: Opening brace<BR>
* 1: Body (usually SmBracebodyNode)<BR>
* 2: Closing brace<BR>
* None of the children can be NULL.
*
* Note that child 1 (Body) is usually SmBracebodyNode, but it can also be e.g. SmExpressionNode.
*/
class SmBraceNode : public SmStructureNode
{
public:
SmBraceNode(const SmToken &rNodeToken)
: SmStructureNode(NBRACE, rNodeToken)
{
SetNumSubNodes(3);
}
SmMathSymbolNode* OpeningBrace();
const SmMathSymbolNode* OpeningBrace() const;
SmNode* Body();
const SmNode* Body() const;
SmMathSymbolNode* ClosingBrace();
const SmMathSymbolNode* ClosingBrace() const;
virtual void Arrange(const OutputDevice &rDev, const SmFormat &rFormat);
void CreateTextFromNode(OUString &rText);
void Accept(SmVisitor* pVisitor);
};
////////////////////////////////////////////////////////////////////////////////
/** Body of an SmBraceNode
*
* This usually only has one child an SmExpressionNode, however, it can also
* have other children.
* Consider the formula "lbrace [body1] mline [body2] rbrace", looks like:
* \f$ \{\mbox{[body1] | [body2]}\} \f$.
* In this case SmBracebodyNode will have three children, "[body1]", "|" and
* [body2].
*/
class SmBracebodyNode : public SmStructureNode
{
long nBodyHeight;
public:
inline SmBracebodyNode(const SmToken &rNodeToken);
virtual void Arrange(const OutputDevice &rDev, const SmFormat &rFormat);
long GetBodyHeight() const { return nBodyHeight; }
void Accept(SmVisitor* pVisitor);
};
inline SmBracebodyNode::SmBracebodyNode(const SmToken &rNodeToken) :
SmStructureNode(NBRACEBODY, rNodeToken)
{
nBodyHeight = 0;
}
////////////////////////////////////////////////////////////////////////////////
/** Node for vertical brace construction
*
* Used to implement commands "[body] underbrace [script]" and
* "[body] overbrace [script]".
* Underbrace should look like this \f$ \underbrace{\mbox{body}}_{\mbox{script}}\f$.
*
* Children:<BR>
* 0: body<BR>
* 1: brace<BR>
* 2: script<BR>
* (None of these children are optional, e.g. they must all be not NULL).
*/
class SmVerticalBraceNode : public SmStructureNode
{
public:
inline SmVerticalBraceNode(const SmToken &rNodeToken);
SmNode* Body();
const SmNode* Body() const;
SmMathSymbolNode* Brace();
const SmMathSymbolNode* Brace() const;
SmNode* Script();
const SmNode* Script() const;
virtual void Arrange(const OutputDevice &rDev, const SmFormat &rFormat);
void Accept(SmVisitor* pVisitor);
};
inline SmVerticalBraceNode::SmVerticalBraceNode(const SmToken &rNodeToken) :
SmStructureNode(NVERTICAL_BRACE, rNodeToken)
{
SetNumSubNodes(3);
}
////////////////////////////////////////////////////////////////////////////////
/** Operation Node
*
* Used for commands like SUM, INT and similar.
*
* Children:<BR>
* 0: Operation (instance of SmMathSymbolNode or SmSubSupNode)<BR>
* 1: Body<BR>
* None of the children may be NULL.
*
*/
class SmOperNode : public SmStructureNode
{
public:
SmOperNode(const SmToken &rNodeToken)
: SmStructureNode(NOPER, rNodeToken)
{
SetNumSubNodes(2);
}
SmNode * GetSymbol();
const SmNode * GetSymbol() const
{
return ((SmOperNode *) this)->GetSymbol();
}
long CalcSymbolHeight(const SmNode &rSymbol, const SmFormat &rFormat) const;
virtual void Arrange(const OutputDevice &rDev, const SmFormat &rFormat);
void Accept(SmVisitor* pVisitor);
};
////////////////////////////////////////////////////////////////////////////////
/** Node used for alignment
*/
class SmAlignNode : public SmStructureNode
{
public:
SmAlignNode(const SmToken &rNodeToken)
: SmStructureNode(NALIGN, rNodeToken)
{}
virtual void Arrange(const OutputDevice &rDev, const SmFormat &rFormat);
void Accept(SmVisitor* pVisitor);
};
////////////////////////////////////////////////////////////////////////////////
/** Attribute node
*
* Used to give an attribute to another node. Used for commands such as:
* UNDERLINE, OVERLINE, OVERSTRIKE, WIDEVEC, WIDEHAT and WIDETILDE.
*
* Children:<BR>
* 0: Attribute<BR>
* 1: Body<BR>
* None of these may be NULL.
*/
class SmAttributNode : public SmStructureNode
{
public:
SmAttributNode(const SmToken &rNodeToken)
: SmStructureNode(NATTRIBUT, rNodeToken)
{}
virtual void Arrange(const OutputDevice &rDev, const SmFormat &rFormat);
void CreateTextFromNode(OUString &rText);
void Accept(SmVisitor* pVisitor);
SmNode* Attribute();
const SmNode* Attribute() const;
SmNode* Body();
const SmNode* Body() const;
};
////////////////////////////////////////////////////////////////////////////////
/** Font node
*
* Used to change the font of it's children.
*/
class SmFontNode : public SmStructureNode
{
sal_uInt16 nSizeType;
Fraction aFontSize;
public:
SmFontNode(const SmToken &rNodeToken)
: SmStructureNode(NFONT, rNodeToken)
{
nSizeType = FNTSIZ_MULTIPLY;
aFontSize = Fraction(1L);
}
void SetSizeParameter(const Fraction &rValue, sal_uInt16 nType);
const Fraction & GetSizeParameter() const {return aFontSize;}
const sal_uInt16& GetSizeType() const {return nSizeType;}
virtual void Prepare(const SmFormat &rFormat, const SmDocShell &rDocShell);
virtual void Arrange(const OutputDevice &rDev, const SmFormat &rFormat);
void CreateTextFromNode(OUString &rText);
void Accept(SmVisitor* pVisitor);
};
////////////////////////////////////////////////////////////////////////////////
/** Matrix node
*
* Used to implement the MATRIX command, example:
* "matrix{ 1 # 2 ## 3 # 4}".
*/
class SmMatrixNode : public SmStructureNode
{
sal_uInt16 nNumRows,
nNumCols;
public:
SmMatrixNode(const SmToken &rNodeToken)
: SmStructureNode(NMATRIX, rNodeToken)
{
nNumRows = nNumCols = 0;
}
sal_uInt16 GetNumRows() const {return nNumRows;}
sal_uInt16 GetNumCols() const {return nNumCols;}
void SetRowCol(sal_uInt16 nMatrixRows, sal_uInt16 nMatrixCols);
using SmNode::GetLeftMost;
virtual SmNode * GetLeftMost();
virtual void Arrange(const OutputDevice &rDev, const SmFormat &rFormat);
void CreateTextFromNode(OUString &rText);
void Accept(SmVisitor* pVisitor);
};
////////////////////////////////////////////////////////////////////////////////
/** Node for whitespace
*
* Used to implement the "~" command. This node is just a blank space.
*/
class SmBlankNode : public SmGraphicNode
{
sal_uInt16 nNum;
public:
SmBlankNode(const SmToken &rNodeToken)
: SmGraphicNode(NBLANK, rNodeToken)
{
nNum = 0;
}
void IncreaseBy(const SmToken &rToken);
void Clear() { nNum = 0; }
sal_uInt16 GetBlankNum() const { return nNum; }
void SetBlankNum(sal_uInt16 nNumber) { nNum = nNumber; }
virtual void Prepare(const SmFormat &rFormat, const SmDocShell &rDocShell);
virtual void Arrange(const OutputDevice &rDev, const SmFormat &rFormat);
void Accept(SmVisitor* pVisitor);
};
////////////////////////////////////////////////////////////////////////////////
inline SmNode* SmRootNode::Argument()
{
OSL_ASSERT( GetNumSubNodes() > 0 );
return GetSubNode( 0 );
}
inline const SmNode* SmRootNode::Argument() const
{
return const_cast< SmRootNode* >( this )->Argument();
}
inline SmRootSymbolNode* SmRootNode::Symbol()
{
OSL_ASSERT( GetNumSubNodes() > 1 && GetSubNode( 1 )->GetType() == NROOTSYMBOL );
return static_cast< SmRootSymbolNode* >( GetSubNode( 1 ));
}
inline const SmRootSymbolNode* SmRootNode::Symbol() const
{
return const_cast< SmRootNode* >( this )->Symbol();
}
inline SmNode* SmRootNode::Body()
{
OSL_ASSERT( GetNumSubNodes() > 2 );
return GetSubNode( 2 );
}
inline const SmNode* SmRootNode::Body() const
{
return const_cast< SmRootNode* >( this )->Body();
}
inline SmMathSymbolNode* SmBinHorNode::Symbol()
{
OSL_ASSERT( GetNumSubNodes() > 1 && GetSubNode( 1 )->GetType() == NMATH );
return static_cast< SmMathSymbolNode* >( GetSubNode( 1 ));
}
inline const SmMathSymbolNode* SmBinHorNode::Symbol() const
{
return const_cast< SmBinHorNode* >( this )->Symbol();
}
inline SmNode* SmBinHorNode::LeftOperand()
{
OSL_ASSERT( GetNumSubNodes() > 0 );
return GetSubNode( 0 );
}
inline const SmNode* SmBinHorNode::LeftOperand() const
{
return const_cast< SmBinHorNode* >( this )->LeftOperand();
}
inline SmNode* SmBinHorNode::RightOperand()
{
OSL_ASSERT( GetNumSubNodes() > 2 );
return GetSubNode( 2 );
}
inline const SmNode* SmBinHorNode::RightOperand() const
{
return const_cast< SmBinHorNode* >( this )->RightOperand();
}
inline SmNode* SmAttributNode::Attribute()
{
OSL_ASSERT( GetNumSubNodes() > 0 );
return GetSubNode( 0 );
}
inline const SmNode* SmAttributNode::Attribute() const
{
return const_cast< SmAttributNode* >( this )->Attribute();
}
inline SmNode* SmAttributNode::Body()
{
OSL_ASSERT( GetNumSubNodes() > 1 );
return GetSubNode( 1 );
}
inline const SmNode* SmAttributNode::Body() const
{
return const_cast< SmAttributNode* >( this )->Body();
}
inline SmMathSymbolNode* SmBraceNode::OpeningBrace()
{
OSL_ASSERT( GetNumSubNodes() > 0 && GetSubNode( 0 )->GetType() == NMATH );
return static_cast< SmMathSymbolNode* >( GetSubNode( 0 ));
}
inline const SmMathSymbolNode* SmBraceNode::OpeningBrace() const
{
return const_cast< SmBraceNode* >( this )->OpeningBrace();
}
inline SmNode* SmBraceNode::Body()
{
OSL_ASSERT( GetNumSubNodes() > 1 );
return GetSubNode( 1 );
}
inline const SmNode* SmBraceNode::Body() const
{
return const_cast< SmBraceNode* >( this )->Body();
}
inline SmMathSymbolNode* SmBraceNode::ClosingBrace()
{
OSL_ASSERT( GetNumSubNodes() > 2 && GetSubNode( 2 )->GetType() == NMATH );
return static_cast< SmMathSymbolNode* >( GetSubNode( 2 ));
}
inline const SmMathSymbolNode* SmBraceNode::ClosingBrace() const
{
return const_cast< SmBraceNode* >( this )->ClosingBrace();
}
inline SmNode* SmVerticalBraceNode::Body()
{
OSL_ASSERT( GetNumSubNodes() > 0 );
return GetSubNode( 0 );
}
inline const SmNode* SmVerticalBraceNode::Body() const
{
return const_cast< SmVerticalBraceNode* >( this )->Body();
}
inline SmMathSymbolNode* SmVerticalBraceNode::Brace()
{
OSL_ASSERT( GetNumSubNodes() > 1 && GetSubNode( 1 )->GetType() == NMATH );
return static_cast< SmMathSymbolNode* >( GetSubNode( 1 ));
}
inline const SmMathSymbolNode* SmVerticalBraceNode::Brace() const
{
return const_cast< SmVerticalBraceNode* >( this )->Brace();
}
inline SmNode* SmVerticalBraceNode::Script()
{
OSL_ASSERT( GetNumSubNodes() > 2 );
return GetSubNode( 2 );
}
inline const SmNode* SmVerticalBraceNode::Script() const
{
return const_cast< SmVerticalBraceNode* >( this )->Script();
}
#endif
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */