office-gobmx/include/cppcanvas/vclfactory.hxx
Bjoern Michaelsen b9337e22ce execute move of global headers
see https://gerrit.libreoffice.org/#/c/3367/
and Change-Id: I00c96fa77d04b33a6f8c8cd3490dfcd9bdc9e84a for details

Change-Id: I199a75bc4042af20817265d5ef85b1134a96ff5a
2013-04-23 22:20:31 +02:00

102 lines
3.4 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#ifndef _CPPCANVAS_VCLFACTORY_HXX
#define _CPPCANVAS_VCLFACTORY_HXX
#include <cppcanvas/canvas.hxx>
#include <cppcanvas/bitmapcanvas.hxx>
#include <cppcanvas/spritecanvas.hxx>
#include <cppcanvas/polypolygon.hxx>
#include <cppcanvas/bitmap.hxx>
#include <cppcanvas/renderer.hxx>
#include <cppcanvas/text.hxx>
#include <cppcanvas/sprite.hxx>
#include <cppcanvas/cppcanvasdllapi.h>
class Window;
class Bitmap;
class BitmapEx;
class Polygon;
class PolyPolygon;
class Size;
class Graphic;
class GDIMetaFile;
class Animation;
namespace com { namespace sun { namespace star { namespace rendering
{
class XBitmapCanvas;
class XSpriteCanvas;
} } } }
/* Definition of VCLFactory class */
namespace cppcanvas
{
/** The VCLFactory creates Canvas objects for various VCL
OutputDevice primitives, such as windows, polygons, bitmaps
and metafiles.
Please note that the objects created for a specific Canvas can
only be drawn on exactly that canvas. You have to regenerate
them for different canvases.
*/
class CPPCANVAS_DLLPUBLIC VCLFactory
{
public:
static VCLFactory& getInstance();
BitmapCanvasSharedPtr createCanvas( const ::com::sun::star::uno::Reference<
::com::sun::star::rendering::XBitmapCanvas >& xCanvas );
SpriteCanvasSharedPtr createSpriteCanvas( const ::Window& rVCLWindow ) const;
SpriteCanvasSharedPtr createSpriteCanvas( const ::com::sun::star::uno::Reference<
::com::sun::star::rendering::XSpriteCanvas >& xCanvas ) const;
/** Create a bitmap from a VCL Bitmap
*/
BitmapSharedPtr createBitmap( const CanvasSharedPtr&, const ::BitmapEx& rBmpEx ) const;
/** Create a renderer object from a Metafile
The created renderer initially draws the metafile
one-by-one units large, in user coordinate space
*/
RendererSharedPtr createRenderer( const CanvasSharedPtr& rCanvas,
const ::GDIMetaFile& rMtf,
const Renderer::Parameters& rParms ) const;
private:
friend struct InitInstance;
// singleton
VCLFactory();
// default: disabled copy/assignment
VCLFactory(const VCLFactory&);
VCLFactory& operator=( const VCLFactory& );
};
}
#endif /* _CPPCANVAS_VCLFACTORY_HXX */
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */