569 lines
27 KiB
C++
569 lines
27 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*************************************************************************
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*
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* Copyright 2000, 2010 Oracle and/or its affiliates.
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*
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* OpenOffice.org - a multi-platform office productivity suite
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*
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* This file is part of OpenOffice.org.
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*
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* OpenOffice.org is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License version 3
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* only, as published by the Free Software Foundation.
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*
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* OpenOffice.org is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License version 3 for more details
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* (a copy is included in the LICENSE file that accompanied this code).
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*
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* You should have received a copy of the GNU Lesser General Public License
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* version 3 along with OpenOffice.org. If not, see
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* <http://www.openoffice.org/license.html>
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* for a copy of the LGPLv3 License.
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*
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************************************************************************/
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// MARKER(update_precomp.py): autogen include statement, do not remove
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#include "precompiled_drawinglayer.hxx"
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#include <drawinglayer/processor3d/defaultprocessor3d.hxx>
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#include <drawinglayer/primitive3d/textureprimitive3d.hxx>
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#include <drawinglayer/texture/texture.hxx>
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#include <drawinglayer/texture/texture3d.hxx>
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#include <drawinglayer/primitive3d/hatchtextureprimitive3d.hxx>
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#include <drawinglayer/primitive3d/modifiedcolorprimitive3d.hxx>
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#include <drawinglayer/primitive3d/polygonprimitive3d.hxx>
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#include <basegfx/polygon/b3dpolygontools.hxx>
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#include <drawinglayer/attribute/materialattribute3d.hxx>
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#include <drawinglayer/primitive3d/polypolygonprimitive3d.hxx>
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#include <basegfx/polygon/b3dpolypolygontools.hxx>
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#include <com/sun/star/drawing/ShadeMode.hpp>
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#include <drawinglayer/primitive3d/transformprimitive3d.hxx>
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#include <drawinglayer/primitive3d/drawinglayer_primitivetypes3d.hxx>
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#include <vcl/bitmapex.hxx>
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#include <drawinglayer/attribute/sdrsceneattribute3d.hxx>
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#include <drawinglayer/attribute/sdrlightingattribute3d.hxx>
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//////////////////////////////////////////////////////////////////////////////
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using namespace com::sun::star;
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//////////////////////////////////////////////////////////////////////////////
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namespace drawinglayer
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{
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namespace processor3d
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{
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void DefaultProcessor3D::impRenderGradientTexturePrimitive3D(const primitive3d::GradientTexturePrimitive3D& rPrimitive, bool bTransparence)
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{
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const primitive3d::Primitive3DSequence& rSubSequence = rPrimitive.getChildren();
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if(rSubSequence.hasElements())
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{
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// rescue values
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const bool bOldModulate(getModulate()); mbModulate = rPrimitive.getModulate();
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const bool bOldFilter(getFilter()); mbFilter = rPrimitive.getFilter();
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const bool bOldSimpleTextureActive(getSimpleTextureActive());
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boost::shared_ptr< texture::GeoTexSvx > pOldTex = (bTransparence) ? mpTransparenceGeoTexSvx : mpGeoTexSvx;
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// create texture
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const attribute::FillGradientAttribute& rFillGradient = rPrimitive.getGradient();
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const basegfx::B2DRange aOutlineRange(0.0, 0.0, rPrimitive.getTextureSize().getX(), rPrimitive.getTextureSize().getY());
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const attribute::GradientStyle aGradientStyle(rFillGradient.getStyle());
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sal_uInt32 nSteps(rFillGradient.getSteps());
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const basegfx::BColor aStart(rFillGradient.getStartColor());
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const basegfx::BColor aEnd(rFillGradient.getEndColor());
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const sal_uInt32 nMaxSteps(sal_uInt32((aStart.getMaximumDistance(aEnd) * 127.5) + 0.5));
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boost::shared_ptr< texture::GeoTexSvx > pNewTex;
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if(nMaxSteps)
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{
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// there IS a color distance
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if(nSteps == 0L)
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{
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nSteps = nMaxSteps;
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}
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if(nSteps < 2L)
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{
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nSteps = 2L;
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}
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if(nSteps > nMaxSteps)
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{
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nSteps = nMaxSteps;
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}
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switch(aGradientStyle)
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{
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case attribute::GRADIENTSTYLE_LINEAR:
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{
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pNewTex.reset(new texture::GeoTexSvxGradientLinear(aOutlineRange, aStart, aEnd, nSteps, rFillGradient.getBorder(), rFillGradient.getAngle()));
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break;
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}
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case attribute::GRADIENTSTYLE_AXIAL:
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{
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pNewTex.reset(new texture::GeoTexSvxGradientAxial(aOutlineRange, aStart, aEnd, nSteps, rFillGradient.getBorder(), rFillGradient.getAngle()));
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break;
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}
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case attribute::GRADIENTSTYLE_RADIAL:
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{
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pNewTex.reset(new texture::GeoTexSvxGradientRadial(aOutlineRange, aStart, aEnd, nSteps, rFillGradient.getBorder(), rFillGradient.getOffsetX(), rFillGradient.getOffsetY()));
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break;
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}
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case attribute::GRADIENTSTYLE_ELLIPTICAL:
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{
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pNewTex.reset(new texture::GeoTexSvxGradientElliptical(aOutlineRange, aStart, aEnd, nSteps, rFillGradient.getBorder(), rFillGradient.getOffsetX(), rFillGradient.getOffsetY(), rFillGradient.getAngle()));
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break;
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}
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case attribute::GRADIENTSTYLE_SQUARE:
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{
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pNewTex.reset(new texture::GeoTexSvxGradientSquare(aOutlineRange, aStart, aEnd, nSteps, rFillGradient.getBorder(), rFillGradient.getOffsetX(), rFillGradient.getOffsetY(), rFillGradient.getAngle()));
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break;
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}
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case attribute::GRADIENTSTYLE_RECT:
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{
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pNewTex.reset(new texture::GeoTexSvxGradientRect(aOutlineRange, aStart, aEnd, nSteps, rFillGradient.getBorder(), rFillGradient.getOffsetX(), rFillGradient.getOffsetY(), rFillGradient.getAngle()));
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break;
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}
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}
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mbSimpleTextureActive = false;
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}
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else
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{
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// no color distance -> same color, use simple texture
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pNewTex.reset(new texture::GeoTexSvxMono(aStart, 1.0 - aStart.luminance()));
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mbSimpleTextureActive = true;
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}
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// set created texture
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if(bTransparence)
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{
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mpTransparenceGeoTexSvx = pNewTex;
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}
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else
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{
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mpGeoTexSvx = pNewTex;
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}
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// process sub-list
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process(rSubSequence);
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// restore values
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mbModulate = bOldModulate;
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mbFilter = bOldFilter;
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mbSimpleTextureActive = bOldSimpleTextureActive;
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if(bTransparence)
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{
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mpTransparenceGeoTexSvx = pOldTex;
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}
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else
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{
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mpGeoTexSvx = pOldTex;
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}
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}
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}
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void DefaultProcessor3D::impRenderHatchTexturePrimitive3D(const primitive3d::HatchTexturePrimitive3D& rPrimitive)
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{
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const primitive3d::Primitive3DSequence& rSubSequence = rPrimitive.getChildren();
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if(rSubSequence.hasElements())
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{
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// rescue values
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const bool bOldModulate(getModulate()); mbModulate = rPrimitive.getModulate();
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const bool bOldFilter(getFilter()); mbFilter = rPrimitive.getFilter();
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boost::shared_ptr< texture::GeoTexSvx > pOldTex = mpGeoTexSvx;
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// calculate logic pixel size in object coordinates. Create transformation view
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// to object by inverting ObjectToView
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basegfx::B3DHomMatrix aInvObjectToView(getViewInformation3D().getObjectToView());
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aInvObjectToView.invert();
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// back-project discrete coordinates to object coordinates and extract
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// maximum distance
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const basegfx::B3DPoint aZero(aInvObjectToView * basegfx::B3DPoint(0.0, 0.0, 0.0));
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const basegfx::B3DPoint aOne(aInvObjectToView * basegfx::B3DPoint(1.0, 1.0, 1.0));
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const basegfx::B3DVector aLogicPixel(aOne - aZero);
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double fLogicPixelSizeWorld(::std::max(::std::max(fabs(aLogicPixel.getX()), fabs(aLogicPixel.getY())), fabs(aLogicPixel.getZ())));
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// calculate logic pixel size in texture coordinates
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const double fLogicTexSizeX(fLogicPixelSizeWorld / rPrimitive.getTextureSize().getX());
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const double fLogicTexSizeY(fLogicPixelSizeWorld / rPrimitive.getTextureSize().getY());
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const double fLogicTexSize(fLogicTexSizeX > fLogicTexSizeY ? fLogicTexSizeX : fLogicTexSizeY);
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// create texture and set
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mpGeoTexSvx.reset(new texture::GeoTexSvxMultiHatch(rPrimitive, fLogicTexSize));
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// process sub-list
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process(rSubSequence);
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// restore values
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mbModulate = bOldModulate;
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mbFilter = bOldFilter;
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mpGeoTexSvx = pOldTex;
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}
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}
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void DefaultProcessor3D::impRenderBitmapTexturePrimitive3D(const primitive3d::BitmapTexturePrimitive3D& rPrimitive)
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{
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const primitive3d::Primitive3DSequence& rSubSequence = rPrimitive.getChildren();
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if(rSubSequence.hasElements())
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{
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// rescue values
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const bool bOldModulate(getModulate()); mbModulate = rPrimitive.getModulate();
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const bool bOldFilter(getFilter()); mbFilter = rPrimitive.getFilter();
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boost::shared_ptr< texture::GeoTexSvx > pOldTex = mpGeoTexSvx;
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// create texture
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const attribute::FillBitmapAttribute& rFillBitmapAttribute = rPrimitive.getFillBitmapAttribute();
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if(rFillBitmapAttribute.getTiling())
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{
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mpGeoTexSvx.reset(new texture::GeoTexSvxBitmapTiled(
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rFillBitmapAttribute.getBitmapEx().GetBitmap(),
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rFillBitmapAttribute.getTopLeft() * rPrimitive.getTextureSize(),
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rFillBitmapAttribute.getSize() * rPrimitive.getTextureSize()));
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}
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else
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{
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mpGeoTexSvx.reset(new texture::GeoTexSvxBitmap(
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rFillBitmapAttribute.getBitmapEx().GetBitmap(),
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rFillBitmapAttribute.getTopLeft() * rPrimitive.getTextureSize(),
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rFillBitmapAttribute.getSize() * rPrimitive.getTextureSize()));
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}
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// process sub-list
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process(rSubSequence);
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// restore values
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mbModulate = bOldModulate;
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mbFilter = bOldFilter;
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mpGeoTexSvx = pOldTex;
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}
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}
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void DefaultProcessor3D::impRenderModifiedColorPrimitive3D(const primitive3d::ModifiedColorPrimitive3D& rModifiedCandidate)
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{
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const primitive3d::Primitive3DSequence& rSubSequence = rModifiedCandidate.getChildren();
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if(rSubSequence.hasElements())
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{
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// put modifier on stack
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maBColorModifierStack.push(rModifiedCandidate.getColorModifier());
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// process sub-list
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process(rModifiedCandidate.getChildren());
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// remove modifier from stack
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maBColorModifierStack.pop();
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}
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}
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void DefaultProcessor3D::impRenderPolygonHairlinePrimitive3D(const primitive3d::PolygonHairlinePrimitive3D& rPrimitive)
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{
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basegfx::B3DPolygon aHairline(rPrimitive.getB3DPolygon());
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if(aHairline.count())
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{
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// hairlines need no extra data, clear it
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aHairline.clearTextureCoordinates();
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aHairline.clearNormals();
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aHairline.clearBColors();
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// transform to device coordinates (-1.0 .. 1.0) and check for visibility
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aHairline.transform(getViewInformation3D().getObjectToView());
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const basegfx::B3DRange a3DRange(basegfx::tools::getRange(aHairline));
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const basegfx::B2DRange a2DRange(a3DRange.getMinX(), a3DRange.getMinY(), a3DRange.getMaxX(), a3DRange.getMaxY());
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if(a2DRange.overlaps(maRasterRange))
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{
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const attribute::MaterialAttribute3D aMaterial(maBColorModifierStack.getModifiedColor(rPrimitive.getBColor()));
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rasterconvertB3DPolygon(aMaterial, aHairline);
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}
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}
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}
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void DefaultProcessor3D::impRenderPolyPolygonMaterialPrimitive3D(const primitive3d::PolyPolygonMaterialPrimitive3D& rPrimitive)
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{
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basegfx::B3DPolyPolygon aFill(rPrimitive.getB3DPolyPolygon());
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basegfx::BColor aObjectColor(rPrimitive.getMaterial().getColor());
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bool bPaintIt(aFill.count());
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// #i98295# get ShadeMode. Correct early when only flat is possible due to missing normals
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const ::com::sun::star::drawing::ShadeMode aShadeMode(
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aFill.areNormalsUsed() ?
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getSdrSceneAttribute().getShadeMode() : ::com::sun::star::drawing::ShadeMode_FLAT);
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if(bPaintIt)
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{
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// get rid of texture coordinates if there is no texture
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if(aFill.areTextureCoordinatesUsed() && !getGeoTexSvx().get() && !getTransparenceGeoTexSvx().get())
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{
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aFill.clearTextureCoordinates();
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}
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// #i98295# get rid of normals and color early when not needed
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if(::com::sun::star::drawing::ShadeMode_FLAT == aShadeMode)
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{
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aFill.clearNormals();
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aFill.clearBColors();
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}
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// transform to device coordinates (-1.0 .. 1.0) and check for visibility
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aFill.transform(getViewInformation3D().getObjectToView());
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const basegfx::B3DRange a3DRange(basegfx::tools::getRange(aFill));
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const basegfx::B2DRange a2DRange(a3DRange.getMinX(), a3DRange.getMinY(), a3DRange.getMaxX(), a3DRange.getMaxY());
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bPaintIt = a2DRange.overlaps(maRasterRange);
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}
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// check if it shall be painted regarding hiding of normals (backface culling)
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if(bPaintIt && !rPrimitive.getDoubleSided())
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{
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// get plane normal of polygon in view coordinates (with ZBuffer values),
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// left-handed coordinate system
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const basegfx::B3DVector aPlaneNormal(aFill.getB3DPolygon(0L).getNormal());
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if(aPlaneNormal.getZ() > 0.0)
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{
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bPaintIt = false;
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}
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}
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if(bPaintIt)
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{
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// prepare ObjectToEye in NormalTransform
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basegfx::B3DHomMatrix aNormalTransform(getViewInformation3D().getOrientation() * getViewInformation3D().getObjectTransformation());
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if(getSdrSceneAttribute().getTwoSidedLighting())
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{
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// get plane normal of polygon in view coordinates (with ZBuffer values),
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// left-handed coordinate system
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const basegfx::B3DVector aPlaneNormal(aFill.getB3DPolygon(0L).getNormal());
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if(aPlaneNormal.getZ() > 0.0)
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{
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// mirror normals
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aNormalTransform.scale(-1.0, -1.0, -1.0);
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}
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}
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switch(aShadeMode)
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{
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case ::com::sun::star::drawing::ShadeMode_PHONG:
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{
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// phong shading. Transform normals to eye coor
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aFill.transformNormals(aNormalTransform);
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break;
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}
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case ::com::sun::star::drawing::ShadeMode_SMOOTH:
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{
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// gouraud shading. Transform normals to eye coor
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aFill.transformNormals(aNormalTransform);
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// prepare color model parameters, evtl. use blend color
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const basegfx::BColor aColor(getModulate() ? basegfx::BColor(1.0, 1.0, 1.0) : rPrimitive.getMaterial().getColor());
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const basegfx::BColor& rSpecular(rPrimitive.getMaterial().getSpecular());
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const basegfx::BColor& rEmission(rPrimitive.getMaterial().getEmission());
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const sal_uInt16 nSpecularIntensity(rPrimitive.getMaterial().getSpecularIntensity());
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// solve color model for each normal vector, set colors at points. Clear normals.
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for(sal_uInt32 a(0L); a < aFill.count(); a++)
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{
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basegfx::B3DPolygon aPartFill(aFill.getB3DPolygon(a));
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for(sal_uInt32 b(0L); b < aPartFill.count(); b++)
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{
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// solve color model. Transform normal to eye coor
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const basegfx::B3DVector aNormal(aPartFill.getNormal(b));
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const basegfx::BColor aSolvedColor(getSdrLightingAttribute().solveColorModel(aNormal, aColor, rSpecular, rEmission, nSpecularIntensity));
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aPartFill.setBColor(b, aSolvedColor);
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}
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// clear normals on this part polygon and write it back
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aPartFill.clearNormals();
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aFill.setB3DPolygon(a, aPartFill);
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}
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break;
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}
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case ::com::sun::star::drawing::ShadeMode_FLAT:
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{
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// flat shading. Get plane vector in eye coordinates
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const basegfx::B3DVector aPlaneEyeNormal(aNormalTransform * rPrimitive.getB3DPolyPolygon().getB3DPolygon(0L).getNormal());
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// prepare color model parameters, evtl. use blend color
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const basegfx::BColor aColor(getModulate() ? basegfx::BColor(1.0, 1.0, 1.0) : rPrimitive.getMaterial().getColor());
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const basegfx::BColor& rSpecular(rPrimitive.getMaterial().getSpecular());
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const basegfx::BColor& rEmission(rPrimitive.getMaterial().getEmission());
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const sal_uInt16 nSpecularIntensity(rPrimitive.getMaterial().getSpecularIntensity());
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// solve color model for plane vector and use that color for whole plane
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aObjectColor = getSdrLightingAttribute().solveColorModel(aPlaneEyeNormal, aColor, rSpecular, rEmission, nSpecularIntensity);
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break;
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}
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default: // case ::com::sun::star::drawing::ShadeMode_DRAFT:
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{
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// draft, just use object color which is already set. Delete all other infos
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aFill.clearNormals();
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aFill.clearBColors();
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break;
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}
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}
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// draw it to ZBuffer
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const attribute::MaterialAttribute3D aMaterial(
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maBColorModifierStack.getModifiedColor(aObjectColor),
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rPrimitive.getMaterial().getSpecular(),
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rPrimitive.getMaterial().getEmission(),
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rPrimitive.getMaterial().getSpecularIntensity());
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rasterconvertB3DPolyPolygon(aMaterial, aFill);
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}
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}
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void DefaultProcessor3D::impRenderTransformPrimitive3D(const primitive3d::TransformPrimitive3D& rTransformCandidate)
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{
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// transform group. Remember current transformations
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const geometry::ViewInformation3D aLastViewInformation3D(getViewInformation3D());
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// create new transformation; add new object transform from right side
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const geometry::ViewInformation3D aNewViewInformation3D(
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aLastViewInformation3D.getObjectTransformation() * rTransformCandidate.getTransformation(),
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aLastViewInformation3D.getOrientation(),
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aLastViewInformation3D.getProjection(),
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aLastViewInformation3D.getDeviceToView(),
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aLastViewInformation3D.getViewTime(),
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aLastViewInformation3D.getExtendedInformationSequence());
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updateViewInformation(aNewViewInformation3D);
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|
|
|
// let break down recursively
|
|
process(rTransformCandidate.getChildren());
|
|
|
|
// restore transformations
|
|
updateViewInformation(aLastViewInformation3D);
|
|
}
|
|
|
|
void DefaultProcessor3D::processBasePrimitive3D(const primitive3d::BasePrimitive3D& rBasePrimitive)
|
|
{
|
|
// it is a BasePrimitive3D implementation, use getPrimitive3DID() call for switch
|
|
switch(rBasePrimitive.getPrimitive3DID())
|
|
{
|
|
case PRIMITIVE3D_ID_GRADIENTTEXTUREPRIMITIVE3D :
|
|
{
|
|
// GradientTexturePrimitive3D
|
|
const primitive3d::GradientTexturePrimitive3D& rPrimitive = static_cast< const primitive3d::GradientTexturePrimitive3D& >(rBasePrimitive);
|
|
impRenderGradientTexturePrimitive3D(rPrimitive, false);
|
|
break;
|
|
}
|
|
case PRIMITIVE3D_ID_HATCHTEXTUREPRIMITIVE3D :
|
|
{
|
|
// HatchTexturePrimitive3D
|
|
static bool bDoHatchDecomposition(false);
|
|
|
|
if(bDoHatchDecomposition)
|
|
{
|
|
// let break down
|
|
process(rBasePrimitive.get3DDecomposition(getViewInformation3D()));
|
|
}
|
|
else
|
|
{
|
|
// hatchTexturePrimitive3D
|
|
const primitive3d::HatchTexturePrimitive3D& rPrimitive = static_cast< const primitive3d::HatchTexturePrimitive3D& >(rBasePrimitive);
|
|
impRenderHatchTexturePrimitive3D(rPrimitive);
|
|
}
|
|
break;
|
|
}
|
|
case PRIMITIVE3D_ID_BITMAPTEXTUREPRIMITIVE3D :
|
|
{
|
|
// BitmapTexturePrimitive3D
|
|
const primitive3d::BitmapTexturePrimitive3D& rPrimitive = static_cast< const primitive3d::BitmapTexturePrimitive3D& >(rBasePrimitive);
|
|
impRenderBitmapTexturePrimitive3D(rPrimitive);
|
|
break;
|
|
}
|
|
case PRIMITIVE3D_ID_TRANSPARENCETEXTUREPRIMITIVE3D :
|
|
{
|
|
// TransparenceTexturePrimitive3D
|
|
const primitive3d::TransparenceTexturePrimitive3D& rPrimitive = static_cast< const primitive3d::TransparenceTexturePrimitive3D& >(rBasePrimitive);
|
|
mnTransparenceCounter++;
|
|
impRenderGradientTexturePrimitive3D(rPrimitive, true);
|
|
mnTransparenceCounter--;
|
|
break;
|
|
}
|
|
case PRIMITIVE3D_ID_MODIFIEDCOLORPRIMITIVE3D :
|
|
{
|
|
// ModifiedColorPrimitive3D
|
|
// Force output to unified color.
|
|
const primitive3d::ModifiedColorPrimitive3D& rPrimitive = static_cast< const primitive3d::ModifiedColorPrimitive3D& >(rBasePrimitive);
|
|
impRenderModifiedColorPrimitive3D(rPrimitive);
|
|
break;
|
|
}
|
|
case PRIMITIVE3D_ID_POLYGONHAIRLINEPRIMITIVE3D :
|
|
{
|
|
// directdraw of PolygonHairlinePrimitive3D
|
|
const primitive3d::PolygonHairlinePrimitive3D& rPrimitive = static_cast< const primitive3d::PolygonHairlinePrimitive3D& >(rBasePrimitive);
|
|
impRenderPolygonHairlinePrimitive3D(rPrimitive);
|
|
break;
|
|
}
|
|
case PRIMITIVE3D_ID_POLYPOLYGONMATERIALPRIMITIVE3D :
|
|
{
|
|
// directdraw of PolyPolygonMaterialPrimitive3D
|
|
const primitive3d::PolyPolygonMaterialPrimitive3D& rPrimitive = static_cast< const primitive3d::PolyPolygonMaterialPrimitive3D& >(rBasePrimitive);
|
|
impRenderPolyPolygonMaterialPrimitive3D(rPrimitive);
|
|
break;
|
|
}
|
|
case PRIMITIVE3D_ID_TRANSFORMPRIMITIVE3D :
|
|
{
|
|
// transform group (TransformPrimitive3D)
|
|
impRenderTransformPrimitive3D(static_cast< const primitive3d::TransformPrimitive3D& >(rBasePrimitive));
|
|
break;
|
|
}
|
|
default:
|
|
{
|
|
// process recursively
|
|
process(rBasePrimitive.get3DDecomposition(getViewInformation3D()));
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
DefaultProcessor3D::DefaultProcessor3D(
|
|
const geometry::ViewInformation3D& rViewInformation,
|
|
const attribute::SdrSceneAttribute& rSdrSceneAttribute,
|
|
const attribute::SdrLightingAttribute& rSdrLightingAttribute)
|
|
: BaseProcessor3D(rViewInformation),
|
|
mrSdrSceneAttribute(rSdrSceneAttribute),
|
|
mrSdrLightingAttribute(rSdrLightingAttribute),
|
|
maRasterRange(),
|
|
maBColorModifierStack(),
|
|
mpGeoTexSvx(),
|
|
mpTransparenceGeoTexSvx(),
|
|
maDrawinglayerOpt(),
|
|
mnTransparenceCounter(0),
|
|
mbModulate(false),
|
|
mbFilter(false),
|
|
mbSimpleTextureActive(false)
|
|
{
|
|
// a derivation has to set maRasterRange which is used in the basic render methods.
|
|
// Setting to default here ([0.0 .. 1.0] in X,Y) to avoid problems
|
|
maRasterRange.expand(basegfx::B2DTuple(0.0, 0.0));
|
|
maRasterRange.expand(basegfx::B2DTuple(1.0, 1.0));
|
|
}
|
|
|
|
DefaultProcessor3D::~DefaultProcessor3D()
|
|
{
|
|
}
|
|
} // end of namespace processor3d
|
|
} // end of namespace drawinglayer
|
|
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
// eof
|
|
|
|
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
|