office-gobmx/canvas/source/vcl/backbuffer.cxx
2011-11-27 12:57:22 -06:00

72 lines
2.4 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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#include "backbuffer.hxx"
namespace vclcanvas
{
BackBuffer::BackBuffer( const OutputDevice& rRefDevice,
bool bMonochromeBuffer ) :
maVDev( new VirtualDevice( rRefDevice,
bMonochromeBuffer ) )
{
if( !bMonochromeBuffer )
{
// #i95645#
#if defined( QUARTZ )
// use AA on VCLCanvas for Mac
maVDev->SetAntialiasing( ANTIALIASING_ENABLE_B2DDRAW | maVDev->GetAntialiasing() );
#else
// switch off AA for WIN32 and UNIX, the VCLCanvas does not look good with it and
// is not required to do AA. It would need to be adapted to use it correctly
// (especially gradient painting). This will need extra work.
maVDev->SetAntialiasing( maVDev->GetAntialiasing() & ~ANTIALIASING_ENABLE_B2DDRAW);
#endif
}
}
OutputDevice& BackBuffer::getOutDev()
{
return maVDev.get();
}
const OutputDevice& BackBuffer::getOutDev() const
{
return maVDev.get();
}
void BackBuffer::setSize( const ::Size& rNewSize )
{
maVDev->SetOutputSizePixel( rNewSize );
}
}
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */