office-gobmx/canvas/source/vcl/canvascustomsprite.cxx
2011-11-27 12:57:22 -06:00

190 lines
7.3 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* Copyright 2000, 2010 Oracle and/or its affiliates.
*
* OpenOffice.org - a multi-platform office productivity suite
*
* This file is part of OpenOffice.org.
*
* OpenOffice.org is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License version 3
* only, as published by the Free Software Foundation.
*
* OpenOffice.org is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License version 3 for more details
* (a copy is included in the LICENSE file that accompanied this code).
*
* You should have received a copy of the GNU Lesser General Public License
* version 3 along with OpenOffice.org. If not, see
* <http://www.openoffice.org/license.html>
* for a copy of the LGPLv3 License.
*
************************************************************************/
#include <canvas/debug.hxx>
#include <tools/diagnose_ex.h>
#include <canvas/verbosetrace.hxx>
#include <rtl/math.hxx>
#include <vcl/outdev.hxx>
#include <vcl/bitmap.hxx>
#include <vcl/alpha.hxx>
#include <vcl/bitmapex.hxx>
#include <vcl/canvastools.hxx>
#include <basegfx/matrix/b2dhommatrix.hxx>
#include <basegfx/point/b2dpoint.hxx>
#include <basegfx/tools/canvastools.hxx>
#include <basegfx/polygon/b2dpolygon.hxx>
#include <basegfx/polygon/b2dpolygontools.hxx>
#include <basegfx/polygon/b2dpolypolygontools.hxx>
#include <basegfx/numeric/ftools.hxx>
#include <canvas/canvastools.hxx>
#include "canvascustomsprite.hxx"
using namespace ::com::sun::star;
namespace vclcanvas
{
CanvasCustomSprite::CanvasCustomSprite( const geometry::RealSize2D& rSpriteSize,
rendering::XGraphicDevice& rDevice,
const ::canvas::SpriteSurface::Reference& rOwningSpriteCanvas,
const OutDevProviderSharedPtr& rOutDevProvider,
bool bShowSpriteBounds )
{
ENSURE_OR_THROW( rOwningSpriteCanvas.get() &&
rOutDevProvider,
"CanvasCustomSprite::CanvasCustomSprite(): Invalid sprite canvas" );
// setup back buffer
// -----------------
const ::Size aSize(
static_cast<sal_Int32>( ::std::max( 1.0,
ceil( rSpriteSize.Width ))), // round up to nearest int,
// enforce sprite to have at
// least (1,1) pixel size
static_cast<sal_Int32>( ::std::max( 1.0,
ceil( rSpriteSize.Height ))) );
// create content backbuffer in screen depth
BackBufferSharedPtr pBackBuffer( new BackBuffer( rOutDevProvider->getOutDev() ) );
pBackBuffer->setSize( aSize );
// create mask backbuffer, with one bit color depth
BackBufferSharedPtr pBackBufferMask( new BackBuffer( rOutDevProvider->getOutDev(),
true ) );
pBackBufferMask->setSize( aSize );
// TODO(F1): Implement alpha vdev (could prolly enable
// antialiasing again, then)
// disable font antialiasing (causes ugly shadows otherwise)
pBackBuffer->getOutDev().SetAntialiasing( ANTIALIASING_DISABLE_TEXT );
pBackBufferMask->getOutDev().SetAntialiasing( ANTIALIASING_DISABLE_TEXT );
// set mask vdev drawmode, such that everything is painted
// black. That leaves us with a binary image, white for
// background, black for painted content
pBackBufferMask->getOutDev().SetDrawMode( DRAWMODE_BLACKLINE | DRAWMODE_BLACKFILL | DRAWMODE_BLACKTEXT |
DRAWMODE_BLACKGRADIENT | DRAWMODE_BLACKBITMAP );
// setup canvas helper
// -------------------
// always render into back buffer, don't preserve state (it's
// our private VDev, after all), have notion of alpha
maCanvasHelper.init( rDevice,
pBackBuffer,
false,
true );
maCanvasHelper.setBackgroundOutDev( pBackBufferMask );
// setup sprite helper
// -------------------
maSpriteHelper.init( rSpriteSize,
rOwningSpriteCanvas,
pBackBuffer,
pBackBufferMask,
bShowSpriteBounds );
// clear sprite to 100% transparent
maCanvasHelper.clear();
}
#define IMPLEMENTATION_NAME "VCLCanvas.CanvasCustomSprite"
#define SERVICE_NAME "com.sun.star.rendering.CanvasCustomSprite"
::rtl::OUString SAL_CALL CanvasCustomSprite::getImplementationName() throw( uno::RuntimeException )
{
return ::rtl::OUString( RTL_CONSTASCII_USTRINGPARAM( IMPLEMENTATION_NAME ) );
}
sal_Bool SAL_CALL CanvasCustomSprite::supportsService( const ::rtl::OUString& ServiceName ) throw( uno::RuntimeException )
{
return ServiceName.equalsAsciiL( RTL_CONSTASCII_STRINGPARAM ( SERVICE_NAME ) );
}
uno::Sequence< ::rtl::OUString > SAL_CALL CanvasCustomSprite::getSupportedServiceNames() throw( uno::RuntimeException )
{
uno::Sequence< ::rtl::OUString > aRet(1);
aRet[0] = ::rtl::OUString( RTL_CONSTASCII_USTRINGPARAM ( SERVICE_NAME ) );
return aRet;
}
// Sprite
void CanvasCustomSprite::redraw( OutputDevice& rOutDev,
bool bBufferedUpdate ) const
{
SolarMutexGuard aGuard;
redraw( rOutDev, maSpriteHelper.getPosPixel(), bBufferedUpdate );
}
void CanvasCustomSprite::redraw( OutputDevice& rOutDev,
const ::basegfx::B2DPoint& rOrigOutputPos,
bool bBufferedUpdate ) const
{
SolarMutexGuard aGuard;
maSpriteHelper.redraw( rOutDev,
rOrigOutputPos,
mbSurfaceDirty,
bBufferedUpdate );
mbSurfaceDirty = false;
}
bool CanvasCustomSprite::repaint( const GraphicObjectSharedPtr& rGrf,
const rendering::ViewState& viewState,
const rendering::RenderState& renderState,
const ::Point& rPt,
const ::Size& rSz,
const GraphicAttr& rAttr ) const
{
SolarMutexGuard aGuard;
mbSurfaceDirty = true;
return maCanvasHelper.repaint( rGrf, viewState, renderState, rPt, rSz, rAttr );
}
}
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */