159 lines
5 KiB
C++
159 lines
5 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*************************************************************************
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*
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* Copyright 2000, 2010 Oracle and/or its affiliates.
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*
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* OpenOffice.org - a multi-platform office productivity suite
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*
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* This file is part of OpenOffice.org.
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*
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* OpenOffice.org is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License version 3
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* only, as published by the Free Software Foundation.
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*
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* OpenOffice.org is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License version 3 for more details
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* (a copy is included in the LICENSE file that accompanied this code).
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*
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* You should have received a copy of the GNU Lesser General Public License
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* version 3 along with OpenOffice.org. If not, see
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* <http://www.openoffice.org/license.html>
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* for a copy of the LGPLv3 License.
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*
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************************************************************************/
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#include <canvas/debug.hxx>
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#include <canvas/canvastools.hxx>
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#include <toolkit/helper/vclunohelper.hxx>
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#include <vcl/canvastools.hxx>
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#include <basegfx/tools/canvastools.hxx>
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#include "spritedevicehelper.hxx"
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#include "spritecanvas.hxx"
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#include "spritecanvashelper.hxx"
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#include "canvasbitmap.hxx"
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using namespace ::com::sun::star;
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namespace vclcanvas
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{
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SpriteDeviceHelper::SpriteDeviceHelper() :
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mpBackBuffer()
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{
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}
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void SpriteDeviceHelper::init( const OutDevProviderSharedPtr& pOutDev )
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{
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DeviceHelper::init(pOutDev);
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// setup back buffer
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OutputDevice& rOutDev( pOutDev->getOutDev() );
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mpBackBuffer.reset( new BackBuffer( rOutDev ));
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mpBackBuffer->setSize( rOutDev.GetOutputSizePixel() );
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// #i95645#
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#if defined( QUARTZ )
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// use AA on VCLCanvas for Mac
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mpBackBuffer->getOutDev().SetAntialiasing( ANTIALIASING_ENABLE_B2DDRAW | mpBackBuffer->getOutDev().GetAntialiasing() );
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#else
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// switch off AA for WIN32 and UNIX, the VCLCanvas does not look good with it and
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// is not required to do AA. It would need to be adapted to use it correctly
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// (especially gradient painting). This will need extra work.
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mpBackBuffer->getOutDev().SetAntialiasing(mpBackBuffer->getOutDev().GetAntialiasing() & ~ANTIALIASING_ENABLE_B2DDRAW);
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#endif
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}
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::sal_Int32 SpriteDeviceHelper::createBuffers( ::sal_Int32 nBuffers )
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{
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(void)nBuffers;
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// TODO(F3): implement XBufferStrategy interface. For now, we
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// _always_ will have exactly one backbuffer
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return 1;
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}
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void SpriteDeviceHelper::destroyBuffers()
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{
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// TODO(F3): implement XBufferStrategy interface. For now, we
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// _always_ will have exactly one backbuffer
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}
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::sal_Bool SpriteDeviceHelper::showBuffer( bool, ::sal_Bool )
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{
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OSL_FAIL("Not supposed to be called, handled by SpriteCanvas");
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return sal_False;
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}
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::sal_Bool SpriteDeviceHelper::switchBuffer( bool, ::sal_Bool )
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{
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OSL_FAIL("Not supposed to be called, handled by SpriteCanvas");
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return sal_False;
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}
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void SpriteDeviceHelper::disposing()
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{
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// release all references
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mpBackBuffer.reset();
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DeviceHelper::disposing();
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}
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uno::Any SpriteDeviceHelper::isAccelerated() const
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{
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return DeviceHelper::isAccelerated();
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}
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uno::Any SpriteDeviceHelper::getDeviceHandle() const
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{
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return DeviceHelper::getDeviceHandle();
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}
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uno::Any SpriteDeviceHelper::getSurfaceHandle() const
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{
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if( !mpBackBuffer )
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return uno::Any();
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return uno::makeAny(
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reinterpret_cast< sal_Int64 >(&mpBackBuffer->getOutDev()) );
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}
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void SpriteDeviceHelper::notifySizeUpdate( const awt::Rectangle& rBounds )
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{
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if( mpBackBuffer )
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mpBackBuffer->setSize( ::Size(rBounds.Width,
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rBounds.Height) );
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}
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void SpriteDeviceHelper::dumpScreenContent() const
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{
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DeviceHelper::dumpScreenContent();
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static sal_uInt32 nFilePostfixCount(0);
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if( mpBackBuffer )
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{
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String aFilename( String::CreateFromAscii("dbg_backbuffer") );
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aFilename += String::CreateFromInt32(nFilePostfixCount);
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aFilename += String::CreateFromAscii(".bmp");
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SvFileStream aStream( aFilename, STREAM_STD_READWRITE );
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const ::Point aEmptyPoint;
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mpBackBuffer->getOutDev().EnableMapMode( sal_False );
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aStream << mpBackBuffer->getOutDev().GetBitmap(aEmptyPoint,
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mpBackBuffer->getOutDev().GetOutputSizePixel());
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}
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++nFilePostfixCount;
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}
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}
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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