office-gobmx/drawinglayer/source/primitive2d/animatedprimitive2d.cxx
Joseph Powers 45f91545c6 Remove pch from drawinglayer
The .hxx is empty so we gain nothing.
2011-11-20 09:22:02 -08:00

224 lines
8.6 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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#include <drawinglayer/primitive2d/animatedprimitive2d.hxx>
#include <drawinglayer/animation/animationtiming.hxx>
#include <drawinglayer/primitive2d/transformprimitive2d.hxx>
#include <drawinglayer/geometry/viewinformation2d.hxx>
#include <drawinglayer/primitive2d/drawinglayer_primitivetypes2d.hxx>
//////////////////////////////////////////////////////////////////////////////
using namespace com::sun::star;
//////////////////////////////////////////////////////////////////////////////
namespace drawinglayer
{
namespace primitive2d
{
AnimatedSwitchPrimitive2D::AnimatedSwitchPrimitive2D(
const animation::AnimationEntry& rAnimationEntry,
const Primitive2DSequence& rChildren,
bool bIsTextAnimation)
: GroupPrimitive2D(rChildren),
mpAnimationEntry(0),
mbIsTextAnimation(bIsTextAnimation)
{
// clone given animation description
mpAnimationEntry = rAnimationEntry.clone();
}
AnimatedSwitchPrimitive2D::~AnimatedSwitchPrimitive2D()
{
// delete cloned animation description
delete mpAnimationEntry;
}
bool AnimatedSwitchPrimitive2D::operator==(const BasePrimitive2D& rPrimitive) const
{
if(GroupPrimitive2D::operator==(rPrimitive))
{
const AnimatedSwitchPrimitive2D& rCompare = static_cast< const AnimatedSwitchPrimitive2D& >(rPrimitive);
return (getAnimationEntry() == rCompare.getAnimationEntry());
}
return false;
}
Primitive2DSequence AnimatedSwitchPrimitive2D::get2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const
{
if(getChildren().hasElements())
{
const double fState(getAnimationEntry().getStateAtTime(rViewInformation.getViewTime()));
const sal_uInt32 nLen(getChildren().getLength());
sal_uInt32 nIndex(basegfx::fround(fState * (double)nLen));
if(nIndex >= nLen)
{
nIndex = nLen - 1L;
}
const Primitive2DReference xRef(getChildren()[nIndex], uno::UNO_QUERY_THROW);
return Primitive2DSequence(&xRef, 1L);
}
return Primitive2DSequence();
}
// provide unique ID
ImplPrimitrive2DIDBlock(AnimatedSwitchPrimitive2D, PRIMITIVE2D_ID_ANIMATEDSWITCHPRIMITIVE2D)
} // end of namespace primitive2d
} // end of namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
namespace drawinglayer
{
namespace primitive2d
{
AnimatedBlinkPrimitive2D::AnimatedBlinkPrimitive2D(
const animation::AnimationEntry& rAnimationEntry,
const Primitive2DSequence& rChildren,
bool bIsTextAnimation)
: AnimatedSwitchPrimitive2D(rAnimationEntry, rChildren, bIsTextAnimation)
{
}
Primitive2DSequence AnimatedBlinkPrimitive2D::get2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const
{
if(getChildren().hasElements())
{
const double fState(getAnimationEntry().getStateAtTime(rViewInformation.getViewTime()));
if(fState < 0.5)
{
return getChildren();
}
}
return Primitive2DSequence();
}
// provide unique ID
ImplPrimitrive2DIDBlock(AnimatedBlinkPrimitive2D, PRIMITIVE2D_ID_ANIMATEDBLINKPRIMITIVE2D)
} // end of namespace primitive2d
} // end of namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
namespace drawinglayer
{
namespace primitive2d
{
AnimatedInterpolatePrimitive2D::AnimatedInterpolatePrimitive2D(
const std::vector< basegfx::B2DHomMatrix >& rmMatrixStack,
const animation::AnimationEntry& rAnimationEntry,
const Primitive2DSequence& rChildren,
bool bIsTextAnimation)
: AnimatedSwitchPrimitive2D(rAnimationEntry, rChildren, bIsTextAnimation),
maMatrixStack()
{
// copy matrices to locally pre-decomposed matrix stack
const sal_uInt32 nCount(rmMatrixStack.size());
maMatrixStack.reserve(nCount);
for(sal_uInt32 a(0L); a < nCount; a++)
{
maMatrixStack.push_back(basegfx::tools::B2DHomMatrixBufferedDecompose(rmMatrixStack[a]));
}
}
Primitive2DSequence AnimatedInterpolatePrimitive2D::get2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const
{
const sal_uInt32 nSize(maMatrixStack.size());
if(nSize)
{
double fState(getAnimationEntry().getStateAtTime(rViewInformation.getViewTime()));
if(fState < 0.0)
{
fState = 0.0;
}
else if(fState > 1.0)
{
fState = 1.0;
}
const double fIndex(fState * (double)(nSize - 1L));
const sal_uInt32 nIndA(sal_uInt32(floor(fIndex)));
const double fOffset(fIndex - (double)nIndA);
basegfx::B2DHomMatrix aTargetTransform;
std::vector< basegfx::tools::B2DHomMatrixBufferedDecompose >::const_iterator aMatA(maMatrixStack.begin() + nIndA);
if(basegfx::fTools::equalZero(fOffset))
{
// use matrix from nIndA directly
aTargetTransform = aMatA->getB2DHomMatrix();
}
else
{
// interpolate. Get involved buffered decomposed matrices
const sal_uInt32 nIndB((nIndA + 1L) % nSize);
std::vector< basegfx::tools::B2DHomMatrixBufferedDecompose >::const_iterator aMatB(maMatrixStack.begin() + nIndB);
// interpolate for fOffset [0.0 .. 1.0[
const basegfx::B2DVector aScale(basegfx::interpolate(aMatA->getScale(), aMatB->getScale(), fOffset));
const basegfx::B2DVector aTranslate(basegfx::interpolate(aMatA->getTranslate(), aMatB->getTranslate(), fOffset));
const double fRotate(((aMatB->getRotate() - aMatA->getRotate()) * fOffset) + aMatA->getRotate());
const double fShearX(((aMatB->getShearX() - aMatA->getShearX()) * fOffset) + aMatA->getShearX());
// build matrix for state
aTargetTransform = basegfx::tools::createScaleShearXRotateTranslateB2DHomMatrix(
aScale, fShearX, fRotate, aTranslate);
}
// create new transform primitive reference, return new sequence
const Primitive2DReference xRef(new TransformPrimitive2D(aTargetTransform, getChildren()));
return Primitive2DSequence(&xRef, 1L);
}
else
{
return getChildren();
}
}
// provide unique ID
ImplPrimitrive2DIDBlock(AnimatedInterpolatePrimitive2D, PRIMITIVE2D_ID_ANIMATEDINTERPOLATEPRIMITIVE2D)
} // end of namespace primitive2d
} // end of namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
// eof
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */