45f91545c6
The .hxx is empty so we gain nothing.
224 lines
8.6 KiB
C++
224 lines
8.6 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*************************************************************************
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*
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* Copyright 2000, 2010 Oracle and/or its affiliates.
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*
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* OpenOffice.org - a multi-platform office productivity suite
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*
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* This file is part of OpenOffice.org.
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*
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* OpenOffice.org is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License version 3
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* only, as published by the Free Software Foundation.
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*
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* OpenOffice.org is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License version 3 for more details
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* (a copy is included in the LICENSE file that accompanied this code).
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*
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* You should have received a copy of the GNU Lesser General Public License
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* version 3 along with OpenOffice.org. If not, see
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* <http://www.openoffice.org/license.html>
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* for a copy of the LGPLv3 License.
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*
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************************************************************************/
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#include <drawinglayer/primitive2d/animatedprimitive2d.hxx>
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#include <drawinglayer/animation/animationtiming.hxx>
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#include <drawinglayer/primitive2d/transformprimitive2d.hxx>
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#include <drawinglayer/geometry/viewinformation2d.hxx>
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#include <drawinglayer/primitive2d/drawinglayer_primitivetypes2d.hxx>
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//////////////////////////////////////////////////////////////////////////////
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using namespace com::sun::star;
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//////////////////////////////////////////////////////////////////////////////
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namespace drawinglayer
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{
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namespace primitive2d
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{
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AnimatedSwitchPrimitive2D::AnimatedSwitchPrimitive2D(
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const animation::AnimationEntry& rAnimationEntry,
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const Primitive2DSequence& rChildren,
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bool bIsTextAnimation)
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: GroupPrimitive2D(rChildren),
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mpAnimationEntry(0),
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mbIsTextAnimation(bIsTextAnimation)
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{
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// clone given animation description
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mpAnimationEntry = rAnimationEntry.clone();
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}
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AnimatedSwitchPrimitive2D::~AnimatedSwitchPrimitive2D()
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{
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// delete cloned animation description
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delete mpAnimationEntry;
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}
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bool AnimatedSwitchPrimitive2D::operator==(const BasePrimitive2D& rPrimitive) const
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{
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if(GroupPrimitive2D::operator==(rPrimitive))
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{
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const AnimatedSwitchPrimitive2D& rCompare = static_cast< const AnimatedSwitchPrimitive2D& >(rPrimitive);
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return (getAnimationEntry() == rCompare.getAnimationEntry());
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}
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return false;
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}
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Primitive2DSequence AnimatedSwitchPrimitive2D::get2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const
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{
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if(getChildren().hasElements())
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{
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const double fState(getAnimationEntry().getStateAtTime(rViewInformation.getViewTime()));
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const sal_uInt32 nLen(getChildren().getLength());
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sal_uInt32 nIndex(basegfx::fround(fState * (double)nLen));
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if(nIndex >= nLen)
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{
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nIndex = nLen - 1L;
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}
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const Primitive2DReference xRef(getChildren()[nIndex], uno::UNO_QUERY_THROW);
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return Primitive2DSequence(&xRef, 1L);
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}
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return Primitive2DSequence();
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}
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// provide unique ID
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ImplPrimitrive2DIDBlock(AnimatedSwitchPrimitive2D, PRIMITIVE2D_ID_ANIMATEDSWITCHPRIMITIVE2D)
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} // end of namespace primitive2d
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} // end of namespace drawinglayer
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//////////////////////////////////////////////////////////////////////////////
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namespace drawinglayer
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{
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namespace primitive2d
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{
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AnimatedBlinkPrimitive2D::AnimatedBlinkPrimitive2D(
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const animation::AnimationEntry& rAnimationEntry,
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const Primitive2DSequence& rChildren,
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bool bIsTextAnimation)
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: AnimatedSwitchPrimitive2D(rAnimationEntry, rChildren, bIsTextAnimation)
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{
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}
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Primitive2DSequence AnimatedBlinkPrimitive2D::get2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const
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{
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if(getChildren().hasElements())
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{
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const double fState(getAnimationEntry().getStateAtTime(rViewInformation.getViewTime()));
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if(fState < 0.5)
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{
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return getChildren();
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}
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}
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return Primitive2DSequence();
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}
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// provide unique ID
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ImplPrimitrive2DIDBlock(AnimatedBlinkPrimitive2D, PRIMITIVE2D_ID_ANIMATEDBLINKPRIMITIVE2D)
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} // end of namespace primitive2d
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} // end of namespace drawinglayer
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//////////////////////////////////////////////////////////////////////////////
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namespace drawinglayer
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{
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namespace primitive2d
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{
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AnimatedInterpolatePrimitive2D::AnimatedInterpolatePrimitive2D(
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const std::vector< basegfx::B2DHomMatrix >& rmMatrixStack,
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const animation::AnimationEntry& rAnimationEntry,
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const Primitive2DSequence& rChildren,
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bool bIsTextAnimation)
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: AnimatedSwitchPrimitive2D(rAnimationEntry, rChildren, bIsTextAnimation),
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maMatrixStack()
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{
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// copy matrices to locally pre-decomposed matrix stack
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const sal_uInt32 nCount(rmMatrixStack.size());
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maMatrixStack.reserve(nCount);
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for(sal_uInt32 a(0L); a < nCount; a++)
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{
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maMatrixStack.push_back(basegfx::tools::B2DHomMatrixBufferedDecompose(rmMatrixStack[a]));
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}
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}
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Primitive2DSequence AnimatedInterpolatePrimitive2D::get2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const
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{
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const sal_uInt32 nSize(maMatrixStack.size());
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if(nSize)
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{
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double fState(getAnimationEntry().getStateAtTime(rViewInformation.getViewTime()));
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if(fState < 0.0)
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{
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fState = 0.0;
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}
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else if(fState > 1.0)
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{
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fState = 1.0;
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}
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const double fIndex(fState * (double)(nSize - 1L));
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const sal_uInt32 nIndA(sal_uInt32(floor(fIndex)));
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const double fOffset(fIndex - (double)nIndA);
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basegfx::B2DHomMatrix aTargetTransform;
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std::vector< basegfx::tools::B2DHomMatrixBufferedDecompose >::const_iterator aMatA(maMatrixStack.begin() + nIndA);
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if(basegfx::fTools::equalZero(fOffset))
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{
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// use matrix from nIndA directly
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aTargetTransform = aMatA->getB2DHomMatrix();
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}
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else
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{
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// interpolate. Get involved buffered decomposed matrices
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const sal_uInt32 nIndB((nIndA + 1L) % nSize);
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std::vector< basegfx::tools::B2DHomMatrixBufferedDecompose >::const_iterator aMatB(maMatrixStack.begin() + nIndB);
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// interpolate for fOffset [0.0 .. 1.0[
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const basegfx::B2DVector aScale(basegfx::interpolate(aMatA->getScale(), aMatB->getScale(), fOffset));
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const basegfx::B2DVector aTranslate(basegfx::interpolate(aMatA->getTranslate(), aMatB->getTranslate(), fOffset));
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const double fRotate(((aMatB->getRotate() - aMatA->getRotate()) * fOffset) + aMatA->getRotate());
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const double fShearX(((aMatB->getShearX() - aMatA->getShearX()) * fOffset) + aMatA->getShearX());
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// build matrix for state
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aTargetTransform = basegfx::tools::createScaleShearXRotateTranslateB2DHomMatrix(
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aScale, fShearX, fRotate, aTranslate);
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}
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// create new transform primitive reference, return new sequence
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const Primitive2DReference xRef(new TransformPrimitive2D(aTargetTransform, getChildren()));
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return Primitive2DSequence(&xRef, 1L);
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}
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else
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{
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return getChildren();
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}
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}
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// provide unique ID
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ImplPrimitrive2DIDBlock(AnimatedInterpolatePrimitive2D, PRIMITIVE2D_ID_ANIMATEDINTERPOLATEPRIMITIVE2D)
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} // end of namespace primitive2d
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} // end of namespace drawinglayer
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//////////////////////////////////////////////////////////////////////////////
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// eof
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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