d0df04f299
Change-Id: Iaea4396f60aeade5303bf83a4504ad62f161b83c
195 lines
7.6 KiB
C++
195 lines
7.6 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file incorporates work covered by the following license notice:
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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*/
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#ifndef INCLUDED_VCL_CTRL_HXX
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#define INCLUDED_VCL_CTRL_HXX
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#include <tools/link.hxx>
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#include <tools/solar.h>
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#include <vcl/dllapi.h>
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#include <vcl/window.hxx>
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#include <vcl/salnativewidgets.hxx>
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// forward
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namespace vcl { struct ImplControlData; struct ControlLayoutData; }
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// -----------
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// - Control -
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// -----------
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class VCL_DLLPUBLIC Control : public Window
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{
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protected:
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::vcl::ImplControlData* mpControlData;
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private:
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bool mbHasControlFocus;
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Link maGetFocusHdl;
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Link maLoseFocusHdl;
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SAL_DLLPRIVATE void ImplInitControlData();
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// Copy assignment is forbidden and not implemented.
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SAL_DLLPRIVATE Control (const Control &);
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SAL_DLLPRIVATE Control & operator= (const Control &);
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protected:
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Control( WindowType nType );
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virtual void FillLayoutData() const;
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// helper method for composite controls
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void AppendLayoutData( const Control& rSubControl ) const;
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/// creates the mpData->mpLayoutData structure
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void CreateLayoutData() const;
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/// determines whether we currently have layout data
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bool HasLayoutData() const;
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/// returns the current layout data
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::vcl::ControlLayoutData*
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GetLayoutData() const;
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/** this calls both our event listeners, and a specified handler
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If the Control instance is destroyed during any of those calls, the
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method properly handles this (in particular, it doesn't crash :)
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@param nEvent
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the event to notify to our event listeners
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@param rHandler
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the handler to call
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@param pCaller
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the parameter to pass to the handler call
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@return
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if the Control instance has been destroyed in any of the call
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*/
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sal_Bool ImplCallEventListenersAndHandler(
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sal_uLong nEvent, const Link& rHandler, void* pCaller
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);
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/** draws the given text onto the given device
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If no reference device is set, the draw request will simply be forwarded to OutputDevice::DrawText. Otherwise,
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the text will be rendered according to the metrics at the reference device.
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Note that the given rectangle might be modified, it will contain the result of a GetTextRect call (either
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directly at the target device, or taking the reference device into account) when returning.
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*/
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void DrawControlText( OutputDevice& _rTargetDevice, Rectangle& _io_rRect,
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const OUString& _rStr, sal_uInt16 _nStyle,
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MetricVector* _pVector, OUString* _pDisplayText ) const;
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virtual const Font&
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GetCanonicalFont( const StyleSettings& _rStyle ) const;
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virtual const Color&
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GetCanonicalTextColor( const StyleSettings& _rStyle ) const;
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void ImplInitSettings( const sal_Bool _bFont, const sal_Bool _bForeground );
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public:
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SAL_DLLPRIVATE void ImplClearLayoutData() const;
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/** draws a frame around the give rectangle, onto the given device
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only to be used from within the <member>Window::Draw</member> method of your sub class.
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The frame is always drawn with a single line (without 3D effects). In addition, any mono
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color set at the control's settings is respected. Yet more additionally, if we're living
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in a themed desktop, this theming is ignored.
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Note that this makes sense, since the *only known* clients of <member>Window::Draw</member>
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are form controls, when printed or print-previewed. For form controls embedded in office documents,
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you don't want to have the theme look.
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@param pDev
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the device to draw onto
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@param rRect
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the rect for drawing the frame. Upon returning from the call, the rect will be inflated
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by the space occupied by the drawn pixels.
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*/
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SAL_DLLPRIVATE void ImplDrawFrame( OutputDevice* pDev, Rectangle& rRect );
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public:
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explicit Control( Window* pParent, WinBits nWinStyle = 0 );
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explicit Control( Window* pParent, const ResId& );
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virtual ~Control();
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virtual void GetFocus();
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virtual void LoseFocus();
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virtual long Notify( NotifyEvent& rNEvt );
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virtual void StateChanged( StateChangedType nStateChange );
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virtual void Resize();
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virtual void DataChanged( const DataChangedEvent& rDCEvt );
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// invalidates layout data
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virtual void SetText( const OUString& rStr );
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// gets the displayed text
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virtual OUString GetDisplayText() const;
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// returns the bounding box for the character at index nIndex (in control coordinates)
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Rectangle GetCharacterBounds( long nIndex ) const;
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// returns the character index for corresponding to rPoint (in control coordinates)
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// -1 is returned if no character is at that point
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long GetIndexForPoint( const Point& rPoint ) const;
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// returns the interval [start,end] of line nLine
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// returns [-1,-1] for an invalid line
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Pair GetLineStartEnd( long nLine ) const;
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/** ToRelativeLineIndex changes a layout data index to a count relative to its line.
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<p>This is equivalent to getting the line start/end pairs with
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<member>GetLineStartEnd</member> until the index lies within [start,end] of a line
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</p>
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@param nIndex
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the absolute index inside the display text to be changed to a relative index
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@returns
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the relative index inside the displayed line or -1 if the absolute index does
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not match any line
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*/
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long ToRelativeLineIndex( long nIndex ) const;
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void SetGetFocusHdl( const Link& rLink ) { maGetFocusHdl = rLink; }
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const Link& GetGetFocusHdl() const { return maGetFocusHdl; }
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void SetLoseFocusHdl( const Link& rLink ) { maLoseFocusHdl = rLink; }
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const Link& GetLoseFocusHdl() const { return maLoseFocusHdl; }
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/** determines whether the control currently has the focus
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*/
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bool HasControlFocus() const { return mbHasControlFocus; }
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void SetLayoutDataParent( const Control* pParent ) const;
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virtual Size GetOptimalSize() const;
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/** sets a reference device used for rendering control text
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@seealso DrawControlText
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*/
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void SetReferenceDevice( OutputDevice* _referenceDevice );
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OutputDevice* GetReferenceDevice() const;
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Font GetUnzoomedControlPointFont() const
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{
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Font aFont( GetCanonicalFont( GetSettings().GetStyleSettings() ) );
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if ( IsControlFont() )
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aFont.Merge( GetControlFont() );
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return aFont;
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}
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};
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#endif // INCLUDED_VCL_CTRL_HXX
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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