office-gobmx/lingucomponent/source/languageguessing/simpleguesser.hxx
Ivo Hinkelmann ff831eda6e INTEGRATION: CWS tl50 (1.4.28); FILE MERGED
2008/02/27 15:29:57 tl 1.4.28.1: #i86321# removed unused code
2008-04-24 13:03:05 +00:00

124 lines
3.7 KiB
C++

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* Copyright 2008 by Sun Microsystems, Inc.
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* $RCSfile: simpleguesser.hxx,v $
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#ifndef SIMPLEGUESSER_H
#define SIMPLEGUESSER_H
#include <string.h>
#include <string>
#include <cstdlib>
#include <vector>
#include <guess.hxx>
#define MAX_STRING_LENGTH_TO_ANALYSE 200
using namespace std;
/**
@author Jocelyn Merand
*/
class SimpleGuesser{
public:
/**inits the object with conf file "./conf.txt"*/
SimpleGuesser();
/** Compares the current Simpleguesser with an other
* @param SimpleGuesser& sg the other guesser to compare
*/
void operator=(SimpleGuesser& sg);
/**
* destroy the object
*/
~SimpleGuesser();
/**
* Analyze a text and return the most probable languages of the text
* @param char* text is the text to analyze
* @return the list of guess
*/
vector<Guess> GuessLanguage(char* text);
/**
* Analyze a text and return the most probable language of the text
* @param char* text is the text to analyze
* @return the guess (containing language)
*/
Guess GuessPrimaryLanguage(char* text);
/**
* List all available languages (possibly to be in guesses)
* @return the list of languages
*/
vector<Guess> GetAvailableLanguages();
/**
* List all languages (possibly in guesses or not)
* @return the list of languages
*/
vector<Guess> GetAllManagedLanguages();
/**
* List all Unavailable languages (disable for any reason)
* @return the list of languages
*/
vector<Guess> GetUnavailableLanguages();
/**
* Mark a language enabled
* @param string lang the language to enable (build like language-COUNTRY-encoding)
*/
void EnableLanguage(string lang);
/**
* Mark a language disabled
* @param string lang the language to disable (build like language-COUNTRY-encoding)
*/
void DisableLanguage(string lang);
/**
* Load a new DB of fingerprints
* @param const char* thePathOfConfFile self explaining
* @param const char* prefix is the path where the directory witch contains fingerprint files is stored
*/
void SetDBPath(const char* thePathOfConfFile, const char* prefix);
protected:
//Where typical fingerprints (n-gram tables) are stored
void* h;
//Is used to select languages into the fingerprints DB, the mask is used to indicate if we want enabled disabled or both
vector<Guess> GetManagedLanguages(const char mask);
//Like getManagedLanguages, this function enable or disable a language and it depends of the mask
void XableLanguage(string lang, char mask);
};
#endif