f281b70282
F10 is used as a shortcut to open the menu bar (or main menu) on various platforms and toolkits, and KDE adapted that for KF 6 as well, see [1]. Do the same for the Qt-based VCL plugins: Connect a slot to the F10 shortcut that opens the first menu item. [1] https://wordsmith.social/felix-ernst/f10-for-accessibility-in-kf6 Change-Id: I27e34f87a115b89e047b08aed334207c64b0b9e5 Reviewed-on: https://gerrit.libreoffice.org/c/core/+/168765 Reviewed-by: Michael Weghorn <m.weghorn@posteo.de> Tested-by: Jenkins
138 lines
5.4 KiB
C++
138 lines
5.4 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*/
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#pragma once
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#include <salmenu.hxx>
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#include <QtCore/QObject>
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#include <memory>
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class MenuItemList;
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class QAbstractButton;
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class QAction;
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class QActionGroup;
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class QButtonGroup;
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class QMenu;
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class QMenuBar;
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class QPushButton;
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class QtMenuItem;
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class QtFrame;
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/*
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* QtMenu can represent
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* (1) the top-level menu of a menubar, in which case 'mbMenuBar' is true and
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* 'mpQMenuBar' refers to the corresponding QMenuBar
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* (2) another kind of menu (like a PopupMenu), in which case the corresponding QMenu
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* object is instantiated and owned by this QtMenu (held in 'mpOwnedQMenu').
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* (3) a "submenu" in an existing menu (like (1)), in which case the corresponding
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* QMenu object is owned by the corresponding QtMenuItem.
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*
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* For (2) and (3), member 'mpQMenu' points to the corresponding QMenu object.
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*/
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class QtMenu : public QObject, public SalMenu
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{
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Q_OBJECT
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private:
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std::vector<QtMenuItem*> maItems;
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VclPtr<Menu> mpVCLMenu;
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QtMenu* mpParentSalMenu;
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QtFrame* mpFrame;
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bool mbMenuBar;
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QMenuBar* mpQMenuBar;
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// self-created QMenu that this QtMenu represents, if applicable (s. comment for class)
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std::unique_ptr<QMenu> mpOwnedQMenu;
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// pointer to QMenu owned by the corresponding QtMenuItem or self (-> mpOwnedQMenu)
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QMenu* mpQMenu;
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QButtonGroup* m_pButtonGroup;
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// help ID of currently/last selected item
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static OUString m_sCurrentHelpId;
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void DoFullMenuUpdate(Menu* pMenuBar);
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void InsertMenuItem(QtMenuItem* pSalMenuItem, unsigned nPos);
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void ReinitializeActionGroup(unsigned nPos);
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void ResetAllActionGroups();
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void UpdateActionGroupItem(const QtMenuItem* pSalMenuItem);
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bool validateQMenuBar() const;
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QPushButton* ImplAddMenuBarButton(const QIcon& rIcon, const QString& rToolTip, int nId);
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void ImplRemoveMenuBarButton(int nId);
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void connectHelpShortcut(QMenu* pMenu);
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// set slots that handle signals relevant for help menu
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void connectHelpSignalSlots(QMenu* pMenu, QtMenuItem* pSalMenuItem);
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public:
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QtMenu(bool bMenuBar);
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virtual bool VisibleMenuBar() override; // must return TRUE to actually DISPLAY native menu bars
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virtual void InsertItem(SalMenuItem* pSalMenuItem, unsigned nPos) override;
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virtual void RemoveItem(unsigned nPos) override;
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virtual void SetSubMenu(SalMenuItem* pSalMenuItem, SalMenu* pSubMenu, unsigned nPos) override;
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virtual void SetFrame(const SalFrame* pFrame) override;
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virtual void ShowMenuBar(bool bVisible) override;
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virtual bool ShowNativePopupMenu(FloatingWindow* pWin, const tools::Rectangle& rRect,
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FloatWinPopupFlags nFlags) override;
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QtMenu* GetTopLevel();
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virtual void SetItemBits(unsigned nPos, MenuItemBits nBits) override;
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virtual void CheckItem(unsigned nPos, bool bCheck) override;
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virtual void EnableItem(unsigned nPos, bool bEnable) override;
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virtual void ShowItem(unsigned nPos, bool bShow) override;
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virtual void SetItemText(unsigned nPos, SalMenuItem* pSalMenuItem,
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const OUString& rText) override;
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virtual void SetItemImage(unsigned nPos, SalMenuItem* pSalMenuItem,
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const Image& rImage) override;
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virtual void SetAccelerator(unsigned nPos, SalMenuItem* pSalMenuItem,
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const vcl::KeyCode& rKeyCode, const OUString& rKeyName) override;
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virtual void GetSystemMenuData(SystemMenuData* pData) override;
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virtual void ShowCloseButton(bool bShow) override;
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virtual bool AddMenuBarButton(const SalMenuButtonItem&) override;
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virtual void RemoveMenuBarButton(sal_uInt16 nId) override;
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virtual tools::Rectangle GetMenuBarButtonRectPixel(sal_uInt16 nId, SalFrame*) override;
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virtual int GetMenuBarHeight() const override;
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void SetMenu(Menu* pMenu) { mpVCLMenu = pMenu; }
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Menu* GetMenu() { return mpVCLMenu; }
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unsigned GetItemCount() const { return maItems.size(); }
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QtMenuItem* GetItemAtPos(unsigned nPos) { return maItems[nPos]; }
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private slots:
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static void slotShowHelp();
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static void slotMenuHovered(QtMenuItem* pItem);
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static void slotMenuTriggered(QtMenuItem* pQItem);
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static void slotMenuAboutToShow(QtMenuItem* pQItem);
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static void slotMenuAboutToHide(QtMenuItem* pQItem);
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void slotCloseDocument();
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void slotMenuBarButtonClicked(QAbstractButton*);
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void slotShortcutF10();
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};
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class QtMenuItem : public SalMenuItem
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{
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public:
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QtMenuItem(const SalItemParams*);
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QAction* getAction() const;
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QtMenu* mpParentMenu; // The menu into which this menu item is inserted
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QtMenu* mpSubMenu; // Submenu of this item (if defined)
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std::unique_ptr<QAction> mpAction; // action corresponding to this item
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std::unique_ptr<QMenu> mpMenu; // menu corresponding to this item
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std::shared_ptr<QActionGroup> mpActionGroup; // empty if it's a separator element
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sal_uInt16 mnId; // Item ID
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MenuItemType mnType; // Item type
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bool mbVisible; // Item visibility.
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bool mbEnabled; // Item active.
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Image maImage; // Item image
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};
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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