office-gobmx/vcl/source/helper/canvasbitmap.cxx
Noel Grandin 40dde4385c loplugin:ostr in vcl
Change-Id: I5b6ee5bda0c5ff69d297f7f8e87d4c3f3d21791c
Reviewed-on: https://gerrit.libreoffice.org/c/core/+/167470
Reviewed-by: Noel Grandin <noel.grandin@collabora.co.uk>
Tested-by: Jenkins
2024-05-10 18:44:00 +02:00

1346 lines
48 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#include <sal/config.h>
#include <com/sun/star/lang/IndexOutOfBoundsException.hpp>
#include <com/sun/star/util/Endianness.hpp>
#include <com/sun/star/rendering/ColorComponentTag.hpp>
#include <com/sun/star/rendering/ColorSpaceType.hpp>
#include <com/sun/star/rendering/RenderingIntent.hpp>
#include <comphelper/diagnose_ex.hxx>
#include <canvasbitmap.hxx>
#include <vcl/canvastools.hxx>
#include <vcl/BitmapReadAccess.hxx>
#include <vcl/svapp.hxx>
#include <algorithm>
using namespace vcl::unotools;
using namespace ::com::sun::star;
namespace
{
// TODO(Q3): move to o3tl bithacks or somesuch. A similar method is in canvas/canvastools.hxx
// Good ole HAKMEM tradition. Calc number of 1 bits in 32bit word,
// unrolled loop. See e.g. Hackers Delight, p. 66
sal_Int32 bitcount( sal_uInt32 val )
{
val = val - ((val >> 1) & 0x55555555);
val = (val & 0x33333333) + ((val >> 2) & 0x33333333);
val = (val + (val >> 4)) & 0x0F0F0F0F;
val = val + (val >> 8);
val = val + (val >> 16);
return sal_Int32(val & 0x0000003F);
}
}
void VclCanvasBitmap::setComponentInfo( sal_uInt32 redShift, sal_uInt32 greenShift, sal_uInt32 blueShift )
{
// sort channels in increasing order of appearance in the pixel
// (starting with the least significant bits)
sal_Int8 redPos(0);
sal_Int8 greenPos(1);
sal_Int8 bluePos(2);
if( redShift > greenShift )
{
std::swap(redPos,greenPos);
if( redShift > blueShift )
{
std::swap(redPos,bluePos);
if( greenShift > blueShift )
std::swap(greenPos,bluePos);
}
}
else
{
if( greenShift > blueShift )
{
std::swap(greenPos,bluePos);
if( redShift > blueShift )
std::swap(redPos,bluePos);
}
}
m_aComponentTags.realloc(3);
sal_Int8* pTags = m_aComponentTags.getArray();
pTags[redPos] = rendering::ColorComponentTag::RGB_RED;
pTags[greenPos] = rendering::ColorComponentTag::RGB_GREEN;
pTags[bluePos] = rendering::ColorComponentTag::RGB_BLUE;
m_aComponentBitCounts.realloc(3);
sal_Int32* pCounts = m_aComponentBitCounts.getArray();
pCounts[redPos] = bitcount(redShift);
pCounts[greenPos] = bitcount(greenShift);
pCounts[bluePos] = bitcount(blueShift);
}
BitmapScopedReadAccess& VclCanvasBitmap::getBitmapReadAccess()
{
// BitmapReadAccess is more expensive than BitmapInfoAccess,
// as the latter requires also pixels, which may need converted
// from the system format (and even fetched). Most calls here
// need only info access, create read access only on demand.
if(!m_pBmpReadAcc)
m_pBmpReadAcc.emplace(m_aBitmap);
return *m_pBmpReadAcc;
}
BitmapScopedReadAccess& VclCanvasBitmap::getAlphaReadAccess()
{
if(!m_pAlphaReadAcc)
m_pAlphaReadAcc.emplace(m_aAlpha);
return *m_pAlphaReadAcc;
}
VclCanvasBitmap::VclCanvasBitmap( const BitmapEx& rBitmap ) :
m_aBmpEx( rBitmap ),
m_aBitmap( rBitmap.GetBitmap() ),
m_pBmpAcc( m_aBitmap ),
m_nBitsPerInputPixel(0),
m_nBitsPerOutputPixel(0),
m_nRedIndex(-1),
m_nGreenIndex(-1),
m_nBlueIndex(-1),
m_nAlphaIndex(-1),
m_nIndexIndex(-1),
m_bPalette(false)
{
if( m_aBmpEx.IsAlpha() )
{
m_aAlpha = m_aBmpEx.GetAlphaMask().GetBitmap();
m_pAlphaAcc = m_aAlpha;
}
m_aLayout.ScanLines = 0;
m_aLayout.ScanLineBytes = 0;
m_aLayout.ScanLineStride = 0;
m_aLayout.PlaneStride = 0;
m_aLayout.ColorSpace.clear();
m_aLayout.Palette.clear();
m_aLayout.IsMsbFirst = false;
if( !m_pBmpAcc )
return;
m_aLayout.ScanLines = m_pBmpAcc->Height();
m_aLayout.ScanLineBytes = (m_pBmpAcc->GetBitCount()*m_pBmpAcc->Width() + 7) / 8;
m_aLayout.ScanLineStride = m_pBmpAcc->GetScanlineSize();
m_aLayout.PlaneStride = 0;
switch( m_pBmpAcc->GetScanlineFormat() )
{
case ScanlineFormat::N1BitMsbPal:
m_bPalette = true;
m_nBitsPerInputPixel = 1;
m_aLayout.IsMsbFirst = true;
break;
case ScanlineFormat::N8BitPal:
m_bPalette = true;
m_nBitsPerInputPixel = 8;
m_aLayout.IsMsbFirst = false; // doesn't matter
break;
case ScanlineFormat::N24BitTcBgr:
m_bPalette = false;
m_nBitsPerInputPixel = 24;
m_aLayout.IsMsbFirst = false; // doesn't matter
setComponentInfo( static_cast<sal_uInt32>(0xff0000UL),
static_cast<sal_uInt32>(0x00ff00UL),
static_cast<sal_uInt32>(0x0000ffUL) );
break;
case ScanlineFormat::N24BitTcRgb:
m_bPalette = false;
m_nBitsPerInputPixel = 24;
m_aLayout.IsMsbFirst = false; // doesn't matter
setComponentInfo( static_cast<sal_uInt32>(0x0000ffUL),
static_cast<sal_uInt32>(0x00ff00UL),
static_cast<sal_uInt32>(0xff0000UL) );
break;
case ScanlineFormat::N32BitTcAbgr:
{
m_bPalette = false;
m_nBitsPerInputPixel = 32;
m_aLayout.IsMsbFirst = false; // doesn't matter
m_aComponentTags = { /* 0 */ rendering::ColorComponentTag::ALPHA,
/* 1 */ rendering::ColorComponentTag::RGB_BLUE,
/* 2 */ rendering::ColorComponentTag::RGB_GREEN,
/* 3 */ rendering::ColorComponentTag::RGB_RED };
m_aComponentBitCounts = { /* 0 */ 8,
/* 1 */ 8,
/* 2 */ 8,
/* 3 */ 8 };
m_nRedIndex = 3;
m_nGreenIndex = 2;
m_nBlueIndex = 1;
m_nAlphaIndex = 0;
}
break;
case ScanlineFormat::N32BitTcArgb:
{
m_bPalette = false;
m_nBitsPerInputPixel = 32;
m_aLayout.IsMsbFirst = false; // doesn't matter
m_aComponentTags = { /* 0 */ rendering::ColorComponentTag::ALPHA,
/* 1 */ rendering::ColorComponentTag::RGB_RED,
/* 2 */ rendering::ColorComponentTag::RGB_GREEN,
/* 3 */ rendering::ColorComponentTag::RGB_BLUE };
m_aComponentBitCounts = { /* 0 */ 8,
/* 1 */ 8,
/* 2 */ 8,
/* 3 */ 8 };
m_nRedIndex = 1;
m_nGreenIndex = 2;
m_nBlueIndex = 3;
m_nAlphaIndex = 0;
}
break;
case ScanlineFormat::N32BitTcBgra:
{
m_bPalette = false;
m_nBitsPerInputPixel = 32;
m_aLayout.IsMsbFirst = false; // doesn't matter
m_aComponentTags = { /* 0 */ rendering::ColorComponentTag::RGB_BLUE,
/* 1 */ rendering::ColorComponentTag::RGB_GREEN,
/* 2 */ rendering::ColorComponentTag::RGB_RED,
/* 3 */ rendering::ColorComponentTag::ALPHA };
m_aComponentBitCounts = { /* 0 */ 8,
/* 1 */ 8,
/* 2 */ 8,
/* 3 */ 8 };
m_nRedIndex = 2;
m_nGreenIndex = 1;
m_nBlueIndex = 0;
m_nAlphaIndex = 3;
}
break;
case ScanlineFormat::N32BitTcRgba:
{
m_bPalette = false;
m_nBitsPerInputPixel = 32;
m_aLayout.IsMsbFirst = false; // doesn't matter
m_aComponentTags = { /* 0 */ rendering::ColorComponentTag::RGB_RED,
/* 1 */ rendering::ColorComponentTag::RGB_GREEN,
/* 2 */ rendering::ColorComponentTag::RGB_BLUE,
/* 3 */ rendering::ColorComponentTag::ALPHA };
m_aComponentBitCounts = { /* 0 */ 8,
/* 1 */ 8,
/* 2 */ 8,
/* 3 */ 8 };
m_nRedIndex = 0;
m_nGreenIndex = 1;
m_nBlueIndex = 2;
m_nAlphaIndex = 3;
}
break;
case ScanlineFormat::N32BitTcMask:
m_bPalette = false;
m_nBitsPerInputPixel = 32;
m_aLayout.IsMsbFirst = false; // doesn't matter
setComponentInfo( m_pBmpAcc->GetColorMask().GetRedMask(),
m_pBmpAcc->GetColorMask().GetGreenMask(),
m_pBmpAcc->GetColorMask().GetBlueMask() );
break;
default:
OSL_FAIL( "unsupported bitmap format" );
break;
}
if( m_bPalette )
{
m_aComponentTags = { rendering::ColorComponentTag::INDEX };
m_aComponentBitCounts = { m_nBitsPerInputPixel };
m_nIndexIndex = 0;
}
m_nBitsPerOutputPixel = m_nBitsPerInputPixel;
if( !m_aBmpEx.IsAlpha() )
return;
// TODO(P1): need to interleave alpha with bitmap data -
// won't fuss with less-than-8 bit for now
m_nBitsPerOutputPixel = std::max(sal_Int32(8),m_nBitsPerInputPixel);
// check whether alpha goes in front or behind the
// bitcount sequence. If pixel format is little endian,
// put it behind all the other channels. If it's big
// endian, put it in front (because later, the actual data
// always gets written after the pixel data)
// TODO(Q1): slight catch - in the case of the
// BMP_FORMAT_32BIT_XX_ARGB formats, duplicate alpha
// channels might happen!
m_aComponentTags.realloc(m_aComponentTags.getLength()+1);
m_aComponentTags.getArray()[m_aComponentTags.getLength()-1] = rendering::ColorComponentTag::ALPHA;
m_aComponentBitCounts.realloc(m_aComponentBitCounts.getLength()+1);
m_aComponentBitCounts.getArray()[m_aComponentBitCounts.getLength()-1] = m_aBmpEx.IsAlpha() ? 8 : 1;
// always add a full byte to the pixel size, otherwise
// pixel packing hell breaks loose.
m_nBitsPerOutputPixel += 8;
// adapt scanline parameters
const Size aSize = m_aBitmap.GetSizePixel();
m_aLayout.ScanLineBytes =
m_aLayout.ScanLineStride = (aSize.Width()*m_nBitsPerOutputPixel + 7)/8;
}
VclCanvasBitmap::~VclCanvasBitmap()
{
}
// XBitmap
geometry::IntegerSize2D SAL_CALL VclCanvasBitmap::getSize()
{
SolarMutexGuard aGuard;
return integerSize2DFromSize( m_aBitmap.GetSizePixel() );
}
sal_Bool SAL_CALL VclCanvasBitmap::hasAlpha()
{
SolarMutexGuard aGuard;
return m_aBmpEx.IsAlpha();
}
uno::Reference< rendering::XBitmap > SAL_CALL VclCanvasBitmap::getScaledBitmap( const geometry::RealSize2D& newSize,
sal_Bool beFast )
{
SolarMutexGuard aGuard;
BitmapEx aNewBmp( m_aBitmap );
aNewBmp.Scale( sizeFromRealSize2D( newSize ), beFast ? BmpScaleFlag::Default : BmpScaleFlag::BestQuality );
return uno::Reference<rendering::XBitmap>( new VclCanvasBitmap( aNewBmp ) );
}
// XIntegerReadOnlyBitmap
uno::Sequence< sal_Int8 > SAL_CALL VclCanvasBitmap::getData( rendering::IntegerBitmapLayout& bitmapLayout,
const geometry::IntegerRectangle2D& rect )
{
SolarMutexGuard aGuard;
bitmapLayout = getMemoryLayout();
const ::tools::Rectangle aRequestedArea( vcl::unotools::rectangleFromIntegerRectangle2D(rect) );
if( aRequestedArea.IsEmpty() )
return uno::Sequence< sal_Int8 >();
// Invalid/empty bitmap: no data available
if( !m_pBmpAcc )
throw lang::IndexOutOfBoundsException();
if( m_aBmpEx.IsAlpha() && !m_pAlphaAcc )
throw lang::IndexOutOfBoundsException();
if( aRequestedArea.Left() < 0 || aRequestedArea.Top() < 0 ||
aRequestedArea.Right() > m_pBmpAcc->Width() ||
aRequestedArea.Bottom() > m_pBmpAcc->Height() )
{
throw lang::IndexOutOfBoundsException();
}
uno::Sequence< sal_Int8 > aRet;
tools::Rectangle aRequestedBytes( aRequestedArea );
// adapt to byte boundaries
aRequestedBytes.SetLeft( aRequestedArea.Left()*m_nBitsPerOutputPixel/8 );
aRequestedBytes.SetRight( (aRequestedArea.Right()*m_nBitsPerOutputPixel + 7)/8 );
// copy stuff to output sequence
aRet.realloc(aRequestedBytes.getOpenWidth()*aRequestedBytes.getOpenHeight());
sal_Int8* pOutBuf = aRet.getArray();
bitmapLayout.ScanLines = aRequestedBytes.getOpenHeight();
bitmapLayout.ScanLineBytes =
bitmapLayout.ScanLineStride= aRequestedBytes.getOpenWidth();
sal_Int32 nScanlineStride=bitmapLayout.ScanLineStride;
if (m_pBmpAcc->IsBottomUp())
{
pOutBuf += bitmapLayout.ScanLineStride*(aRequestedBytes.getOpenHeight()-1);
nScanlineStride *= -1;
}
if( !m_aBmpEx.IsAlpha() )
{
BitmapScopedReadAccess& pBmpAcc = getBitmapReadAccess();
OSL_ENSURE(pBmpAcc,"Invalid bmp read access");
// can return bitmap data as-is
for( tools::Long y=aRequestedBytes.Top(); y<aRequestedBytes.Bottom(); ++y )
{
Scanline pScan = pBmpAcc->GetScanline(y);
memcpy(pOutBuf, pScan+aRequestedBytes.Left(), aRequestedBytes.getOpenWidth());
pOutBuf += nScanlineStride;
}
}
else
{
BitmapScopedReadAccess& pBmpAcc = getBitmapReadAccess();
BitmapScopedReadAccess& pAlphaAcc = getAlphaReadAccess();
OSL_ENSURE(pBmpAcc,"Invalid bmp read access");
OSL_ENSURE(pAlphaAcc,"Invalid alpha read access");
// interleave alpha with bitmap data - note, bitcount is
// always integer multiple of 8
OSL_ENSURE((m_nBitsPerOutputPixel & 0x07) == 0,
"Transparent bitmap bitcount not integer multiple of 8" );
for( tools::Long y=aRequestedArea.Top(); y<aRequestedArea.Bottom(); ++y )
{
sal_Int8* pOutScan = pOutBuf;
if( m_nBitsPerInputPixel < 8 )
{
// input less than a byte - copy via GetPixel()
for( tools::Long x=aRequestedArea.Left(); x<aRequestedArea.Right(); ++x )
{
*pOutScan++ = pBmpAcc->GetPixelIndex(y,x);
// vcl used to store transparency. Now it stores alpha. But we need the UNO
// interface to still preserve the old interface.
*pOutScan++ = 255 - pAlphaAcc->GetPixelIndex(y,x);
}
}
else
{
const tools::Long nNonAlphaBytes( m_nBitsPerInputPixel/8 );
const tools::Long nScanlineOffsetLeft(aRequestedArea.Left()*nNonAlphaBytes);
Scanline pScan = pBmpAcc->GetScanline(y) + nScanlineOffsetLeft;
Scanline pScanlineAlpha = pAlphaAcc->GetScanline( y );
// input integer multiple of byte - copy directly
for( tools::Long x=aRequestedArea.Left(); x<aRequestedArea.Right(); ++x )
{
for( tools::Long i=0; i<nNonAlphaBytes; ++i )
*pOutScan++ = *pScan++;
// vcl used to store transparency. Now it stores alpha. But we need the UNO
// interface to still preserve the old interface.
*pOutScan++ = 255 - pAlphaAcc->GetIndexFromData( pScanlineAlpha, x );
}
}
pOutBuf += nScanlineStride;
}
}
return aRet;
}
uno::Sequence< sal_Int8 > SAL_CALL VclCanvasBitmap::getPixel( rendering::IntegerBitmapLayout& bitmapLayout,
const geometry::IntegerPoint2D& pos )
{
SolarMutexGuard aGuard;
bitmapLayout = getMemoryLayout();
// Invalid/empty bitmap: no data available
if( !m_pBmpAcc )
throw lang::IndexOutOfBoundsException();
if( m_aBmpEx.IsAlpha() && !m_pAlphaAcc )
throw lang::IndexOutOfBoundsException();
if( pos.X < 0 || pos.Y < 0 ||
pos.X > m_pBmpAcc->Width() || pos.Y > m_pBmpAcc->Height() )
{
throw lang::IndexOutOfBoundsException();
}
uno::Sequence< sal_Int8 > aRet((m_nBitsPerOutputPixel + 7)/8);
sal_Int8* pOutBuf = aRet.getArray();
// copy stuff to output sequence
bitmapLayout.ScanLines = 1;
bitmapLayout.ScanLineBytes =
bitmapLayout.ScanLineStride= aRet.getLength();
const tools::Long nScanlineLeftOffset( pos.X*m_nBitsPerInputPixel/8 );
if( !m_aBmpEx.IsAlpha() )
{
BitmapScopedReadAccess& pBmpAcc = getBitmapReadAccess();
assert(pBmpAcc && "Invalid bmp read access");
// can return bitmap data as-is
Scanline pScan = pBmpAcc->GetScanline(pos.Y);
memcpy(pOutBuf, pScan+nScanlineLeftOffset, aRet.getLength() );
}
else
{
BitmapScopedReadAccess& pBmpAcc = getBitmapReadAccess();
BitmapScopedReadAccess& pAlphaAcc = getAlphaReadAccess();
assert(pBmpAcc && "Invalid bmp read access");
assert(pAlphaAcc && "Invalid alpha read access");
// interleave alpha with bitmap data - note, bitcount is
// always integer multiple of 8
assert((m_nBitsPerOutputPixel & 0x07) == 0 &&
"Transparent bitmap bitcount not integer multiple of 8" );
if( m_nBitsPerInputPixel < 8 )
{
// input less than a byte - copy via GetPixel()
*pOutBuf++ = pBmpAcc->GetPixelIndex(pos.Y,pos.X);
// vcl used to store transparency. Now it stores alpha. But we need the UNO
// interface to still preserve the old interface.
*pOutBuf = 255 - pAlphaAcc->GetPixelIndex(pos.Y,pos.X);
}
else
{
const tools::Long nNonAlphaBytes( m_nBitsPerInputPixel/8 );
Scanline pScan = pBmpAcc->GetScanline(pos.Y);
// input integer multiple of byte - copy directly
memcpy(pOutBuf, pScan+nScanlineLeftOffset, nNonAlphaBytes );
pOutBuf += nNonAlphaBytes;
// vcl used to store transparency. Now it stores alpha. But we need the UNO
// interface to still preserve the old interface.
*pOutBuf++ = 255 - pAlphaAcc->GetPixelIndex(pos.Y,pos.X);
}
}
return aRet;
}
uno::Reference< rendering::XBitmapPalette > VclCanvasBitmap::getPalette()
{
SolarMutexGuard aGuard;
uno::Reference< XBitmapPalette > aRet;
if( m_bPalette )
aRet.set(this);
return aRet;
}
rendering::IntegerBitmapLayout SAL_CALL VclCanvasBitmap::getMemoryLayout()
{
SolarMutexGuard aGuard;
rendering::IntegerBitmapLayout aLayout( m_aLayout );
// only set references to self on separate copy of
// IntegerBitmapLayout - if we'd set that on m_aLayout, we'd have
// a circular reference!
if( m_bPalette )
aLayout.Palette.set( this );
aLayout.ColorSpace.set( this );
return aLayout;
}
sal_Int32 SAL_CALL VclCanvasBitmap::getNumberOfEntries()
{
SolarMutexGuard aGuard;
if( !m_pBmpAcc )
return 0;
return m_pBmpAcc->HasPalette() ? m_pBmpAcc->GetPaletteEntryCount() : 0 ;
}
sal_Bool SAL_CALL VclCanvasBitmap::getIndex( uno::Sequence< double >& o_entry, sal_Int32 nIndex )
{
SolarMutexGuard aGuard;
const sal_uInt16 nCount( m_pBmpAcc ?
(m_pBmpAcc->HasPalette() ? m_pBmpAcc->GetPaletteEntryCount() : 0 ) : 0 );
OSL_ENSURE(nIndex >= 0 && nIndex < nCount,"Palette index out of range");
if( nIndex < 0 || nIndex >= nCount )
throw lang::IndexOutOfBoundsException(u"Palette index out of range"_ustr,
static_cast<rendering::XBitmapPalette*>(this));
const BitmapColor aCol = m_pBmpAcc->GetPaletteColor(sal::static_int_cast<sal_uInt16>(nIndex));
o_entry.realloc(3);
double* pColor=o_entry.getArray();
pColor[0] = aCol.GetRed();
pColor[1] = aCol.GetGreen();
pColor[2] = aCol.GetBlue();
return true; // no palette transparency here.
}
sal_Bool SAL_CALL VclCanvasBitmap::setIndex( const uno::Sequence< double >&, sal_Bool, sal_Int32 nIndex )
{
SolarMutexGuard aGuard;
const sal_uInt16 nCount( m_pBmpAcc ?
(m_pBmpAcc->HasPalette() ? m_pBmpAcc->GetPaletteEntryCount() : 0 ) : 0 );
OSL_ENSURE(nIndex >= 0 && nIndex < nCount,"Palette index out of range");
if( nIndex < 0 || nIndex >= nCount )
throw lang::IndexOutOfBoundsException(u"Palette index out of range"_ustr,
static_cast<rendering::XBitmapPalette*>(this));
return false; // read-only implementation
}
uno::Reference< rendering::XColorSpace > SAL_CALL VclCanvasBitmap::getColorSpace( )
{
// this is the method from XBitmapPalette. Return palette color
// space here
static uno::Reference<rendering::XColorSpace> gColorSpace = vcl::unotools::createStandardColorSpace();
return gColorSpace;
}
sal_Int8 SAL_CALL VclCanvasBitmap::getType( )
{
return rendering::ColorSpaceType::RGB;
}
uno::Sequence< ::sal_Int8 > SAL_CALL VclCanvasBitmap::getComponentTags( )
{
SolarMutexGuard aGuard;
return m_aComponentTags;
}
sal_Int8 SAL_CALL VclCanvasBitmap::getRenderingIntent( )
{
return rendering::RenderingIntent::PERCEPTUAL;
}
uno::Sequence< ::beans::PropertyValue > SAL_CALL VclCanvasBitmap::getProperties( )
{
return uno::Sequence< ::beans::PropertyValue >();
}
uno::Sequence< double > SAL_CALL VclCanvasBitmap::convertColorSpace( const uno::Sequence< double >& deviceColor,
const uno::Reference< ::rendering::XColorSpace >& targetColorSpace )
{
// TODO(P3): if we know anything about target
// colorspace, this can be greatly sped up
uno::Sequence<rendering::ARGBColor> aIntermediate(
convertToARGB(deviceColor));
return targetColorSpace->convertFromARGB(aIntermediate);
}
uno::Sequence<rendering::RGBColor> SAL_CALL VclCanvasBitmap::convertToRGB( const uno::Sequence< double >& deviceColor )
{
SolarMutexGuard aGuard;
const std::size_t nLen( deviceColor.getLength() );
const sal_Int32 nComponentsPerPixel(m_aComponentTags.getLength());
ENSURE_ARG_OR_THROW2(nLen%nComponentsPerPixel==0,
"number of channels no multiple of pixel element count",
static_cast<rendering::XBitmapPalette*>(this), 01);
uno::Sequence< rendering::RGBColor > aRes(nLen/nComponentsPerPixel);
rendering::RGBColor* pOut( aRes.getArray() );
if( m_bPalette )
{
OSL_ENSURE(m_nIndexIndex != -1,
"Invalid color channel indices");
ENSURE_OR_THROW(m_pBmpAcc,
"Unable to get BitmapAccess");
for( std::size_t i=0; i<nLen; i+=nComponentsPerPixel )
{
const BitmapColor aCol = m_pBmpAcc->GetPaletteColor(
sal::static_int_cast<sal_uInt16>(deviceColor[i+m_nIndexIndex]));
// TODO(F3): Convert result to sRGB color space
*pOut++ = rendering::RGBColor(toDoubleColor(aCol.GetRed()),
toDoubleColor(aCol.GetGreen()),
toDoubleColor(aCol.GetBlue()));
}
}
else
{
OSL_ENSURE(m_nRedIndex != -1 && m_nGreenIndex != -1 && m_nBlueIndex != -1,
"Invalid color channel indices");
for( std::size_t i=0; i<nLen; i+=nComponentsPerPixel )
{
// TODO(F3): Convert result to sRGB color space
*pOut++ = rendering::RGBColor(
deviceColor[i+m_nRedIndex],
deviceColor[i+m_nGreenIndex],
deviceColor[i+m_nBlueIndex]);
}
}
return aRes;
}
uno::Sequence<rendering::ARGBColor> SAL_CALL VclCanvasBitmap::convertToARGB( const uno::Sequence< double >& deviceColor )
{
SolarMutexGuard aGuard;
const std::size_t nLen( deviceColor.getLength() );
const sal_Int32 nComponentsPerPixel(m_aComponentTags.getLength());
ENSURE_ARG_OR_THROW2(nLen%nComponentsPerPixel==0,
"number of channels no multiple of pixel element count",
static_cast<rendering::XBitmapPalette*>(this), 01);
uno::Sequence< rendering::ARGBColor > aRes(nLen/nComponentsPerPixel);
rendering::ARGBColor* pOut( aRes.getArray() );
if( m_bPalette )
{
OSL_ENSURE(m_nIndexIndex != -1,
"Invalid color channel indices");
ENSURE_OR_THROW(m_pBmpAcc,
"Unable to get BitmapAccess");
for( std::size_t i=0; i<nLen; i+=nComponentsPerPixel )
{
const BitmapColor aCol = m_pBmpAcc->GetPaletteColor(
sal::static_int_cast<sal_uInt16>(deviceColor[i+m_nIndexIndex]));
// TODO(F3): Convert result to sRGB color space
const double nAlpha( m_nAlphaIndex != -1 ? 1.0 - deviceColor[i+m_nAlphaIndex] : 1.0 );
*pOut++ = rendering::ARGBColor(nAlpha,
toDoubleColor(aCol.GetRed()),
toDoubleColor(aCol.GetGreen()),
toDoubleColor(aCol.GetBlue()));
}
}
else
{
OSL_ENSURE(m_nRedIndex != -1 && m_nGreenIndex != -1 && m_nBlueIndex != -1,
"Invalid color channel indices");
for( std::size_t i=0; i<nLen; i+=nComponentsPerPixel )
{
// TODO(F3): Convert result to sRGB color space
const double nAlpha( m_nAlphaIndex != -1 ? 1.0 - deviceColor[i+m_nAlphaIndex] : 1.0 );
*pOut++ = rendering::ARGBColor(
nAlpha,
deviceColor[i+m_nRedIndex],
deviceColor[i+m_nGreenIndex],
deviceColor[i+m_nBlueIndex]);
}
}
return aRes;
}
uno::Sequence<rendering::ARGBColor> SAL_CALL VclCanvasBitmap::convertToPARGB( const uno::Sequence< double >& deviceColor )
{
SolarMutexGuard aGuard;
const std::size_t nLen( deviceColor.getLength() );
const sal_Int32 nComponentsPerPixel(m_aComponentTags.getLength());
ENSURE_ARG_OR_THROW2(nLen%nComponentsPerPixel==0,
"number of channels no multiple of pixel element count",
static_cast<rendering::XBitmapPalette*>(this), 01);
uno::Sequence< rendering::ARGBColor > aRes(nLen/nComponentsPerPixel);
rendering::ARGBColor* pOut( aRes.getArray() );
if( m_bPalette )
{
OSL_ENSURE(m_nIndexIndex != -1,
"Invalid color channel indices");
ENSURE_OR_THROW(m_pBmpAcc,
"Unable to get BitmapAccess");
for( std::size_t i=0; i<nLen; i+=nComponentsPerPixel )
{
const BitmapColor aCol = m_pBmpAcc->GetPaletteColor(
sal::static_int_cast<sal_uInt16>(deviceColor[i+m_nIndexIndex]));
// TODO(F3): Convert result to sRGB color space
const double nAlpha( m_nAlphaIndex != -1 ? 1.0 - deviceColor[i+m_nAlphaIndex] : 1.0 );
*pOut++ = rendering::ARGBColor(nAlpha,
nAlpha*toDoubleColor(aCol.GetRed()),
nAlpha*toDoubleColor(aCol.GetGreen()),
nAlpha*toDoubleColor(aCol.GetBlue()));
}
}
else
{
OSL_ENSURE(m_nRedIndex != -1 && m_nGreenIndex != -1 && m_nBlueIndex != -1,
"Invalid color channel indices");
for( std::size_t i=0; i<nLen; i+=nComponentsPerPixel )
{
// TODO(F3): Convert result to sRGB color space
const double nAlpha( m_nAlphaIndex != -1 ? 1.0 - deviceColor[i+m_nAlphaIndex] : 1.0 );
*pOut++ = rendering::ARGBColor(
nAlpha,
nAlpha*deviceColor[i+m_nRedIndex],
nAlpha*deviceColor[i+m_nGreenIndex],
nAlpha*deviceColor[i+m_nBlueIndex]);
}
}
return aRes;
}
uno::Sequence< double > SAL_CALL VclCanvasBitmap::convertFromRGB( const uno::Sequence<rendering::RGBColor>& rgbColor )
{
SolarMutexGuard aGuard;
const std::size_t nLen( rgbColor.getLength() );
const sal_Int32 nComponentsPerPixel(m_aComponentTags.getLength());
uno::Sequence< double > aRes(nLen*nComponentsPerPixel);
double* pColors=aRes.getArray();
if( m_bPalette )
{
for( const auto& rIn : rgbColor )
{
pColors[m_nIndexIndex] = m_pBmpAcc->GetBestPaletteIndex(
BitmapColor(toByteColor(rIn.Red),
toByteColor(rIn.Green),
toByteColor(rIn.Blue)));
if( m_nAlphaIndex != -1 )
pColors[m_nAlphaIndex] = 1.0;
pColors += nComponentsPerPixel;
}
}
else
{
for( const auto& rIn : rgbColor )
{
pColors[m_nRedIndex] = rIn.Red;
pColors[m_nGreenIndex] = rIn.Green;
pColors[m_nBlueIndex] = rIn.Blue;
if( m_nAlphaIndex != -1 )
pColors[m_nAlphaIndex] = 1.0;
pColors += nComponentsPerPixel;
}
}
return aRes;
}
uno::Sequence< double > SAL_CALL VclCanvasBitmap::convertFromARGB( const uno::Sequence<rendering::ARGBColor>& rgbColor )
{
SolarMutexGuard aGuard;
const std::size_t nLen( rgbColor.getLength() );
const sal_Int32 nComponentsPerPixel(m_aComponentTags.getLength());
uno::Sequence< double > aRes(nLen*nComponentsPerPixel);
double* pColors=aRes.getArray();
if( m_bPalette )
{
for( const auto& rIn : rgbColor )
{
pColors[m_nIndexIndex] = m_pBmpAcc->GetBestPaletteIndex(
BitmapColor(toByteColor(rIn.Red),
toByteColor(rIn.Green),
toByteColor(rIn.Blue)));
if( m_nAlphaIndex != -1 )
pColors[m_nAlphaIndex] = rIn.Alpha;
pColors += nComponentsPerPixel;
}
}
else
{
for( const auto& rIn : rgbColor )
{
pColors[m_nRedIndex] = rIn.Red;
pColors[m_nGreenIndex] = rIn.Green;
pColors[m_nBlueIndex] = rIn.Blue;
if( m_nAlphaIndex != -1 )
pColors[m_nAlphaIndex] = rIn.Alpha;
pColors += nComponentsPerPixel;
}
}
return aRes;
}
uno::Sequence< double > SAL_CALL VclCanvasBitmap::convertFromPARGB( const uno::Sequence<rendering::ARGBColor>& rgbColor )
{
SolarMutexGuard aGuard;
const std::size_t nLen( rgbColor.getLength() );
const sal_Int32 nComponentsPerPixel(m_aComponentTags.getLength());
uno::Sequence< double > aRes(nLen*nComponentsPerPixel);
double* pColors=aRes.getArray();
if( m_bPalette )
{
for( const auto& rIn : rgbColor )
{
const double nAlpha( rIn.Alpha );
pColors[m_nIndexIndex] = m_pBmpAcc->GetBestPaletteIndex(
BitmapColor(toByteColor(rIn.Red / nAlpha),
toByteColor(rIn.Green / nAlpha),
toByteColor(rIn.Blue / nAlpha)));
if( m_nAlphaIndex != -1 )
pColors[m_nAlphaIndex] = nAlpha;
pColors += nComponentsPerPixel;
}
}
else
{
for( const auto& rIn : rgbColor )
{
const double nAlpha( rIn.Alpha );
pColors[m_nRedIndex] = rIn.Red / nAlpha;
pColors[m_nGreenIndex] = rIn.Green / nAlpha;
pColors[m_nBlueIndex] = rIn.Blue / nAlpha;
if( m_nAlphaIndex != -1 )
pColors[m_nAlphaIndex] = nAlpha;
pColors += nComponentsPerPixel;
}
}
return aRes;
}
sal_Int32 SAL_CALL VclCanvasBitmap::getBitsPerPixel( )
{
return m_nBitsPerOutputPixel;
}
uno::Sequence< ::sal_Int32 > SAL_CALL VclCanvasBitmap::getComponentBitCounts( )
{
return m_aComponentBitCounts;
}
sal_Int8 SAL_CALL VclCanvasBitmap::getEndianness( )
{
return util::Endianness::LITTLE;
}
uno::Sequence<double> SAL_CALL VclCanvasBitmap::convertFromIntegerColorSpace( const uno::Sequence< ::sal_Int8 >& deviceColor,
const uno::Reference< ::rendering::XColorSpace >& targetColorSpace )
{
if( dynamic_cast<VclCanvasBitmap*>(targetColorSpace.get()) )
{
SolarMutexGuard aGuard;
const std::size_t nLen( deviceColor.getLength() );
const sal_Int32 nComponentsPerPixel(m_aComponentTags.getLength());
ENSURE_ARG_OR_THROW2(nLen%nComponentsPerPixel==0,
"number of channels no multiple of pixel element count",
static_cast<rendering::XBitmapPalette*>(this), 01);
uno::Sequence<double> aRes(nLen);
double* pOut( aRes.getArray() );
if( m_bPalette )
{
OSL_ENSURE(m_nIndexIndex != -1,
"Invalid color channel indices");
ENSURE_OR_THROW(m_pBmpAcc,
"Unable to get BitmapAccess");
for( std::size_t i=0; i<nLen; i+=nComponentsPerPixel )
{
const BitmapColor aCol = m_pBmpAcc->GetPaletteColor(
sal::static_int_cast<sal_uInt16>(deviceColor[i+m_nIndexIndex]));
// TODO(F3): Convert result to sRGB color space
const double nAlpha( m_nAlphaIndex != -1 ? 1.0 - deviceColor[i+m_nAlphaIndex] : 1.0 );
*pOut++ = toDoubleColor(aCol.GetRed());
*pOut++ = toDoubleColor(aCol.GetGreen());
*pOut++ = toDoubleColor(aCol.GetBlue());
*pOut++ = nAlpha;
}
}
else
{
OSL_ENSURE(m_nRedIndex != -1 && m_nGreenIndex != -1 && m_nBlueIndex != -1,
"Invalid color channel indices");
for( std::size_t i=0; i<nLen; i+=nComponentsPerPixel )
{
// TODO(F3): Convert result to sRGB color space
const double nAlpha( m_nAlphaIndex != -1 ? 1.0 - deviceColor[i+m_nAlphaIndex] : 1.0 );
*pOut++ = deviceColor[i+m_nRedIndex];
*pOut++ = deviceColor[i+m_nGreenIndex];
*pOut++ = deviceColor[i+m_nBlueIndex];
*pOut++ = nAlpha;
}
}
return aRes;
}
else
{
// TODO(P3): if we know anything about target
// colorspace, this can be greatly sped up
uno::Sequence<rendering::ARGBColor> aIntermediate(
convertIntegerToARGB(deviceColor));
return targetColorSpace->convertFromARGB(aIntermediate);
}
}
uno::Sequence< ::sal_Int8 > SAL_CALL VclCanvasBitmap::convertToIntegerColorSpace( const uno::Sequence< ::sal_Int8 >& deviceColor,
const uno::Reference< ::rendering::XIntegerBitmapColorSpace >& targetColorSpace )
{
if( dynamic_cast<VclCanvasBitmap*>(targetColorSpace.get()) )
{
// it's us, so simply pass-through the data
return deviceColor;
}
else
{
// TODO(P3): if we know anything about target
// colorspace, this can be greatly sped up
uno::Sequence<rendering::ARGBColor> aIntermediate(
convertIntegerToARGB(deviceColor));
return targetColorSpace->convertIntegerFromARGB(aIntermediate);
}
}
uno::Sequence<rendering::RGBColor> SAL_CALL VclCanvasBitmap::convertIntegerToRGB( const uno::Sequence< ::sal_Int8 >& deviceColor )
{
SolarMutexGuard aGuard;
const sal_uInt8* pIn( reinterpret_cast<const sal_uInt8*>(deviceColor.getConstArray()) );
const std::size_t nLen( deviceColor.getLength() );
const sal_Int32 nNumColors((nLen*8 + m_nBitsPerOutputPixel-1)/m_nBitsPerOutputPixel);
uno::Sequence< rendering::RGBColor > aRes(nNumColors);
rendering::RGBColor* pOut( aRes.getArray() );
BitmapScopedReadAccess& pBmpAcc = getBitmapReadAccess();
ENSURE_OR_THROW(pBmpAcc,
"Unable to get BitmapAccess");
if( m_aBmpEx.IsAlpha() )
{
const sal_Int32 nBytesPerPixel((m_nBitsPerOutputPixel+7)/8);
for( std::size_t i=0; i<nLen; i+=nBytesPerPixel )
{
// if palette, index is guaranteed to be 8 bit
const BitmapColor aCol =
m_bPalette ?
pBmpAcc->GetPaletteColor(*pIn) :
pBmpAcc->GetPixelFromData(pIn,0);
// TODO(F3): Convert result to sRGB color space
*pOut++ = rendering::RGBColor(toDoubleColor(aCol.GetRed()),
toDoubleColor(aCol.GetGreen()),
toDoubleColor(aCol.GetBlue()));
// skips alpha
pIn += nBytesPerPixel;
}
}
else
{
for( sal_Int32 i=0; i<nNumColors; ++i )
{
const BitmapColor aCol =
m_bPalette ?
pBmpAcc->GetPaletteColor( pBmpAcc->GetPixelFromData( pIn, i ).GetIndex()) :
pBmpAcc->GetPixelFromData(pIn, i);
// TODO(F3): Convert result to sRGB color space
*pOut++ = rendering::RGBColor(toDoubleColor(aCol.GetRed()),
toDoubleColor(aCol.GetGreen()),
toDoubleColor(aCol.GetBlue()));
}
}
return aRes;
}
uno::Sequence<rendering::ARGBColor> SAL_CALL VclCanvasBitmap::convertIntegerToARGB( const uno::Sequence< ::sal_Int8 >& deviceColor )
{
SolarMutexGuard aGuard;
const sal_uInt8* pIn( reinterpret_cast<const sal_uInt8*>(deviceColor.getConstArray()) );
const std::size_t nLen( deviceColor.getLength() );
const sal_Int32 nNumColors((nLen*8 + m_nBitsPerOutputPixel-1)/m_nBitsPerOutputPixel);
uno::Sequence< rendering::ARGBColor > aRes(nNumColors);
rendering::ARGBColor* pOut( aRes.getArray() );
BitmapScopedReadAccess& pBmpAcc = getBitmapReadAccess();
ENSURE_OR_THROW(pBmpAcc,
"Unable to get BitmapAccess");
if( m_aBmpEx.IsAlpha() )
{
const tools::Long nNonAlphaBytes( (m_nBitsPerInputPixel+7)/8 );
const sal_Int32 nBytesPerPixel((m_nBitsPerOutputPixel+7)/8);
for( std::size_t i=0; i<nLen; i+=nBytesPerPixel )
{
// if palette, index is guaranteed to be 8 bit
const BitmapColor aCol =
m_bPalette ?
pBmpAcc->GetPaletteColor(*pIn) :
pBmpAcc->GetPixelFromData(pIn,0);
// TODO(F3): Convert result to sRGB color space
*pOut++ = rendering::ARGBColor(1.0 - toDoubleColor(pIn[nNonAlphaBytes]),
toDoubleColor(aCol.GetRed()),
toDoubleColor(aCol.GetGreen()),
toDoubleColor(aCol.GetBlue()));
pIn += nBytesPerPixel;
}
}
else
{
for( sal_Int32 i=0; i<nNumColors; ++i )
{
const BitmapColor aCol =
m_bPalette ?
pBmpAcc->GetPaletteColor( pBmpAcc->GetPixelFromData( pIn, i ).GetIndex() ) :
pBmpAcc->GetPixelFromData(pIn, i);
// TODO(F3): Convert result to sRGB color space
*pOut++ = rendering::ARGBColor(1.0,
toDoubleColor(aCol.GetRed()),
toDoubleColor(aCol.GetGreen()),
toDoubleColor(aCol.GetBlue()));
}
}
return aRes;
}
uno::Sequence<rendering::ARGBColor> SAL_CALL VclCanvasBitmap::convertIntegerToPARGB( const uno::Sequence< ::sal_Int8 >& deviceColor )
{
SolarMutexGuard aGuard;
const sal_uInt8* pIn( reinterpret_cast<const sal_uInt8*>(deviceColor.getConstArray()) );
const std::size_t nLen( deviceColor.getLength() );
const sal_Int32 nNumColors((nLen*8 + m_nBitsPerOutputPixel-1)/m_nBitsPerOutputPixel);
uno::Sequence< rendering::ARGBColor > aRes(nNumColors);
rendering::ARGBColor* pOut( aRes.getArray() );
BitmapScopedReadAccess& pBmpAcc = getBitmapReadAccess();
ENSURE_OR_THROW(pBmpAcc,
"Unable to get BitmapAccess");
if( m_aBmpEx.IsAlpha() )
{
const tools::Long nNonAlphaBytes( (m_nBitsPerInputPixel+7)/8 );
const sal_Int32 nBytesPerPixel((m_nBitsPerOutputPixel+7)/8);
for( std::size_t i=0; i<nLen; i+=nBytesPerPixel )
{
// if palette, index is guaranteed to be 8 bit
const BitmapColor aCol =
m_bPalette ?
pBmpAcc->GetPaletteColor(*pIn) :
pBmpAcc->GetPixelFromData(pIn,0);
// TODO(F3): Convert result to sRGB color space
const double nAlpha( 1.0 - toDoubleColor(pIn[nNonAlphaBytes]) );
*pOut++ = rendering::ARGBColor(nAlpha,
nAlpha*toDoubleColor(aCol.GetRed()),
nAlpha*toDoubleColor(aCol.GetGreen()),
nAlpha*toDoubleColor(aCol.GetBlue()));
pIn += nBytesPerPixel;
}
}
else
{
for( sal_Int32 i=0; i<nNumColors; ++i )
{
const BitmapColor aCol =
m_bPalette ?
pBmpAcc->GetPaletteColor( pBmpAcc->GetPixelFromData( pIn, i ).GetIndex() ) :
pBmpAcc->GetPixelFromData(pIn, i);
// TODO(F3): Convert result to sRGB color space
*pOut++ = rendering::ARGBColor(1.0,
toDoubleColor(aCol.GetRed()),
toDoubleColor(aCol.GetGreen()),
toDoubleColor(aCol.GetBlue()));
}
}
return aRes;
}
uno::Sequence< ::sal_Int8 > SAL_CALL VclCanvasBitmap::convertIntegerFromRGB( const uno::Sequence<rendering::RGBColor>& rgbColor )
{
SolarMutexGuard aGuard;
const std::size_t nLen( rgbColor.getLength() );
const sal_Int32 nNumBytes((nLen*m_nBitsPerOutputPixel+7)/8);
uno::Sequence< sal_Int8 > aRes(nNumBytes);
sal_uInt8* pColors=reinterpret_cast<sal_uInt8*>(aRes.getArray());
BitmapScopedReadAccess& pBmpAcc = getBitmapReadAccess();
if( m_aBmpEx.IsAlpha() )
{
const tools::Long nNonAlphaBytes( (m_nBitsPerInputPixel+7)/8 );
for( std::size_t i=0; i<nLen; ++i )
{
const BitmapColor aCol(toByteColor(rgbColor[i].Red),
toByteColor(rgbColor[i].Green),
toByteColor(rgbColor[i].Blue));
const BitmapColor aCol2 =
m_bPalette ?
BitmapColor(
sal::static_int_cast<sal_uInt8>(pBmpAcc->GetBestPaletteIndex( aCol ))) :
aCol;
pBmpAcc->SetPixelOnData(pColors,i,aCol2);
pColors += nNonAlphaBytes;
*pColors++ = sal_uInt8(255);
}
}
else
{
for( std::size_t i=0; i<nLen; ++i )
{
const BitmapColor aCol(toByteColor(rgbColor[i].Red),
toByteColor(rgbColor[i].Green),
toByteColor(rgbColor[i].Blue));
const BitmapColor aCol2 =
m_bPalette ?
BitmapColor(
sal::static_int_cast<sal_uInt8>(pBmpAcc->GetBestPaletteIndex( aCol ))) :
aCol;
pBmpAcc->SetPixelOnData(pColors,i,aCol2);
}
}
return aRes;
}
uno::Sequence< ::sal_Int8 > SAL_CALL VclCanvasBitmap::convertIntegerFromARGB( const uno::Sequence<rendering::ARGBColor>& rgbColor )
{
SolarMutexGuard aGuard;
const std::size_t nLen( rgbColor.getLength() );
const sal_Int32 nNumBytes((nLen*m_nBitsPerOutputPixel+7)/8);
uno::Sequence< sal_Int8 > aRes(nNumBytes);
sal_uInt8* pColors=reinterpret_cast<sal_uInt8*>(aRes.getArray());
BitmapScopedReadAccess& pBmpAcc = getBitmapReadAccess();
if( m_aBmpEx.IsAlpha() )
{
const tools::Long nNonAlphaBytes( (m_nBitsPerInputPixel+7)/8 );
for( std::size_t i=0; i<nLen; ++i )
{
const BitmapColor aCol(toByteColor(rgbColor[i].Red),
toByteColor(rgbColor[i].Green),
toByteColor(rgbColor[i].Blue));
const BitmapColor aCol2 =
m_bPalette ?
BitmapColor(
sal::static_int_cast<sal_uInt8>(pBmpAcc->GetBestPaletteIndex( aCol ))) :
aCol;
pBmpAcc->SetPixelOnData(pColors,i,aCol2);
pColors += nNonAlphaBytes;
*pColors++ = 255 - toByteColor(rgbColor[i].Alpha);
}
}
else
{
for( std::size_t i=0; i<nLen; ++i )
{
const BitmapColor aCol(toByteColor(rgbColor[i].Red),
toByteColor(rgbColor[i].Green),
toByteColor(rgbColor[i].Blue));
const BitmapColor aCol2 =
m_bPalette ?
BitmapColor(
sal::static_int_cast<sal_uInt8>(pBmpAcc->GetBestPaletteIndex( aCol ))) :
aCol;
pBmpAcc->SetPixelOnData(pColors,i,aCol2);
}
}
return aRes;
}
uno::Sequence< ::sal_Int8 > SAL_CALL VclCanvasBitmap::convertIntegerFromPARGB( const uno::Sequence<rendering::ARGBColor>& rgbColor )
{
SolarMutexGuard aGuard;
const std::size_t nLen( rgbColor.getLength() );
const sal_Int32 nNumBytes((nLen*m_nBitsPerOutputPixel+7)/8);
uno::Sequence< sal_Int8 > aRes(nNumBytes);
sal_uInt8* pColors=reinterpret_cast<sal_uInt8*>(aRes.getArray());
BitmapScopedReadAccess& pBmpAcc = getBitmapReadAccess();
if( m_aBmpEx.IsAlpha() )
{
const tools::Long nNonAlphaBytes( (m_nBitsPerInputPixel+7)/8 );
for( std::size_t i=0; i<nLen; ++i )
{
const double nAlpha( rgbColor[i].Alpha );
const BitmapColor aCol(toByteColor(rgbColor[i].Red / nAlpha),
toByteColor(rgbColor[i].Green / nAlpha),
toByteColor(rgbColor[i].Blue / nAlpha));
const BitmapColor aCol2 =
m_bPalette ?
BitmapColor(
sal::static_int_cast<sal_uInt8>(pBmpAcc->GetBestPaletteIndex( aCol ))) :
aCol;
pBmpAcc->SetPixelOnData(pColors,i,aCol2);
pColors += nNonAlphaBytes;
*pColors++ = 255 - toByteColor(nAlpha);
}
}
else
{
for( std::size_t i=0; i<nLen; ++i )
{
const BitmapColor aCol(toByteColor(rgbColor[i].Red),
toByteColor(rgbColor[i].Green),
toByteColor(rgbColor[i].Blue));
const BitmapColor aCol2 =
m_bPalette ?
BitmapColor(
sal::static_int_cast<sal_uInt8>(pBmpAcc->GetBestPaletteIndex( aCol ))) :
aCol;
pBmpAcc->SetPixelOnData(pColors,i,aCol2);
}
}
return aRes;
}
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */