1b74b95bba
Up to now these needed to be decomposed to be rendered and did not support animation. I already added animation, but that was a compromize. Done that now in the correct way, so that animation is possible and can be directly rendered using a FillGraphicPrimitive2D if wanted, including one extra layer of alpha, too. This will also enhance other primitive processors, but of course most those that do handle that now directly, so CairoPixelProcessor2D does that. Note that it does not need to support animation in any way (that is part of the primitive stack), but just direct tiled rendering. Change-Id: I8860098dfb3f2369e361579cf1deea7c67b662b9 Reviewed-on: https://gerrit.libreoffice.org/c/core/+/170937 Tested-by: Jenkins Reviewed-by: Armin Le Grand <Armin.Le.Grand@me.com> |
||
---|---|---|
.. | ||
animation | ||
attribute | ||
drawinglayeruno | ||
dumper | ||
geometry | ||
primitive2d | ||
primitive3d | ||
processor2d | ||
processor3d | ||
texture | ||
tools |