office-gobmx/svx/inc/float3d.hrc
Vladimir Glazounov 2c7a46d0bb INTEGRATION: CWS impress144 (1.7.108); FILE MERGED
2008/06/09 10:27:27 cl 1.7.108.1: #i60014# removed unused icons
2008-07-01 12:42:25 +00:00

187 lines
6.2 KiB
Text

/*************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* Copyright 2008 by Sun Microsystems, Inc.
*
* OpenOffice.org - a multi-platform office productivity suite
*
* $RCSfile: float3d.hrc,v $
* $Revision: 1.8 $
*
* This file is part of OpenOffice.org.
*
* OpenOffice.org is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License version 3
* only, as published by the Free Software Foundation.
*
* OpenOffice.org is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License version 3 for more details
* (a copy is included in the LICENSE file that accompanied this code).
*
* You should have received a copy of the GNU Lesser General Public License
* version 3 along with OpenOffice.org. If not, see
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************************************************************************/
#include <svx/dialogs.hrc>
//#define FLT_WIN_3D 827
#define BTN_GEO 2
#define BTN_REPRESENTATION 3
#define BTN_LIGHT 4
#define BTN_TEXTURE 5
#define BTN_MATERIAL 6
#define BTN_UPDATE 7
#define BTN_ASSIGN 8
// Unterer Teil
#define BTN_PERSPECTIVE 9
#define BTN_CHANGE_TO_3D 10
#define BTN_LATHE_OBJ 11
#define CTL_PREVIEW 12
#define CTL_LIGHT_PREVIEW 13
// Geometrie
#define FT_HORIZONTAL 24
#define NUM_HORIZONTAL 25
#define FT_VERTICAL 26
#define NUM_VERTICAL 27
#define FL_SEGMENTS 28
#define FT_PERCENT_DIAGONAL 29
#define MTR_PERCENT_DIAGONAL 30
#define FT_BACKSCALE 31
#define MTR_BACKSCALE 32
#define FT_END_ANGLE 33
#define MTR_END_ANGLE 34
#define FT_DEPTH 35
#define MTR_DEPTH 36
#define FL_GEOMETRIE 37
#define BTN_NORMALS_OBJ 38
#define BTN_NORMALS_FLAT 39
#define BTN_NORMALS_SPHERE 40
#define BTN_TWO_SIDED_LIGHTING 41
#define BTN_NORMALS_INVERT 42
#define FL_NORMALS 43
#define BTN_DOUBLE_SIDED 44
// Darstellung
#define FT_SHADEMODE 45
#define LB_SHADEMODE 46
#define BTN_SHADOW_3D 47
#define FT_SLANT 48
#define MTR_SLANT 49
#define FL_SHADOW 50
#define FT_DISTANCE 51
#define MTR_DISTANCE 52
#define FT_FOCAL_LENGTH 53
#define MTR_FOCAL_LENGTH 54
#define FL_CAMERA 55
#define FL_REPRESENTATION 56
// Beleuchtung
#define BTN_LIGHT_1 60
#define BTN_LIGHT_2 61
#define BTN_LIGHT_3 62
#define BTN_LIGHT_4 63
#define BTN_LIGHT_5 64
#define BTN_LIGHT_6 65
#define BTN_LIGHT_7 66
#define BTN_LIGHT_8 67
#define LB_LIGHT_1 68
#define LB_LIGHT_2 69
#define LB_LIGHT_3 70
#define LB_LIGHT_4 71
#define LB_LIGHT_5 72
#define LB_LIGHT_6 73
#define LB_LIGHT_7 74
#define LB_LIGHT_8 75
#define BTN_LIGHT_COLOR 76
#define FT_LIGHTSOURCE 77
#define LB_AMBIENTLIGHT 78
#define BTN_AMBIENT_COLOR 79
#define FT_AMBIENTLIGHT 80
#define FL_LIGHT 81
// Texturen
#define FT_TEX_KIND 90
#define BTN_TEX_LUMINANCE 91
#define BTN_TEX_COLOR 92
#define FT_TEX_MODE 93
#define BTN_TEX_REPLACE 94
#define BTN_TEX_MODULATE 95
#define BTN_TEX_BLEND 96
#define FT_TEX_PROJECTION_X 97
#define BTN_TEX_PARALLEL_X 98
#define BTN_TEX_CIRCLE_X 99
#define BTN_TEX_OBJECT_X 100
#define FT_TEX_PROJECTION_Y 101
#define BTN_TEX_PARALLEL_Y 102
#define BTN_TEX_CIRCLE_Y 103
#define BTN_TEX_OBJECT_Y 104
#define FT_TEX_FILTER 105
#define BTN_TEX_FILTER 106
#define FL_TEXTURE 107
// Material
//#define CTL_MATERIAL 110
#define FL_MATERIAL 111
#define FT_MAT_COLOR 112
#define LB_MAT_COLOR 113
#define BTN_MAT_COLOR 114
#define FT_MAT_EMISSION 115
#define LB_MAT_EMISSION 116
#define BTN_EMISSION_COLOR 117
#define FT_MAT_SPECULAR 118
#define LB_MAT_SPECULAR 119
#define BTN_SPECULAR_COLOR 120
#define FT_MAT_SPECULAR_INTENSITY 121
#define MTR_MAT_SPECULAR_INTENSITY 122
#define FL_MAT_SPECULAR 123
#define FT_MAT_FAVORITES 124
#define LB_MAT_FAVORITES 125
//#define BTN_MAT_FAVORITES 125
//#define BTN_MAT_EDITOR 126
// high contrast
#define BMP_GEO_H 130
#define BMP_REPRESENTATION_H 131
#define BMP_LIGHT_H 132
#define BMP_TEXTURE_H 133
#define BMP_MATERIAL_H 134
#define BMP_UPDATE_H 135
#define BMP_ASSIGN_H 136
#define BMP_CHANGE_TO_3D_H 137
#define BMP_LATHE_OBJ_H 138
#define BMP_PERSPECTIVE_H 139
#define BMP_NORMALS_OBJ_H 142
#define BMP_NORMALS_FLAT_H 143
#define BMP_NORMALS_SPHERE_H 144
#define BMP_NORMALS_INVERT_H 145
#define BMP_TWO_SIDED_LIGHTING_H 146
#define BMP_DOUBLE_SIDED_H 147
#define BMP_SHADOW_3D_H 148
#define BMP_3DLIGHT_H 149
#define BMP_LIGHT_COLOR_H 150
#define BMP_AMBIENT_COLOR_H 151
#define BMP_TEX_LUMINANCE_H 152
#define BMP_TEX_COLOR_H 153
#define BMP_TEX_REPLACE_H 154
#define BMP_TEX_MODULATE_H 155
#define BMP_TEX_BLEND_H 156
#define BMP_TEX_OBJECT_H 157
#define BMP_TEX_PARALLEL_H 158
#define BMP_TEX_CIRCLE_H 159
#define BMP_TEX_FILTER_H 160
#define BMP_COLORDLG_H 161