office-gobmx/include/vcl/ctrl.hxx
Vasily Melenchuk e0b930e1dd VCL: Windows: more usecases for FlashWindow() API to inform on changes
FlashWindow() can be used to bring user attention to application
in background. Right now in LO it has implementation only for
Windows. Here some new cases were added when flashing is used:
 * dialog window did open
 * document loaded
 * LO started

Some redesign of previous solution is also performed: no manual
search for top window, let's reuse existing code.

Changed behavior for bringing LO window to foreground: it is made always and not depending on current value of NewDocumentHandling:ForceFocusAndToFront. It has no sense to tweak this behavior: if user clicks on document in file explorer, LO should came to foreground, no exceptions.

Change-Id: I22b5b4e2b170cd25632083a55b3e9f0358bcae03
Reviewed-on: https://gerrit.libreoffice.org/c/core/+/166615
Tested-by: Jenkins
Reviewed-by: Samuel Mehrbrodt <samuel.mehrbrodt@allotropia.de>
2024-05-16 12:50:31 +02:00

239 lines
9.4 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
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* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
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* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
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* ownership. The ASF licenses this file to you under the Apache
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#ifndef INCLUDED_VCL_CTRL_HXX
#define INCLUDED_VCL_CTRL_HXX
#include <rtl/ustring.hxx>
#include <tools/link.hxx>
#include <tools/gen.hxx>
#include <vcl/dllapi.h>
#include <vcl/window.hxx>
#include <optional>
#include <vector>
// forward
class StyleSettings;
class Control;
namespace vcl
{
struct UNLESS_MERGELIBS_MORE(VCL_DLLPUBLIC) ControlLayoutData
{
// contains the string really displayed
// there must be exactly one bounding rectangle in m_aUnicodeBoundRects
// for every character in m_aDisplayText
OUString m_aDisplayText;
// the bounding rectangle of every character
// where one character may consist of many glyphs
std::vector< tools::Rectangle > m_aUnicodeBoundRects;
// start indices of lines
std::vector< tools::Long > m_aLineIndices;
// notify parent control on destruction
VclPtr<const Control> m_pParent;
ControlLayoutData();
~ControlLayoutData();
tools::Rectangle GetCharacterBounds( tools::Long nIndex ) const;
// returns the character index for corresponding to rPoint (in control coordinates)
// -1 is returned if no character is at that point
tools::Long GetIndexForPoint( const Point& rPoint ) const;
// returns the interval [start,end] of line nLine
// returns [-1,-1] for an invalid line
::Pair GetLineStartEnd( tools::Long nLine ) const;
/** ToRelativeLineIndex changes a layout data index to a count relative to its line.
This is equivalent to getting the line start/end pairs with
GetLineStartEnd until the index lies within [start,end] of a line
@param nIndex
the absolute index inside the display text to be changed to a relative index
@returns
the relative index inside the displayed line or -1 if the absolute index does
not match any line
*/
tools::Long ToRelativeLineIndex( tools::Long nIndex ) const;
};
} // namespace vcl
class VCL_DLLPUBLIC Control : public vcl::Window
{
protected:
mutable std::optional<vcl::ControlLayoutData> mxLayoutData;
VclPtr<OutputDevice> mpReferenceDevice;
private:
bool mbHasControlFocus;
bool mbShowAccelerator;
Link<Control&,void> maLoseFocusHdl;
SAL_DLLPRIVATE void ImplInitControlData();
Control (const Control &) = delete;
Control & operator= (const Control &) = delete;
protected:
SAL_DLLPRIVATE Control( WindowType nType );
virtual void FillLayoutData() const;
// helper method for composite controls
SAL_DLLPRIVATE void AppendLayoutData( const Control& rSubControl ) const;
/// creates the mpData->mpLayoutData structure
SAL_DLLPRIVATE void CreateLayoutData() const;
/// determines whether we currently have layout data
SAL_DLLPRIVATE bool HasLayoutData() const;
/** this calls both our event listeners, and a specified handler
If the Control instance is destroyed during any of those calls, the
method properly handles this (in particular, it doesn't crash :)
@param nEvent
the event to notify to our event listeners
@param callHandler
the lambda function that calls the handler
@return
if the Control instance has been destroyed in any of the call
*/
bool ImplCallEventListenersAndHandler(
VclEventId nEvent, std::function<void()> const & callHandler
);
void CallEventListeners( VclEventId nEvent, void* pData = nullptr );
/** draws the given text onto the given device
If no reference device is set, the draw request will simply be forwarded to OutputDevice::DrawText. Otherwise,
the text will be rendered according to the metrics at the reference device.
return will contain the result of a GetTextRect call (either directly
at the target device, or taking the reference device into account) when
returning.
*/
SAL_DLLPRIVATE tools::Rectangle DrawControlText( OutputDevice& _rTargetDevice, const tools::Rectangle& _rRect,
const OUString& _rStr, DrawTextFlags _nStyle,
std::vector< tools::Rectangle >* _pVector, OUString* _pDisplayText,
const Size* i_pDeviceSize = nullptr ) const;
SAL_DLLPRIVATE tools::Rectangle GetControlTextRect( OutputDevice& _rTargetDevice, const tools::Rectangle & rRect,
const OUString& _rStr, DrawTextFlags _nStyle,
Size* o_pDeviceSize = nullptr ) const;
virtual const vcl::Font&
GetCanonicalFont( const StyleSettings& _rStyle ) const;
virtual const Color&
GetCanonicalTextColor( const StyleSettings& _rStyle ) const;
void ImplInitSettings();
virtual void ApplySettings(vcl::RenderContext& rRenderContext) override;
virtual bool FocusWindowBelongsToControl(const vcl::Window* pFocusWin) const;
public:
SAL_DLLPRIVATE void ImplClearLayoutData() const;
/** draws a frame around the give rectangle, onto the given device
only to be used from within the Window::Draw method of your sub class.
The frame is always drawn with a single line (without 3D effects). In addition, any mono
color set at the control's settings is respected. Yet more additionally, if we're living
in a themed desktop, this theming is ignored.
Note that this makes sense, since the *only known* clients of Window::Draw
are form controls, when printed or print-previewed. For form controls embedded in office documents,
you don't want to have the theme look.
@param pDev
the device to draw onto
@param rRect
the rect for drawing the frame. Upon returning from the call, the rect will be inflated
by the space occupied by the drawn pixels.
*/
SAL_DLLPRIVATE void ImplDrawFrame( OutputDevice* pDev, tools::Rectangle& rRect );
public:
explicit Control( vcl::Window* pParent, WinBits nWinStyle = 0 );
virtual ~Control() override;
virtual void dispose() override;
virtual void EnableRTL ( bool bEnable = true ) override;
virtual bool EventNotify( NotifyEvent& rNEvt ) override;
virtual void StateChanged( StateChangedType nStateChange ) override;
virtual void Resize() override;
// invalidates layout data
virtual void SetText( const OUString& rStr ) override;
// gets the displayed text
virtual OUString GetDisplayText() const override;
// returns the bounding box for the character at index nIndex (in control coordinates)
tools::Rectangle GetCharacterBounds( tools::Long nIndex ) const;
// returns the character index for corresponding to rPoint (in control coordinates)
// -1 is returned if no character is at that point
tools::Long GetIndexForPoint( const Point& rPoint ) const;
// returns the interval [start,end] of line nLine
// returns [-1,-1] for an invalid line
Pair GetLineStartEnd( tools::Long nLine ) const;
/** ToRelativeLineIndex changes a layout data index to a count relative to its line.
This is equivalent to getting the line start/end pairs with
GetLineStartEnd() until the index lies within [start,end] of a line
@param nIndex
the absolute index inside the display text to be changed to a relative index
@returns
the relative index inside the displayed line or -1 if the absolute index does
not match any line
*/
SAL_DLLPRIVATE tools::Long ToRelativeLineIndex( tools::Long nIndex ) const;
void SetLoseFocusHdl( const Link<Control&,void>& rLink ) { maLoseFocusHdl = rLink; }
/** determines whether the control currently has the focus
*/
bool HasControlFocus() const { return mbHasControlFocus; }
SAL_DLLPRIVATE void SetLayoutDataParent( const Control* pParent ) const;
virtual Size GetOptimalSize() const override;
/** sets a reference device used for rendering control text
@see DrawControlText
*/
void SetReferenceDevice( OutputDevice* _referenceDevice );
OutputDevice* GetReferenceDevice() const;
SAL_DLLPRIVATE vcl::Font GetUnzoomedControlPointFont() const;
void SetShowAccelerator (bool val);
/// Notify the LOK client about an invalidated area.
virtual void LogicInvalidate( const tools::Rectangle* pRectangle ) override;
virtual void FlashWindow() const override {};
};
#endif // INCLUDED_VCL_CTRL_HXX
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */